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Eye of the Herald
Eye of the Herald
Consumable
Herald's Call: Channel for 1 second and summon the Eye of the Herald in front of you, which is crushed over 5 seconds to summon an allied Rift HeraldSquareRift Herald that sieges enemy structures. The Rift HeraldSquareRift Herald can be ridden by you or an allied champion by using Rift Herald Rodeo. This trinket is placed on a 3-second cooldown while in combat with non-minions and is automatically consumed after a 0.033-seconds delay when the trinket expires, even if the holder is dead.
Additional Information
Duration4:00
Map AvailabilitySR
SourceKilling a neutral Rift HeraldSquareRift Herald
Lost On DeathNo
ExternalLinks
Game Info Wikiwiki.leagueoflegends.com

The Eye of the Herald is a neutral buff granted upon picking up Rift HeraldSquareRift Herald's Eye after killing it. The Eye occupies one's Trinket slot and acts as such.

Notes[]

  • It is only available on Summoner's Rift.
  • To collect the Eye, you must be on the team that dealt the final blow to the Rift Herald.
  • As soon as the Eye is crushed or times out, the holder regains access to his previously owned Trinket.
  • If not picked up, the Eye will disappear off the map after 20 seconds.
  • Enemies will hear an audial cue when the eye is crushed successfully.
  • Upon picking up the Eye of the Herald, the holder and any of their allies who participated in slaying the Rift HeraldSquareRift Herald gain an Empowered Recall Charge. The charge is consumed once the next channel completes and lasts indefinitely otherwise.
    • Empowered Recall: Recall reduced by 4 seconds.

See Also[]

Patch History[]

Patch 14.1

  • If you or an allied teammate summon the Rift Herald, one player (either the user or a teammate) can right click the Herald in order to hop onto Shelly. Right clicking any direction while channeling onto Herald will allow the player to pick where Herald will start charging. While charging, players can steer the Rift Herald while she charges forward (similar to a Sion ultimate).
  • The Rift Herald receives 1 use of Charge when summoned which is consumed as soon as a player hops onto Herald (or when Herald automatically Charges a tower unpiloted). In the event a nearby enemy tower or inhibitor is destroyed, Herald will receive an additional Charge. This Charge (and cooldown) is displayed on Rift Herald’s health bar.
  • The Charge lasts for up to 14 seconds, starting at 150 movement speed and ramping up to 600 movement speed over 5 seconds (this is increased by 75% when charging towards an enemy tower). The charge will end upon collision with a structure or terrain, reducing the Herald’s health by 66% and ejecting the player 200 (+75% of player’s attack range) units in the opposite direction of the charge. In the event Herald’s Charge hits a live tower the ejection distance is increased to 700 (+75% of player’s attack range) units.
  • If a player steers the Rift Herald through enemies (including champions), the enemy will receive 250 true damage and be knocked airborne.
  • If a player steers the Rift Herald into an enemy structure a bonus 2000 (+0-750 based on average champion level) damage will be dealt to the structure, 5 (+ the number of Hunger of the Void stacks of the user) Voidmites will be spawned to attack the tower, and the player will gain a temporary shield.
  •  new  Rift Herald now has Baron’s Gaze which reduces damage taken from the last enemy attacked by 50%.
  • Empowered Recall: The holder gains Empowered Recall until the Eye is used/expires ⇒ All allied champions who assisted in killing Herald gain a single completed use of Empowered Recall
  • Sharing (Gold) is Caring: Rift Herald grants any gold it gains from turrets/turret plates to the player that summoned them (if they weren't around) ⇒ Rift Herald grants any gold it gains from turrets/turret plates to all champions who assisted in killing the Herald
  •  new  Auto Cast: Upon expiring, the Eye of the Herald will auto-cast with no channel time and summon Rift Herald. In the event your champion is currently dead, the Herald will spawn in your team’s fountain.


Patch 9.23

EYE OF THE HERALD PICK-UP WINDOW : [40] 20 seconds
EYE OF THE HERALD CHANNEL : [4] 1 second


Patch 8.24
Can no longer be activated during combat with non-minions.

