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Essence Reaver
ItemSquareEssence Reaver.png
UNIQUE - Spellblade: After using an ability, deal 100% base attack damage (+40% bonus) physical damage on-hit and restore mana equal to 40% of Spellblade's pre-mitigation damage. (1.5 second cooldown).



Additional Information
Map AvailabilityALL
ItemSquareCaulfield's Warhammer.png + ItemSquareSheen.png + ItemSquareCloak of Agility.png + 400 Goldcurrency.png
Total Cost: 2800 Goldcurrency.png
Sold For: 19600 Goldcurrency.png


  • The mana restore is an on-hit effect and interacts with multi-on-hit (e.g.
    Guinsoo's Rageblade
    ), while the cooldown reduction from Essence Flare doesn't.
  • The mana restore triggers against turrets.


  • During testing on the PBE, the item's icon was an inverted and blue recolor of
    The Bloodthirster


Essence Reaver old.png

Similar Items[]

Patch History[]

Patch 9.13

Upgrade cost decreased; total cost increased. Build path adjusted.

We made it stronger and think it merits B.F. Sword's inclusion in its recipe again. However, now that it is stronger, it shouldn't be easier to build than Infinity Edge, which it is similar to in strength and tier.

TOTAL COST : [3200] 3300 gold
BUILD PATH : Caulfield's Warhammer + Cloak of Agility + [Pickaxe + 425 gold]
B.F. Sword + 100 gold

Patch 9.10
Attack damage increased.

We're giving Essence Reaver's core users more motivation to consider it as their attack damage option.


Patch 9.4
Attack damage increased. Cooldown reduction is now unique.

Essence Reaver was a little weak after the marksman item changes from the last patch. We're buffing it.

WHOOPS : Cooldown reduction is now UNIQUE
SHOP : Now appears in the correct shop categories

Now grants critical strike chance. No longer grants mana or Essence Flare.

While the Essence Flare version of Essence Reaver unlocked a few new marksman playstyles (mainly looking at you Lucian), it disenfranchised a bunch of others like Ashe and Xayah and ultimately ended up being a better fit for fighters like Renekton and Riven. Essence Reaver is going back to being a crit+CDR item.

TOTAL COST : [3000] 3200 gold
BUILD PATH : [B.F. Sword + Caulfield's Warhammer + Sapphire Crystal + 250 gold]
Pickaxe + Caulfield's Warhammer + Cloak of Agility + 425 gold
COOLDOWN REDUCTION : 20% (unchanged)
MANA No longer grants 300 mana
MANA REFUND : Basic attacks refund [1%] 1.5% missing mana
ESSENCE FLARE Your next basic attack after casting your ultimate no longer grants Essence Flare for 6 seconds, granting 50% attack speed and 20% basic ability cooldown refund on basic attack

Costs less.

A lower price point won't massively widen the number of champs who want to pick up an Essence Reaver, but it'll help ER builds compete with other options.

COST : [3200 (450 combine)] 3000 gold (250 combine)

Attack damage increased.

In 8.12, we made some changes to Essence Reaver that were intended to make the item more accessible, but it looks like those changes also slightly weakened the item overall. As a result, we're adding some power back.



We'll be looking to make individual marksman changes in the coming patches, but we don't want to risk overbuffing them alongside item changes. To start, we're adding power to some core crit items before looking at individual champions too heavily.

Infinity Edge

TOTAL COST : [3700] 3600 gold



Essence Reaver

Essence Reaver is performing pretty well on users who have some way to "cheat" extra basic attacks (Lucian's passive or Renekton's W, or attack resets), and thus get far more ability refreshes. We want to open Essence Reaver up to a few more champions without buffing it on the core champions, and that means giving more attack speed so that champions without bonus attacks in their kit can get more bang for their buck.

BUFF DURATION : [8] 6 seconds
ATTACK SPEED : [30%] 50%

The ultimate power spike.

