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General Information
TitleAgony's Embrace
Release DateMay 1, 2009
Cost1350 BE 585 RP

642 (+ 98)

8.5 (+ 0.75)

315 (+ 42)

8.11 (+ 0.6)


61 (+ 3)

0.667 (+ 2.1%)


37 (+ 4.7)

32.1 (+ 2.05)
Developer Info
DDragon KeyEvelynn
Integer Key28
External Links
Game Info Wikileagueoflegends.fandom.com

Evelynn is a champion in League of Legends.


For non-canon multiverse lore, click here
For outdated and now non-canon lore entries, click here.
  • Biography
  • Story #1
  • Story #2
Within the dark seams of Runeterra, the demon Evelynn searches for her next victim. She lures in prey with the voluptuous façade of a human female, but once a person succumbs to her charms, Evelynn’s true form is unleashed. She then subjects her victim to unspeakable torment, gratifying herself with their pain. To the demon, these liaisons are innocent flings. To the rest of Runeterra, they are ghoulish tales of lust gone awry and horrific reminders of the cost of wanton desire.

Evelynn was not always a skilled huntress. She began eons ago, as something primordial, shapeless, and barely sentient. This nascent wisp of shadow existed, numb and unroused by any stimulation, for centuries. It might have remained so, had the world not been upended by conflict. The Rune Wars, as they would come to be known, brought an era of mass suffering the world had never known.

As people across Runeterra began to experience a vast array of pain, anguish, and loss, the shadow stirred. The nothingness it had known for so long had been replaced by the manic vibrations of an agonized world. The creature quivered with excitement.

As the Rune Wars escalated, the world’s torment grew so intense that the shadow felt as if it might burst. It drank in all of Runeterra’s pain, which it experienced as boundless pleasure. The sensation nourished the creature, and over time, it transformed into something more. It became a demon, a ravenous spiritual parasite that fed on the basest of human emotions.

When the wars finally ended, the world’s suffering waned, and the demon found itself growing desperate. The only pleasure it had ever known was born of other creatures’ misery. Without their pain, it felt nothing, just as it had in its earliest days.

If the world would not provide the suffering the demon needed to thrive, it would have to make its own. It needed to inflict pain on other beings so that it could experience that elation again.

At first, catching prey was a challenge for the demon. It could move undetected in its shadow form, but to touch a human, the creature needed to manifest as something tangible. It made several attempts to fashion a physical body from its shadow-flesh, but each result was more monstrous than the last, scaring off her prey.

The demon realized it needed a shape that was pleasing to humans, one that would not only lure them right into its claws, but would offer them ecstasy born of their own desires, so that their pain would be that much sweeter.

From the shadows, it began to study those it sought to prey upon. It tailored its flesh to their liking, learned to say what they wanted to hear, and to walk in a manner they found alluring.

In a matter of weeks, the demon had perfected her physique, leading dozens of enamored victims to be tortured to death at her hands. Though she relishes the exquisite pain of each of her victims, she always finds herself wanting more. Each human’s desires are so small, and they always expire too soon. Their pain, too fleeting to give her anything more than tiny morsels of pleasure, is just enough to tide her over to the next feeding.

She yearns for the day she can plunge the world into utter chaos, and she can return to an existence of pure, rapturous ecstasy.

"What are you doing tonight? How about we get together and unlock that vast well of torment inside you?"

- EvelynnSquare.pngEvelynn


Evelynn slinked through the teeming streets, the shadows of her body blending seamlessly with the night. Her eyes glinted within the gloom, though only the keenest observer would have noticed. Drunks, sailors, and harlots chatted in a nearby thoroughfare, blissfully unaware they were being watched by a demon in the dark. The demon, on the other hand, saw them all with perfect clarity, and judged them with the most discerning eye.

Evelynn’s gaze settled on a man lying in the gutter, a bottle of beet wine dangling from his hands. Ordinarily, the demon wouldn’t give a second thought to someone in his condition. But she had not fed in days, and she found herself desperate enough to consider the man, if only for a moment. It would be so easy. All she needed was to lure him to one of the numerous alleys far from the glow of the street lamps.

The thought perished as she watched a cockroach scurry across the drunk’s face. This was a man too inebriated to feel. His arousal would be vague and muted, with none of the urgent attraction she loved to see in her victims before she brought them low. She might even flay an entire arm before he mustered a scream.

And that was the problem. Over the course of countless feedings, Evelynn had learned everything about her palate: She preferred—no, needed—her victims to feel every prick, every bite, every bit of flesh she peeled away with her claws. A man in this condition would be dull and unfulfilling, scarcely worth her time.

She dismissed the drunk and continued down the muddy promenade, past the windows of a dank, candlelit tavern. A fat, belching woman threw open its door and stumbled out into the night, grasping a half-eaten turkey leg. For a moment, Evelynn considered the woman, how she might woo her into an embrace, and then into the unspeakable hell that would follow.

The demon watched as the woman wolfed down the rest of the meat, never tasting it. There was something deep inside her, a melancholy that would taint the experience.

Evelynn preferred inflicting the pain herself.

