Item was removed in Patch 8.2. | |
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Eye of the Oasis | |
Passive | |
UNIQUE - Favor: Nearby enemy minions, killed by any ally other than you, will sometimes drop a coin that can be picked up to either grant 40 gold or restore (+6% missing mana) (minimum 10). Cannon minions will drop a coin as long as you don't kill them. | |
UNIQUE - Bandit: Gain 1 gold for each nearby minion killed by an ally (1400 range). Additionally, gain 10 / 3 gold (Melee / Range Users) when hitting an enemy champion with a basic attack (5 seconds per-target cooldown). | |
UNIQUE - Quest: Earn 750 gold using this item.
REWARD: Favor is upgraded to UNIQUE - Emperor's Favor: Makes champion takedowns grant both the gold and mana. You also grant 8% bonus movement speed to nearby allied champions moving toward you (1250 range). | |
Active | |
UNIQUE - Warding: Consumes a charge to place a Stealth Ward at the target location (600 range), which reveals the surrounding area for 150 seconds. Holds up to 4 charges which refill upon visiting the shop. | |
Statistics | |
HP | 200 |
HPR | 125% Base Health Regen |
CDR | 10% |
GGen | +2 Gold per 10 seconds |
Additional Information | |
Limitations | Limited to 1 Jungle or Gold Income item A player may only have 3 Stealth Wards or Totem Wards on the map at one time. |
Map Availability | SR |
Tier | Finished |
Recipe | |
+ + 250 | |
Total Cost: 1900 | |
Sold For: 760 | |
ExternalLinks | |
Game Info Wiki | wiki.leagueoflegends.com |
Notes[]
- The quest reward can only be obtained after being out-of-combat for 5 seconds.
- If the last coin to drop was a gold coin, the next coin will be a mana coin. If the last coin was a mana coin, the next coin will be a gold coin.
- The coin drop rate starts at 0% and increases by 11.11% for every minion that dies (regardless of whether it drops a coin or not). When a minion drops a coin (including siege minions) the chance drops by 33.33%. This value can go below 0%.
Trivia[]
- Champion takedowns will drop a coin that will chase your champion until it reaches them. After a certain duration, if the coin didn't reach your champion, it will disappear.
Similar Items[]
Eye of the Equinox
Eye of the Watchers
Ruby Sightstone
Talisman of Ascension
Tracker's Knife
Warding Totem
Patch History[]
Quests
BUILD PATH : | [Nomad's Medallion + Sightstone + 550 gold] | |
⇒ | Nomad's Medallion (or Nomad's Eye) + Ruby Crystal + 550 gold |
v7.20
Coins restore less mana.
Ancient Coin’s mana restore is meant to allow supports to use their abilities frequently, provided they’re willing to risk walking into the minion wave to pick up their coins. Odd as it sounds, Coin’s mana restore is so generous it’s disincentivizing supports from taking the intended risks. When blue coins are too potent, supports can afford to miss drops while still having enough mana to stay in lane. Why risk taking damage (let alone death) if you’re not even close to OOM?
In this regard, reducing Coin’s mana restore makes the cost of missing a drop higher, since Coin users will need to more consistently pick up their blue coins to stay in lane. That in turn makes it easier for opponents to force Coin users back to base, whether due to low health (they took damage while grabbing coins) or low mana (they didn’t grab their coins).
v7.16
Mana coins restore less mana.
We recently double-buffed the Ancient Coin line by increasing the gold and mana bonuses provided by coin drops, then reworking its quest reward the following patch. These changes left Coin too strong overall. We’re pulling back on the mana it provides so supports like Soraka and Sona aren’t able to keep their lane partners perpetually healthy.
v7.14
Quest reward now grants movement speed to approaching allies instead of an early skill point.
While an early skill point was a unique and novel reward for Ancient Coin’s quest, it also didn’t line up well with what Coin’s core users want to do: guide their team into and out of fights (your Rakans, your Jannas). We’re replacing it with a more familiar effect that provides supports the means to serve as “GO HERE” guideposts for their teammates, giving them the edge when determining where a fight goes down.
v7.13
Coin rewards increased.
The Coin line is underperforming to a pretty significant degree. Hence, buffs.
Nomad's Medallion, Talisman of Ascension & Eye of the Oasis
Cost down.
Just a few usability improvements to the coin drop mechanic.
v7.11
Combine cost decreased. Also affects Talisman of Ascension & Eye of the Oasis.
When we updated Nomad’s Medallion’s build path last patch, the small offset to its combine cost change didn’t go through. Here it is.
Eye of the Oasis
We don’t think Ancient Coin needs any major power or directional changes at the moment, but we see room for a few feel-good/quality of life changes.
Favor passive
Quest reward
Nomad's Medallion
Talisman of Ascension is the more generalist support item, so we’re shifting Nomad’s Medallion and its upgrades to carry some health regeneration (good for everybody).
Eye of the Oasis
While the Targon’s and Spellthief’s lines encourage supports to play an active role in the laning phase (last-hitting/trading), Ancient Coin’s gameplay consists of “be in lane”. We want to make Ancient Coin’s rewards less consistently safe, allowing users more ways to show off skillful aggression while giving opponents more opportunity to punish mistakes.
Favor update
Supports often lag behind the rest of their team in experience, denying them access to base stats and skill ranks. Ancient Coin’s new quest gives supports a boost to stay competitive in ability ranks, granting them a skill point when they complete it.
Quest rewards
We’re bringing the costs down or the stats up. Everything must go!
Eye of the Oasis
v6.1
Mana regen down, CDR up.
If you're a support in 2016, mana regeneration's just about everywhere you look when it comes to full item builds. In the interest of providing supports with a different stat (while still keeping these items focused on spellcasting), we're trying out cooldown reduction to make them fit as smoothly as their Tier 3 brethren (Talisman of Ascension and Frost Queen's Claim, respectively).
Part 2. Context above!
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