This is a quality-of-life improvement to stem cases where players reflexively try to use their trinkets (ward-hopping, maintaining vision on an enemy that ran into brush) while they've got Eye of the Herald.

I BLINKED : Eye of the Herald now goes on a 3-second cooldown during combat with non-minions


Patch 7.24
Enemy awareness improvements around Rift Herald

ONE CHARGE REMAINING : Pinging Eye of the Herald in your inventory now messages its remaining duration in team chat


Patch 7.10
Enemy awareness improvements around Rift Herald

AWARENESS : Added a chat notification for the enemy team indicating which player picked up the Eye of the Herald


Patch 7.9 May 4th Hotfix

BUGFIX : Fixed a bug where canceling Eye of the Herald's summoning ritual at the very end of its 0.25 second wind-up (before the uncancellable 3-second channel begins) could cause the item to go on an extremely long cooldown, preventing it from being used before it expires


Patch 7.9
Rift Herald has new visuals, a new fighting style, and can be summoned to wreak havoc to turrets.

We always wanted Rift Herald to be a compelling objective up toward top, but she’s historically failed to earn her place on the map. So, we revisited the encounter and its rewards for midseason. With a brand new fighting style (but same lack of protective eyewear), Rift Herald will feel like a more epic fight. Once defeated, the big changes come into play. She is imprisoned in a trinket that can be crushed to summon her. Once unleashed, she marches down to the nearest lane, ignoring enemy champions in her mindless drive to slam turrets (and inhibitors and the Nexus) into little pieces until killed. So maybe try to kill her while you still have a base left.
The encounter

SPAWN TIME : 10 minutes (unchanged)
ATTACK DAMAGE : [119-361 (based on level)] 100-250 (based on level)
ATTACK SPEED : [0.667] 0.5
ATTACK RANGE : [150] 250
EYE OPENING CADENCE : Every [3 seconds] 10 seconds, reduced by 2.5 seconds per champion attack
BLIND SPOT : Poking Rift Herald’s eye deals 12% of her maximum health as damage (unchanged)
LEARNT MY LESSON : Rift Herald won’t open her eye below 15% health
OUT OF THE PIT : Rift Herald can walk outside of the pit without losing aggro
SHE’S PATIENT : Rift Herald is more lenient towards swapping targets and leashing
GOLD REWARD : [50 (ish) global gold] 25 to her killer
LEEROY At the start of the fight, Rift Herald winds up and charges forward, knocking aside enemies she passes through and damaging them for double her attack damage
ENRAGE At certain health thresholds, Rift Herald winds up for an attack that deals triple her attack damage in a cone in front of her

The reward

NEW : Rift Herald is captured in the Eye of the Herald when killed. Any member of the team that killed Rift Herald can pick it up, temporarily replacing their trinket.
CHAOS! : Channeling Eye of the Herald for 3.5 seconds will crush it to summon Rift Herald from the void as your team’s ally
NEW(ISH) : Eye of the Herald grants Empowered Recall while held
DURATION : Eye of the Herald expires after 4 minutes if not used.

Rift Herald returned

CHAAARGE : When summoned, Rift Herald will head to the nearest lane and starts killing enemy minions and structures
HEALTH : 4,000 - 6,400 (based on average level of game)
MOVEMENT SPEED : 425
ATTACK DAMAGE : 80-200 (based on average champion level of all ten players)
BASIC ATTACK : 3% of Herald's current health in addition to Base AD
TURRET LEAP ATTACK : When Rift Herald approaches turrets she winds up and leaps into melee range, dealing 150 damage plus 25% of her current health to the turret and herself
ENRAGE At certain health thresholds, Rift Herald winds up for an attack that deals double her attack damage in a cone in front of her (same as her encounter stage)
BLINDSPOT : Poking Rift Herald’s eye deals 20% of her maximum health as damage
STAHP : Rift Herald can be affected by most forms of crowd control
EYE OPENING CADENCE : Every 3 seconds
DUCHESS SMASH : Rift Herald disables turret backdoor defenses even when no allied minions are nearby


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