The demon moved on, gliding through the shadows of the town, over two more drunks, past a beggar asking for alms, between a couple in the midst of an argument. Evelynn found them all completely unappealing. Hurting them would be like plucking a flower that had already wilted. She preferred her daisies tall and healthy, for those were the most satisfying to cut down.

A dreadful thought overtook her. Perhaps she’d made a mistake choosing this wretched backwater as her hunting ground. Perhaps, at any moment, the thrill from her last victim might wear off, leaving only the nothingness—that utterly empty space inside her where feelings should be.

And then, she saw him…

The gentleman was positively beaming as he exited one of the high-end pubs. He was dapper without being flashy, and he hummed a jaunty tune to himself as he set off down the street with a bouquet of flowers tucked gingerly in the fold of his arm.

The two lashers on Evelynn’s back writhed with excitement. Even from a distance, she sensed this man was completely content in his own skin. She dashed after the gentleman, taking great care not to lose track of her prey or to alert him to her presence.

He walked for nearly half an hour before finally turning up a long walkway toward a modestly sized, cut-stone manor. At the end of the path, the man stepped through the heavy oak door to his home. Evelynn held her unblinking gaze on the windows of the man’s house as they lit one by one with warm candlelight. A slender, austere woman in a high-necked evening gown entered and greeted the man with a welcoming embrace. She feigned a slight surprise at the flowers he had brought, before placing them in a clean vase, right next to an old bouquet.

The demon’s interest grew.

A moment later, two children, scarcely out of diapers, ran into the room and threw their arms around the man’s legs, their wide grins sparkling with tiny teeth. Though the scene played like the epitome of domestic bliss, Evelynn knew what she would find if she probed just a little deeper.

She waited patiently, watching the candles go out one by one, until only the parlor remained lit. The man was alone, settling into a reading chair to draw on his pipe. Evelynn crept out of the shadows, her dark, wispy limbs giving way to warm flesh. Her demonic lashers disappeared behind her back, revealing a shapely female form, with curves too generous for any eye to ignore.

Her hips waggled softly as she sauntered across the lawn to the window. She was nearly arm’s length from the glass when she saw the man bolt upright from his chair at the sight of her, his pipe nearly falling from his mouth. Evelynn beckoned with a single finger, motioning for the man to join her outside.

The man crept to the front door and opened it tentatively, curious to investigate the strange beauty lurking outside his window. He approached her on the lawn with great apprehension, and greater anticipation.

“Who… are you?” he asked timidly.

“I’m whatever you want me to be,” assured the demon.

As Evelynn locked eyes with the man, she plumbed the depths of his soul and found exactly what she was looking for—that tiny lesion of discontent that festered within even the happiest person.

There it is, she thought. All that he wants and cannot have.

“My family…” the man said, unable to finish his thought.

The demon leaned close.

“Shh. It’s okay,” she whispered in the man’s ear. “I know what you want, and the guilt you feel for wanting it. Let it go.”

She pulled back to find the man hopelessly captivated.

“Can I… have you?” he asked, ashamed of his brazenness, but overcome by a strange desire to take her right there on the lawn.

“Of course, honey. That’s why I’m here,” said the demon.

He touched her face with the tips of his fingers, caressing her cheek. She held his hand firmly to her skin and released a soft, sultry chuckle. This sweet, tender, happy man would be hers tonight. He had so much pain to give, and she would take it all.

From behind them, the shuffling of slippered feet sounded from the open doorway of the house.

“Is everything okay, love?” asked the man’s wife.

“Everything’s going to be wonderful, my darling,” the demon answered for the dumbstruck man.

The deal had become even sweeter, and the prospects more enticing. There was one daisy in full flower to pluck, and one bulb to bloom while it watched.


Saito Takeda leaned his elbows upon the lacquered surface of his desk, the thick leather of his gloves creaking as he steepled his fingers. What had once been heavy slabs of muscle in years gone by had slowly given way to fat, but he was still a big, intimidating man. His gaze was inscrutable, his eyes having long been replaced with soulless, reflective black lenses.

A pair of heavily augmented bodyguards stood to either side of him. They were the best money could buy, their bodies having been turned into brutal chem-tech weapons by the brilliant, albeit deranged, scientist SingedSquare.pngSinged.

Takeda’s inherent violence and ambition had seen him rise from humble beginnings to become one of Zaun’s most powerful chem-barons, the infamous rulers of the undercity. Today he planned the downfall of yet another of his rivals.

“Bring her in, Ortos,” he said, through a cloud of exhaled smoke.

Unseen chains rattled and pulled taut, and the dark iron doors to his office ground open. Two more bodyguards stood to mute attention outside. One could never be too careful. Takeda had learned that the hard way, as his many scars attested.

Takeda’s shaven-headed chamberlain, Ortos, stepped forward, leading a petite figure to the entrance.

Shadows clung to her, making it difficult to see her clearly, though Takeda glimpsed a flash of blue-tinged flesh and a pair of predator’s eyes that reflected the chem-fire sconces of his office. He felt an unfamiliar tremor of apprehension at her appearance, but forced it aside. He was one of the most feared men in Zaun. Why should he feel uneasy in his own office?

