Spirit Blossom Riven, Spirit Blossom Cassiopeia, Spirit Blossom Ahri, Spirit Blossom Kindred, and Spirit Blossom Yone will be available on August 6th, 2020.
SUMMONER'S RIFT RANKED SPLIT 3 BEGINS!
On August 9th at 11:59 PM local time, the third and final ranked split of the season will begin, but with a little something extra this time! In addition to the usual split rewards, we'll also be granting a random series 1 Eternal capsule to anyone earning 750 Split points.
10.16 Jungle Changes
JUNGLE GUARDIAN BASE ATTACK DAMAGE : [90] ⇒ 80
JUNGLE GUARDIAN ATTACK DAMAGE GROWTH : [5] ⇒ 6
TWO SIZES TOO SMALL : Jungle Guardian will stop growing in size and strength after 40 seconds in combat
KEEP YOUR FRIENDS CLOSE, BUT YOUR ENEMIES CLOSER : Jungle monsters do less damage to low health players and their attack damage has been increased by 20%
10.16 Events Changes
URF DEATHMATCH : Champions in URF Deathmatch now get Grievous Wounds immediately when the burn starts
BARDLE ROYALE : Minions no longer spawn during Bardle Royale; minions outside of the circle will be put in Statis
PUSH THE CART : Attack/Defend will no longer end immediately upon getting to Sudden Death. Instead, the carts gain increased movement speed and cannot be blocked by defenders. Time until Sudden Death has also decreased to 75 seconds.
DPS CHECK : Dummy now spawns in a wider variety of positions
LOOT TEEMO AND VEIGAR : Magic resist increased to 100 (gains 25 additional armor and magic resist if they are the 3rd or 4th event)
10.16 Rewards Changes
OCEAN SOUL : Ocean Soul’s regen values have been reduced by 25%
STATIKK SHOCK MINIMUM DAMAGE TO MINIONS : [50%] ⇒ 35% of target's maximum health
10.16 Map Changes
CATAPULT OF CHAMPIONS : Champions who dash into the wall underneath the neutral frog cannons will now automatically be fired from the cannon. Other units that find their way into that space will be bumped out.
WARD VISION : Wards placed around the top lane center bush will reveal a little more clearly
10.16 Buffs
AZIR : [Normal] ⇒ -5% damage taken
EZREAL : [Normal] ⇒ -3% damage taken
KOG'MAW : [-10% damage dealt & +5% damage taken] ⇒ -8% damage dealt & +5% damage taken
LEBLANC : [-5% damage taken] ⇒ +5% damage dealt & -5% damage taken
LEE SIN : [Normal] ⇒ -5% damage taken
RIVEN : [Normal] ⇒ -5% damage taken
TARIC : [-5% damage dealt, +5% damage taken, & -5% Healing] ⇒ -5% damage dealt & +5% damage taken
THRESH : [+5% damage dealt & -5% damage taken] ⇒ +5% damage dealt & -8% damage taken
10.16 Nerfs
DARIUS : [-5% damage dealt] ⇒ -5% damage dealt & +3% damage taken
ILLAOI : [-5% damage dealt] ⇒ -5% damage dealt & +5% damage taken
JHIN : [Normal] ⇒ -5% damage dealt
LEONA : [Normal] ⇒ -5% damage dealt
NEEKO : [-5% damage taken] ⇒ -3% damage taken
URGOT : [Normal] ⇒ -5% damage dealt
ZYRA : [Normal] ⇒ -5% damage dealt
10.16 Bugfixes
- Players will no longer continue burning after their round ends in Prize Fight
- Aurelion Sol will no longer keep his extra stars if he survives the last round of URF Deathmatch
- Jungle items now grant mana regen in the entire jungle, including the Red Buff area and the jungle in between lanes
- Rift Herald Mercenary no longer occasionally gets permanently placed in Stasis if active during Prize Fight
- Toggle spells will be toggled off while a player is spectating in Prize Fight or when getting into the Battle Sled
- Hexflash will now be refreshed to Flash for each round of URF Deathmatch
- Jungle Guardian will no longer occasionally spawn twice after being killed
- Gnar will no longer be able to cast Hyper and GNAR! in his Mini form after getting into the Battle Sled