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Item was removed in Patch 5.22.
Farsight Orb
ItemSquareFarsight Orb.png
Reveals an area up to 4000 units away for 2 seconds (90 second cooldown). Enemy champions hit will be revealed for 5 seconds. This does not affect stealth champions. Also places a visible ward in the area that lasts 60 seconds.
Additional Information
LimitationsCannot be purchased until level 9.
Map AvailabilitySR
ItemSquareScrying Orb.png + 250 Goldcurrency.png
Total Cost: 250 Goldcurrency.png
Sold For: 175 Goldcurrency.png


  • Selling a Trinket will disable Trinket use for 120 seconds.
  • The ward placed cannot be targeted by allies.
  • The ward only has 1 health.


  • Used to build out of
    Greater Orb
    combined with 475 gold.

Similar Items[]

Patch History[]


Scrying Orb

don't scry for me, argentina

AS I LAY SCRYING Scrying Orb has been removed

Farsight Orb

didn't see that coming

OVERSIGHT Farsight Orb has been removed

v5.3 Read the note please! The Farsight Ward has some unique properties.

"Map vision is actually an underestimated tool that teams can use to press an advantage or come back from a deficit, but not many players think about it like that, so we're suggesting you should. Relating specifically to Farsight Orb, if your first idea was that now you can place long-distance teleport points for the most amazing ganks ever, TOO BAD. This little guy's untargetable to ally teammates to prevent just that (and free ward hops). "
  • [NEW] THE LITTLE WARD WHO COULD : Farsight Orb now drops a 60 second visible Farsight ward with 1 hit point at the target location. This ward is untargetable by allies. Farsight Orb still provides clear vision in the area and 'tags' champions, in case you were worried it was being turned into a wimpy ward teleporter (it's just getting that as a bonus).


  • COST : 475 gold 250 gold


  • Initial cooldown reduced to 30 seconds from 120.


  • VISION DURATION: 1 second ⇒ 2 seconds
  • RANGE: 3000 ⇒ 4000


  • Initial cooldown increased to 120 seconds from 90.
  • Cooldown on sell reduced to 120 seconds from 180.



  • NEW: Enemy champions hit will be revealed for 5 seconds. This does not affect stealth champions.
  • Cast range increased to 3000 (from 2500)


  • Farsight Orb - cast range increased to 2500 (120 second cooldown)