“The Lady Evelynn,” Ortos announced.

Takeda waved a gloved hand, and Ortos retreated, the doors grinding shut behind him. Evelynn sauntered forward, moving with sublime grace, the heels of her boots echoing sharply.

She came to a halt on the other side of Takeda’s wide desk, and planted her hands on her hips. He could see her more clearly as the shadows retreated to the corners of the room.

Her slender figure was clad in gleaming red leather, and her eyes were yellow and almond-shaped, like those of a cat. A wild mane of crimson hair framed her face, and sharp canines glinted as her lips parted in a sardonic smile.

“I’ve been called many things,” she said, “but a lady? That’s a new one.”

Takeda leaned back in his seat, considering her. “Around here, most call you the Widowmaker.”

Evelynn shrugged. “At least it’s accurate.”

“I’ve never married, myself,” said Takeda. “But the one I want you to kill, the Baron Artega Holt, has a wife. Two of them, actually, and a throng of mistresses.”

“He sounds perfectly charming. I’m sure they’ll miss him dearly,” purred Evelynn. “I shall be glad to make his acquaintance.”

“Before I commission you, I need some kind of assurance,” said Takeda. “How do I know you are the right one for this job?”

“You would have me prove myself, like some back-alley cut-throat?” she asked, a hint of irritation in her voice. “Has it been so long since I stepped foot in Zaun that I really need to audition?”

“We hear something of your exploits from time to time. That Demacian knight-commander assassinated last year; that was you, wasn’t it?”

Evelynn gave a slow nod. “It was.”

“And the heir of Clan Kozari, in Piltover last week?”

Evelynn’s expression hardened.

“No, that was not me,” she said. “That was CamilleSquare.pngthe Gray Lady.”

“Ah,” mused Takeda. “Interesting. Well, I guess it proves that reputations and gossip can never truly be relied upon. I’ll trust what I see with my own eyes.”

“Then I’m afraid this might leave you disappointed,” hissed Evelynn.

The blue-skinned assassin took a step back and instantly disappeared into shadow. Takeda’s bodyguards tensed, flexing their piston-strengthened limbs in unease. Takeda glanced left and right, trying to discern her location. Nothing. She was simply gone, vanished completely, as if she had been swallowed by the darkness.

“Not bad,” he said. He’d heard of her power, of course, but such things are often over-exaggerated. He was pleased to see that in this case, the rumors were true.

Taloned hands grabbed him from behind, blood red nails digging into his flesh as Evelynn emerged from the shadows. She was far stronger than she looked, and forcibly turned his head to expose his thick neck. Her grasp was ice-cold, as if warm blood no longer flowed in her veins, and her fangs were inches from his jugular.

His guards turned instantly, stepping forward to defend their master, but Takeda raised a hand, stopping them in their tracks. He knew they would have been too slow had she truly wished to end his life.

“What do you think?” breathed Evelynn through bared teeth, her chilled breath caressing his throat. “Impressed yet?”

Takeda snorted.

“Not bad at all,” he said. “Yes, you will do nicely. Now, let us discuss my offer.”

“I hope you can afford me,” she hissed, tightening her grip, and leaning closer. “I don’t want you to have wasted my time here.”

Takeda swallowed uncomfortably. “I don’t think that will be an issue,” he said.

Evelynn released him with a shove, and sat on the edge of his table. She stretched like a cat, completely at ease.

“You haven’t yet asked my price,” she said.

“Whatever it is, I can pay it.”

“Money holds no interest to me, Saito,” she said.

Takeda furrowed his brow. “Then what is it you want?”

“Much more than you will be willing to give, I’m thinking,” she said. “But I believe you’ll come around.”

“This is not the way things work here,” growled Takeda. “I own this district. No one makes demands of me.”

“You’ve seen only a fraction of what I can do,” said Evelynn. She leaned back, smiling. “I’m in the perfect position to make a few demands.”

Takeda said nothing. His body was tense. He opened his mouth to speak but Evelynn interrupted him, holding up a finger.

“Don’t say anything rash, my dear,” she said. “You’d be dead before the words left your lips.”

Takeda stared at her, frozen in indecision.

“Very wise,” Evelynn said, after giving it a moment. She stood, moved back around the desk, and strode toward the door.

“Artega Holt will be dead before sunup,” she said, without looking back. “I’ll be in touch about my first payment.”

“First payment?” said Takeda.

“The first of many,” she said, pausing to look back at him. “You’d be wise to remember that I can strike wherever there is darkness. And Zaun is such a dark place.”

She nodded toward the door, raising an eyebrow. Takeda growled an order, and the doors swung open. Before she left, Evelynn gave him a wink.

“Don’t take it too hard,” she said, as she melded into the darkness. “So long as you don’t irritate me, this partnership will work out well for us both.”

Takeda sat alone in silence. After a few minutes, his chamberlain peered into the room.

“Can I get you anything, my lord?” Ortos said.

