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Eye of the Herald
Eye of the Herald.png
Herald's Call: The user starts crushing the Eye of the Herald and channels for 3.5 seconds. If successful, an allied Rift HeraldSquare.pngRift Herald is summoned to siege enemy turrets. If interrupted, the Eye is lost. The item is put on a 3 seconds cooldown if in combat with non-minions.
Glimpse of the Void: The holder of the Eye of the Herald gains Empowered Recall.png Empowered Recall. This passive is lost when the Eye is either crushed or times out.
Additional Information
Map AvailabilitySR
SourceKilling a neutral Rift HeraldSquare.pngRift Herald
Lost On DeathNo

The Eye of the Herald is a neutral buff granted upon picking up Rift HeraldSquare.pngRift Herald's Eye after killing it. The Eye occupies one's Trinket slot and acts as such.


  • It is only available on Summoner's Rift.
  • To collect the Eye, you must be on the team that dealt the final blow to the Rift Herald.
  • As soon as the Eye is crushed or times out, the holder regains access to his previously owned Trinket.
  • If not picked up, the Eye will disappear off the map after 40 seconds.
  • Enemies will hear an audial cue when the eye is crushed successfully.

Empowered Recall[]

  • Recall reduced by 4 seconds.
  • Successful recalls instantly replenish 50% of missing health and mana/energy.
  • Successful recalls grant +50% movement speed for 8 seconds.

Summoned Rift Herald[]

A summoned Rift Herald has modified statistics, effects and abilities.

Basic Statistics[]

  • Health: 4000 - 6400
  • Attack Damage: 80 - 200
  • Attack Speed: 0.5
  • Range: 250
  • Armor: 60
  • Magic Resistance: 50
  • Movement Speed: 425


  • The summoned Rift Herald will head to the closest lane and start pushing it.
  • The summoned Rift Herald mainly focuses the closest minions and structures. She only targets champions if they attack her first.
  • The summoned Rift Herald's stats scale with the average champion level of both teams the moment it spawns.


  • The Rift Herald's basic attacks deal 3% of Herald's current health bonus physical damage.
  • The Eye of Baron: Every 3 seconds, the eye on Rift Herald's back will open. Champion basic attacks against the eye deal 40% of Rift Herald's maximum health, as bonus true damage.

Actives & Abilities[]

  • LEAP ATTACK: When the Rift Herald approaches a structure, she winds up for a few seconds and leaps into melee range, dealing 40% of Herald's current health or 1500 (whichever is greater) true damage to the structure and nearby champions and 25% of Herald's current health true damage to herself.
  • ENRAGE: At 65.75% and 32.75% of Rift Herald's maximum health, the Rift Herald winds up for an attack that deals 200% AD in a cone in front of her.
  • DUCHESS SMASH: The Rift Herald disables turret backdoor defenses even when no minions are nearby.

See Also[]

Patch History[]

Patch 8.24

Can no longer be activated during combat with non-minions.

This is a quality-of-life improvement to stem cases where players reflexively try to use their trinkets (ward-hopping, maintaining vision on an enemy that ran into brush) while they've got Eye of the Herald.

I BLINKED : Eye of the Herald now goes on a 3-second cooldown during combat with non-minions

Patch 7.24
Enemy awareness improvements around Rift Herald

ONE CHARGE REMAINING : Pinging Eye of the Herald in your inventory now messages its remaining duration in team chat

Patch 7.10
Enemy awareness improvements around Rift Herald

AWARENESS : Added a chat notification for the enemy team indicating which player picked up the Eye of the Herald

Patch 7.9 May 4th Hotfix

BUGFIX : Fixed a bug where canceling Eye of the Herald's summoning ritual at the very end of its 0.25 second wind-up (before the uncancellable 3-second channel begins) could cause the item to go on an extremely long cooldown, preventing it from being used before it expires

Patch 7.9
Rift Herald has new visuals, a new fighting style, and can be summoned to wreak havoc to turrets.

We always wanted Rift Herald to be a compelling objective up toward top, but she’s historically failed to earn her place on the map. So, we revisited the encounter and its rewards for midseason. With a brand new fighting style (but same lack of protective eyewear), Rift Herald will feel like a more epic fight. Once defeated, the big changes come into play. She is imprisoned in a trinket that can be crushed to summon her. Once unleashed, she marches down to the nearest lane, ignoring enemy champions in her mindless drive to slam turrets (and inhibitors and the Nexus) into little pieces until killed. So maybe try to kill her while you still have a base left.
The encounter

SPAWN TIME : 10 minutes (unchanged)
ATTACK DAMAGE : [119-361 (based on level)] 100-250 (based on level)
ATTACK SPEED : [0.667] 0.5
ATTACK RANGE : [150] 250
EYE OPENING CADENCE : Every [3 seconds] 10 seconds, reduced by 2.5 seconds per champion attack
BLIND SPOT : Poking Rift Herald’s eye deals 12% of her maximum health as damage (unchanged)
LEARNT MY LESSON : Rift Herald won’t open her eye below 15% health
OUT OF THE PIT : Rift Herald can walk outside of the pit without losing aggro
SHE’S PATIENT : Rift Herald is more lenient towards swapping targets and leashing
GOLD REWARD : [50 (ish) global gold] 25 to her killer
LEEROY At the start of the fight, Rift Herald winds up and charges forward, knocking aside enemies she passes through and damaging them for double her attack damage
ENRAGE At certain health thresholds, Rift Herald winds up for an attack that deals triple her attack damage in a cone in front of her

The reward

NEW : Rift Herald is captured in the Eye of the Herald when killed. Any member of the team that killed Rift Herald can pick it up, temporarily replacing their trinket.
CHAOS! : Channeling Eye of the Herald for 3.5 seconds will crush it to summon Rift Herald from the void as your team’s ally
NEW(ISH) : Eye of the Herald grants Empowered Recall while held
DURATION : Eye of the Herald expires after 4 minutes if not used.

Rift Herald returned

CHAAARGE : When summoned, Rift Herald will head to the nearest lane and starts killing enemy minions and structures
HEALTH : 4,000 - 6,400 (based on average level of game)
ATTACK DAMAGE : 80-200 (based on average champion level of all ten players)
BASIC ATTACK : 3% of Herald's current health in addition to Base AD
TURRET LEAP ATTACK : When Rift Herald approaches turrets she winds up and leaps into melee range, dealing 150 damage plus 25% of her current health to the turret and herself
ENRAGE At certain health thresholds, Rift Herald winds up for an attack that deals double her attack damage in a cone in front of her (same as her encounter stage)
BLINDSPOT : Poking Rift Herald’s eye deals 20% of her maximum health as damage
STAHP : Rift Herald can be affected by most forms of crowd control
EYE OPENING CADENCE : Every 3 seconds
DUCHESS SMASH : Rift Herald disables turret backdoor defenses even when no allied minions are nearby