“No,” said Saito Takeda through gritted teeth. He slammed a fist onto his desk. “Leave me. All of you, leave me. And stoke the furnace. There are too many shadows in here...”


Demon Shade.png Demon Shade [Passive]

Innate: After not attacking or casting spells for 4 seconds, Evelynn enshrouds herself in her Demon Shade. Taking damage from Champions knocks Evelynn out of Demon Shade for 1.5 seconds.

Demon Shade: While below a Health threshold, Evelynn recovers Health per second. From level 6 onward, Demon Shade also grants Camouflage.

Health Threshold: 250 - 590 (based on level) (+250%)
Health Regen: 15 - 75 (based on level)
Hate Spike.png Hate Spike [Q]
Cost: 40 / 45 / 50 / 55 / 60 Mana Cooldown: 4 Range: 800

Hate Spike2.png
Active: Evelynn's Lasher strikes in the target direction, dealing magic damage to the first unit hit and causing Evelynn's next 3 spells or attacks on that unit deal bonus magic damage. Then, Evelynn can recast this ability up to 3 times.

Recast: Fires spikes through the nearest enemy, dealing magic damage to all units hit.

Lasher/Spike Damage: 25 / 30 / 35 / 40 / 45 (+30%)
Bonus Damage: 25 / 30 / 35 / 40 / 45 (+25%)
Allure.png Allure [W]
Cost: 60 / 70 / 80 / 90 / 100 Mana Cooldown: 15 / 14 / 13 / 12 / 11 Range: 1200 / 1300 / 1400 / 1500 / 1600

Active: Curses target champion or monster for 5 seconds. If Evelynn hits the target with a basic attack or ability, she will expunge the Curse, refund its mana cost, and briefly slow the target by 65%.

If the Curse lasts at least 2.5 seconds, expunging it Charms the target and:

  • Against champions: shreds Magic Resist for 4 seconds.
  • Against monsters: deals magic damage. Charm duration increased by 2 seconds.
Slow or Stun Duration: 1 / 1.25 / 1.5 / 1.75 / 2 seconds
Magic Resist Shred: 25 / 27.5 / 30 / 32.5 / 35%
Magic Damage: 250 / 300 / 350 / 400 / 450 (+60%)
Whiplash.png Whiplash [E]
Cost: 40 / 45 / 50 / 55 / 60 Mana Cooldown: 8 Range: 210

Whiplash 2.png
Active: Whip target with Lashers, applying on-hit effects and dealing magic damage. Then, gain 30% Movement Speed for 2 seconds.

Entering Demon Shade resets Whiplash's cooldown and empowers it. When empowered, Whiplash pulls Evelynn to her target, dealing magic damage to them and enemies in the way.

Magic Damage: 55 / 70 / 85 / 100 / 115 [+3% (+1.5%)% target's max]
Empowered Damage: 75 / 100 / 125 / 150 / 175 [+4% (+2.5%)% target's max]
Last Caress.png Last Caress [R]
Cost: 100 Mana Cooldown: 120 / 100 / 80 Range: 450 Area of Effect: 180°

Active: Evelynn unleashes her demonic energy, becoming untargetable and decimating enemies in front of her. She then warps backwards. Deals magic damage, 140% to enemies below 30% health. Magic Damage: 125 / 250 / 375 (+75%)

Patch History[]

Patch 10.16

Q cooldown decreased; hitting a monster no longer refunds 50% of its cooldown.

Spiking some power into Eve's Q so that she can bring her charm into the jungle and in early skirmishes. We’ve also found that her Q cooldown refund from monsters has been a source of confusion and annoyance for players, so we’re taking that out for more gameplay clarity.

Hate Spike.png Q - Hate Spike

COOLDOWN : [8] 4 seconds
NO MORE HATE Hitting a monster no longer refunds 50% of Hate Spike's cooldown

Patch 10.8
Q damage increased.

We're upping some of Eve's damage to help her saunter her way through early skirmishes and the jungle more reliably.

Hate Spike.png Q - Hate Spike

BASE SPIKE DAMAGE : [25/30/35/40/45 (75/90/105/120/135 maximum damage)]
30/35/40/45/50 (90/105/120/135/150 maximum damage)

Patch 9.18
R empowered damage amplifier and max empowered damage increased.

Evelynn isn't overly weak at the moment, but we want her to more reliably take down her targets if she manages to get them under the execute threshold.

Last Caress.png R - Last Caress

EMPOWERED DAMAGE AMPLIFIER : [100%] 140% against enemies below 30% of their maximum health
EMPOWERED DAMAGE : [250/500/750 (+1.5 AP)]
300/600/900 (+1.8 AP)

Patch 9.15
Q cooldown refund on monsters decreased.

We're slowing down Evelynn's clear speed especially in the early game.

Hate Spike.png Q - Hate Spike

COOLDOWN REFUND : [60%] 50% when hitting monsters

Patch 9.2

Quality of life changes and fixes.

Hate Spike.png Q - Hate Spike

PRIORITY : Hate Spike still prioritizes the last champion then the last non-champion Evelynn hit, but now prioritizes the lowest-health champion next (ahead of the lowest-health non-champion)
BUFFERING : Hate Spike's recasts can now be buffered up to 0.5 seconds before becoming castable

Allure.png W - Allure

FIZZLE FIX : Allure's cast no longer fizzles if Evelynn loses sight of her target mid-cast

Whiplash.png E - Whiplash

EMPOWERED DASH : No longer occasionally drops Evelynn directly on top of her target

Last Caress.png R - Last Caress

BUFFERING Can now be buffered during Empowered Whiplash's cast

Empowered E damage decreased early. R damage decreased.

Evelynn's too easily able to kill enemies without Allure, particularly in the early-mid game.

Whiplash.png E - Whiplash

EMPOWERED DAMAGE : [95/115/135/155/175]

Last Caress.png R - Last Caress

DAMAGE : [150/275/400]
EXECUTE DAMAGE : [300/550/800]

E damage increased.

Last patch's nerfs on Evelynn went too hard.

Whiplash.png E - Whiplash

BASE DAMAGE : [40/55/70/85/100]
EMPOWERED DAMAGE : [70/90/110/130/150]

E damage decreased.

Evelynn's burst is too damn high.

Whiplash.png E - Whiplash

UNEMPOWERED DAMAGE : [4% (+2.5% per 100 AP)]
3% (+1.5% per 100 AP) target's maximum health
EMPOWERED : [6% (+3.5% per 100 AP)]
4% (+2.5% per 100 AP) target's maximum health

E buff-fix.

Whiplash.png E - Whiplash

BUFF-FIX : Whiplash no longer goes on cooldown if it fizzles due to Evelynn losing vision of her target during its cast time.

W's magic resist shred now applies to the attack or ability that procs it.

Some feel-good usability tweaks

Recommended items

THIS DOES MORE THAN YOU'D THINK : Evelynn's recommended items have been updated!

Demon Shade.png Passive - Demon Shade

BUGFIX : When camouflaged, Evelynn is now properly warned when she's revealed by a turret

Allure.png W - Allure

BUFF-FIX : Allure's magic resist shred now applies to the attack or ability that procs it


BASE ARMOR : [28] 37

Demon Shade.png Passive - Demon Shade

Damage from : [any source] puts Demon Shade on a [4] second cooldown
[enemy champions] [1.5]

E percent health minimum damage set.

Because Whiplash doesn’t kill a mini krug. We’re still tracking Evelynn’s performance post-update and may need to make more substantial changes, but this one felt pretty simple.

Whiplash.png E - Whiplash



Evelynn, Agony’s Embrace, will be updated with the launch of patch 7.20! For more details, check the following links:

Head to the “Extras” section of Evelynn’s Champion Reveal article above for high-res images of her updated base and skin splash art!

This was getting a little obnoxious.

Shadow Walk.png Passive - Shadow Walk

SHADOW SCREEN No longer displays a grey tint on Evelynn’s screen while camouflaged

R cooldown decreased.

When we think about what we want Evelynn to excel at, it’s taking advantage of her stealth and ultimate to flank from an interesting location, allowing her team to followup. As it stands, Evelynn’s ultimate cooldown is a bit too high - especially in the early-mid game - meaning Evelynn doesn’t actually get to see that many of those moments.

Agony's Embrace.png R - Agony's Embrace

COOLDOWN : [150/120/90 seconds] 120/100/80 seconds


In a world without mana potions (and generally less early mana regeneration), we've identified a few champions for some emergency rations, giving early mana boosts until they can get their footing and purchase items to make up the deficit. This also means we can really understand which champions relied on mana potions as a crutch to limp through the early to mid game, and we can give additional love if necessary.


The following champs have +50 base mana and -3 mana scaling (net -1 mana at level 18):

W has a mana cost.

The introduction of Runeglaive’s done wonders for solving Evelynn’s dependence on mana... which is tricky, given the fact that Eve’s love/hate relationship with mana costs was key to keeping her in check when running down her prey. With that gate loosened substantially, adding a cost to Dark Frenzy amplifies the importance around when and how Evelynn manages her movement in combat.

Dark Frenzy.png W - Dark Frenzy

COST : [No Cost] 40 mana

Q damage down. R slow up.

"Eve's changes in 5.7 certainly hit the mark of making her earlygame skirmishes pack more of a stiletto-wielding wallop, but they've pushed her too far into 'murdering everyone relentlessly' territory. We're keeping the early damage changes so she doesn't return to the darkness indefinitely, but trading some of her solo-kill power for stronger catch potential, especially when backed up by a team."
  • Hate Spike.png Q - Hate Spike
    • DAMAGE : 40/55/70/85/100 40/50/60/70/80
  • Agony's Embrace.png R - Agony's Embrace
    • SLOW : 30/50/70% 40/60/80%

Hate Spike damage up.

"5.6's changes saw Evelynn stealthily making waves as games went on, but still suffering in early skirmishes. To turn that suffering onto her opponents, we're returning some of her combat power."
  • Hate Spike.png Q - Hate Spike
    • DAMAGE : 30/45/60/75/90 40/55/70/85/100

Evelynn stealths faster lategame. W now works off of spellcasts.

"For one of League's most tactical champions, Eve's been struggling since her days on top. While we've seen improvements with recent jungle changes, we wanted to play up some of Evelynn's unique positioning play. Skirting in and out of Shadow Walk becomes much faster later, keeping opponents guessing after clearing wards or attempting an ambush - combined with Dark Frenzy's spell-based cooldown paradigm, we're aiming for a more 'hit-and-run' pattern, giving her more control in bursts but less strength when just training someone down. "
  • Shadow Walk.png Passive - Shadow Walk
    • COOLDOWN ON ENTERING STEALTH : 6 seconds 6/5/4/3 seconds (at levels 1/6/11/16)
  • Dark Frenzy.png W - Dark Frenzy
    • [REMOVED] GOTTA GO FAST : Spell hits no longer passively grant stacking movement speed
    • [NEW] ULTRA RAPID FRENZY : Spell hits now lower Dark Frenzy's cooldown by 1 second


"Continuing with Evelynn, we're adopting the same 'slow-but-steady' approach as with Elise. Mana's always been a huge issue for Eve, and that's never been more clear than in a season without Spirit Stone's sustain. Doubling Evelynn's passive mana regeneration while stealthed should see her more active in fighting jungle monsters and champions alike, while adding on-hit effects to Ravage opens up unique item synergies (such as Blade of the Ruined King, Devourer Enchant, the Sheen family) to take advantage of those mid-game spikes."
  • Shadow Walk.png Passive - Shadow Walk
    • MANA REGENERATION WHILE STEALTHED : +1% maximum mana per second +2% missing mana per second
  • Ravage.png E - Ravage
    • [NEW] LICH BANE! BLADE OF THE RUINED KING! : Strikes now apply on-hit effects
    • [REMOVED] SORRY RYLAI : Strikes no longer apply spell effects

Buffing Evelynn's base armor to survive in the new jungle.

"Though Eve spends less time power-jungling and more time making your opponents rage-quit, we found she was having too much trouble with the jungle's new difficulty. A tune-up to her base stats should make sure Evelynn doesn't stay perma-stealthed in champ select. "
  • General
    • BASE ARMOR : 22.72 26.5
    • ARMOR GROWTH STAT : 4 3.8

Evelynn's Q deals less damage unless she builds more AD / AP (it scales better at higher levels). Q also costs less mana.

"Right now Evelynn's high base damage means she can go tanky while still blowing people up, so we're hoping she'll think more about her priorities with these changes. Basically if Evelynn wants to kill things quickly, she'll need to build offensively for it - if she wants to tank it out in the middle of fight, she'll have to itemize for that. Also, we know Evelynn's arguably not a fighter, but we put her here for the sake of better organization (nyah)."
  • Hate Spike.png Q - Hate Spike
    • MAGIC DAMAGE 40/60/80/100/120 ⇒ 30/45/60/75/90
    • ABILITY POWER RATIO 0.45 ⇒ 0.35/0.4/0.45/0.5/0.55
    • BONUS ATTACK DAMAGE RATIO 0.5 ⇒ 0.5/0.55/0.6/0.65/0.7
    • COST 16/22/28/34/40 mana ⇒ 12/18/24/30/36 mana

The closer Evelynn is to her target, the faster her Hate Spike projectile travels.

We still like the notion behind our last Hate Spike change, but we’re not really happy with how it feels in game. Adjusting the ability’s missile speed still rewards enemies for keeping their distance, but also rewards Evelynn for getting up close and personal.

  • Hate Spike.png Q - Hate Spike
    • MISSILE SPEED :: Re-adjusted missile speed to more consistently hit close targets (now has a high initial missile speed that rapidly decelerates as it travels)

Summary: We’ve slowed down Hate Spike’s missile speed, changed Ravage’s damage from magical to physical and Agony’s Embrace now grants its shield instantly.

Evelynn’s newfound strength in the preseason is partially a result of our changes to the vision system, but she’s also been blowing up enemy champions during the mid-game when she can stack Magic Penetration. Changing Ravage’s damage to physical will reduce some of Evelynn’s burst, but our core focus is on the Hate Spike change. By reducing its missile speed, Evelynn’s victims should feel more rewarded for keeping her at a distance, especially if they have some speed boosts to outrange her spikes. We also cleaned up the response time of Agony’s Embrace – it feels pretty bad for Evelynn to die before the shield but after the cast.

  • Hate Spike.png Q - Hate Spike
    • Missile speed reduced to 1250 (from 2000)
  • Ravage.png E - Ravage
    • Damage changed to physical (from magic)
  • Agony's Embrace.png R - Agony's Embrace
    • Now grants the shield instantly (instead of 0.5 seconds later after the projectiles return to her)


  • Agony's Embrace
  • Fixed a bug where the Sated buff and visual effect appeared when Evelynn hit only spell-shielded targets (visual change only)


  • Hate Spike
    • Mana cost increased to 16 / 22 / 28 / 34 / 40 from 14 / 18 / 22 / 26 / 30
    • Bonus attack damage ratio increased to 0.5 from 0.4
  • Ravage
    • Damage reduced at later ranks to 35 / 55 / 75 / 95 / 115 from 35 / 60 / 85 / 110 / 135
    • Bonus attack damage ratio increased to 0.5 from 0.4
  • Agony's Embrace
    • Damage changed to 15 / 20 / 25% of the target's current health from 15 / 20 / 25% of their max health
    • Cooldown increased to 150 / 120 / 90 seconds from 120 / 90 / 60
    • Cast range reduced to 650 from 800


  • Base Movement Speed increased by 25.


  • Agony's Embrace ability power ratio reduced to +1% every 100 ability power form +1% every 50 ability power


  • Shadow Walk detection radius reduced to 700 from 750
  • Hate Spike mana cost reduced to 14 / 18 / 22 / 26 / 30 from 19 / 23 / 27 / 31 / 35
  • Dark Frenzy
    • While active, Evelynn now ignores unit collision
    • Cooldown reduced to 15 seconds from 20
  • Ravage cast range increased to 225 from 185
  • Agony's Embrace cooldown reduced to 120 / 90 / 60 seconds from 120 / 100 / 80


  • Recommended items on Summoner's Rift now include Boots of Mobility
  • Shadow Walk (Passive)
    • Restealth duration reduced to 6 seconds from 8
    • Dealing periodic damage (ie: Ignite) no longer prevents her from restealthing
  • Agony's Embrace cooldown reduce to 120 / 100 / 80 seconds from 150 / 120 / 90

v1.0.0.143 REMAKE

  • Shadow Walk (Passive)
    • Evelynn fades away into the shadows. She can only be seen by nearby enemy Champions or true sight
    • While in stealth, Evelynn regenerates 1% of her max Mana every second
    • Casting spells, taking damage, or dealing damage unstealths Evelynn for 8 seconds
  • Hate Spike
    • 19 / 23 / 27 / 31 / 35 Mana, 1.5 second Cooldown
    • Evelynn fires a line of spikes through a nearby enemy, dealing 40 / 60 / 80 / 100 / 120 (+0.45 Ability Power) (+0.4 bonus Attack Damage) magic damage to all enemies in its path
    • Hate Spike prioritizes what Evelynn has attacked recently
  • Dark Frenzy
    • No Cost, 20 second Cooldown
    • Passive - Evelynn's spell hits on enemy Champions grant her 4 / 8 / 12 / 16 / 20 Movement Speed for 3 seconds (effect stacks up to 4 times)
    • Active - Evelynn removes all slows affecting her and gains 30 / 40 / 50 / 60 / 70% Movement Speed for 3 seconds
    • Champion kills and assists refresh Dark Frenzy's cooldown
  • Ravage
    • 50 / 55 / 60 / 65 / 70 Mana, 9 second Cooldown
    • Evelynn slashes a target enemy 2 times, dealing 35 / 60 / 85 / 110 / 135 (+0.5 Ability Power) (+0.4 bonus Attack Damage) magic damage with each strike
    • Evelynn then gains 60 / 75 / 90 / 105 / 120% Attack Speed for 3 seconds
  • Agony's Embrace
    • 100 Mana, 150 / 120 / 90 second Cooldown
    • Evelynn impales all enemies in the targeted area, dealing 15 / 20 / 25% (+1% per 50 Ability Power) of their maximum Health in magic damage and slowing their Movement Speed by 30 / 50 / 70% for 2 seconds
    • Evelynn siphons their pain, gaining a 150 / 225 / 300 health shield for each enemy Champion hit which lasts up to 6 seconds


  • Malice and Spite
    • Fixed a bug where it was healing for incorrect values
    • Fixed a bug where the cooldown value would be reset upon killing enemy clones


  • Hate Spike missile speed increased
  • Shadow Walk now applies a 3 second 30 / 35 / 40 / 45 / 50% slow instead of a stun
  • Malice and Spite
    • Passive heal reduced to 150 / 225 / 300 form 350 / 500 / 650
    • Attack speed bonus reduced to 25 / 50 / 75% from 50 / 75 / 100%


  • Fixed a bug where her new attack animations were playing too quickly


  • Updated walking animatinos


  • Fixed a bug where Hate Spike tooltip showed the damage incorrectly at earlier ranks


  • Updated splash art


  • Base mana reduced to 180 from 212
  • Mana per level increased to 42 from 38
  • Base damage reduced to 48 from 53
  • Damage per level increased to 3.3 from 2.9
  • Base armor reduced to 12.5 from 14.75
  • Hate Spike mana cost increased to 12 / 15 / 18 / 21 / 24 fro m8 / 10 / 12 / 14 / 16
  • Shadow Walk
    • Duration reduced to 10 / 20 / 30 / 40 / 50 seconds from 20 / 30 / 40 / 50 / 60
    • Cooldown reduced to 12 / 11 / 10 / 9 / 8 seconds from 12 at all ranks upon breaking stealth
  • Malice and Spite duration reduced to 10 seconds from 15


  • Determined Killer (Passive) tooltip clarified to explain it does not work on neutral minions
  • Shadow Walk
    • Fixed a bug where you could stun towers
    • Fixed a bug where autoattacking would break stealth even if the attack was canceled
  • Ravage no longer has back facing requirement in order to gain the extra effect
  • Malice and Spite
    • Lifegain changed to a flat 350 / 500 / 650 upon kill or assist
    • Active now has a 90 second cooldown and refreshes whenever an enemy champion dies
  • Base health increased to 500 from 475
  • Health per level increased to 86 from 76
  • Mana regen per level increased to 0.4 from 0.25
  • Base mana regen increased to 5.0 from 3.85
  • Additional note: These changes do not represent the final remake on Evelynn. These are simple usability fixes for her current design


  • Removed base dodge


  • Fixed a bug where Shadow Walk failed to stun the target if used with your first basic attack in the game


  • Updated sound for Shadow Walk
  • Updated sound for Malice and Spite and added laugh on activation
  • Updated sound for Hate Spike
  • Updated sound for Ravage


  • Evelynn has updated particles


  • Shadow Walk duration increased from 12 / 18 / 24 / 30 / 36 to 20 / 30 / 40 / 50 / 60


  • Silent Killer no longer reduces damage from turrets
  • Hate Spike mana cost modified from 6 / 12 / 18 / 24 / 30 to 8 / 12 / 16 / 20 / 24
  • Shadow Walk bug fixed that caused it to cost double mana after the first cast


  • NEW VO
  • Hatespike REMAKE
    • Instantly damages the closest enemy unit, dealing magic damage and 50% damage to a secondary nearby target. (75% damage on the first hit compared to the old hit)
  • Malice and Spite
    • If Evelynn has dealt damage to a champion within 10 seconds of their death, she is healed for 25% of the target's maximum health. (Used to heal for 50% of the target's HP if she killed them)
  • Determined Killer REMAKE
    • Turrets and minions only deal 50% damage to Evelynn. Formerly known as Silent Killer.
  • Ravage damage increased from 60 / 125 / 190 / 255 / 320 to 80 / 135 / 190 / 255 / 320


  • Hate Spike cooldown increased from 0.75 to 0.8
  • Malice and Spite duration reduced from 20 to 15

June 26, 2009 Patch

  • Malice and Spite
    • The Malice and Spite charge now only lasts three minutes
    • Can now be cast while stealthed without breaking the stealth
  • Hate Spike
    • Increased radius form 330 to 350
    • Modified base damage from 25 / 50 / 75 / 100 / 125 to 30 / 50 / 70 / 90 / 110
    • Increased ability power ratio from 0.25 to 0.28

June 19, 2009 Patch

  • Hate Spike
    • Increased cooldown from 0.7 to 0.75
    • Reduced damage from 30 / 55 / 80 / 105 / 130 to 25 / 50 / 75 / 100 / 125
    • Reduced ability power ratio form 0.28 to 0.25
  • Ravage armor and magic resistance reduction changed from 10 / 15 / 20 / 25 / 30 to 10 / 14 / 18 / 22 / 26
  • Malice and Spite no longer auto activates. It now gives Evelynn a charge which she can use at any time (disappears with death)

June 12, 2009 Patch

  • Hate Spike
    • Reduced ability power ratio from 0.33 to 0.28
    • Increased damage form 25 / 50 / 75 / 100 / 125 to 30 / 55 / 80 / 105 / 130
  • Shadow Walk stealth can only be delayed by a maximum of 5 seconds
  • Ravage armor/magic resist reduction changed from 10 / 16 / 22 / 28 / 34 to 10 / 15 / 20 / 25 / 30

June 6, 2009 Patch

  • Hate Spike
    • Reduced cooldown from 0.8 to 0.7
    • Reduced mana cost from 7 / 14 / 21 / 28 / 35 to 6 / 12 / 18 / 24 / 30
    • Reduced range form 400 to 340 (to make it easier to hit your target
    • No longer resets your attack animation
  • Ravage
    • Made it reduce magic resist in addition to armor when it hits from behind
    • Increased armor and magic resist reduction from -10 / 15 / 20 / 25 / 30 to -10 / 16 / 22 / 28 / 34
  • Shadow Walk time to stealth reduced from 1.5 to 1.25
  • Moved skills around

May 29, 2009 Patch

  • Hate Spike ability power ratio increased from 0.25 to 0.33

May 15, 2009 Patch

  • Hate Spike
    • Increased ability power ratio from 0.2 to 0.25
    • Increased damage from 20 / 40 / 60 / 80 / 100 to 25 / 50 / 75 / 100 / 125
  • Shadow Walk fade time reduced from 1.75 to 1.5

May 9, 2009 Patch

  • Updated selection size and pathfinding radius
  • Improved Evelynn's ability to chase champions
  • Lowered size of basic hit particle
  • Shadow Walk
    • Added a particle as Evelynn is becoming invisible
  • Ravage
    • Updated tooltip, it had incorrect values for -armor

May 1, 2009 Patch
EvelynnSquare.pngEvelynn released

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