Essence Reaver was intended to be the alternative late-game scaling item for marksmen who care more about spell casts. However, it turned out that once you had Essence Reaver, you also wanted Infinity Edge, and at that point, you also want a Zeal item, and at that point you might as well build up to 100% crit. The overall effect was a core build of 4 items that didn't allow spellslinger marksmen much choice at all. We're reshaping Essence Reaver around a new power spike, allowing spellcasting marksmen to double down on their spell-slinging fantasy and unleash their spells in a rapid barrage.

TOTAL COST : [3400 gold] 3200 gold
BUILD PATH : B.F. Sword + Caulfield's Warhammer + [Cloak of Agility + 200 gold]
Sapphire Crystal + 450 gold
UNIQUE PASSIVE Critical strikes restore 3% of your maximum mana
UNIQUE PASSIVE Basic attacks restore 1% of missing mana
UNIQUE PASSIVE After you cast your ultimate, your next basic attack within 10 seconds grants Essence Flare for 8 seconds, granting 30% attack speed and causing basic attacks to refund 20% of your remaining non-ultimate cooldowns (30 second cooldown)

Now on Twisted Treeline.

Prior to last November’s preseason update, B. F. Sword was too expensive to have a home on Twisted Treeline. The burden of saving for one would have been madness in an environment where marksmen naturally struggled to scale into relevance, so we gave the Treeline its own cheaper, Pickaxe-based alternatives to B. F.’s upgrades. As discussed above, however, things have changed, so we’re now comfortable introducing this suite of items to the Treeline.

EXISTS B. F. Sword and its upgrades now exist on Twisted Treeline!

B. F. Sword

Infinity Edge

Essence Reaver

The Bloodthirster

Duskblade of Draktharr

+5 AD

Essentially the same context as Infinity Edge above. Go read that.


Changed the critical strike to cooldown reduction conversation rate.

Essence Reaver’s providing a path for spell-casters as intended, but currently turning your next Zeal or Cloak of Agility into a cheap 20% cooldown reduction is a rate other items simply can’t compete with. The math below is a little wonky, but here’s the gist of it - at 20% crit (from say, Zeal), you’ll get 10% cooldown reduction. At 30% crit (from Zeal’s upgrades), you’ll get the same 20% cooldown reduction you’re used to. We’re digging the item’s path and what it does for carries mid-game, but we’re pushing back the ‘1.5 item power-spike’ to keep certain spell-slinging marksman in check.

CRITICAL MATH : The maximum 20% bonus cooldown reduction is now reached at [20] 30% critical strike chance from other sources
SCALING THAT SCALES : Bonus cooldown reduction per point of critical strike chance from other sources now increases as critical strike chance from other sources increases (ie. no longer a flat value)
FOR EXAMPLE : At 20% critical strike chance from other sources (two thirds of the max), Essence Reaver grants 10% bonus cooldown reduction (half of the max).

Updated. Now gives cooldown reduction based on critical strike chance.

In days past, Infinity Edge stood alone as the top dog for enabling the marksman class's damage output, with its ruthless efficiency and multiplicative spike potential. IE still remains a powerhouse, but the long-forgotten Essence Reaver's now risen to do battle with the heavyweights.

No longer a niche lifesteal item, Essence Reaver grants near-cap cooldown reduction to marksmen that rely on abilities for their primary damage output - the same way an Infinity Edge + Phantom Dancer 'spike' turns a Jinx or Caitlyn into a mid-game monster. Fun fact: Essence Reaver and Infinity Edge actually play well together (especially in a 6-item build), but where you start and which style you embrace makes all the difference.

TOTAL Cost : [3200 gold] 3600 gold
BUILD Path : B. F. Sword + Caulfield's Warhammer + Cloak of Agility + 400 gold
ATTACK Damage : [80] 65
REAVED Basic attacks no longer restore missing mana
UNIQUE Passive : 10% cooldown reduction. Gains up to +20% additional cooldown reduction equal to your critical strike chance from other sources
UNIQUE Passive : Critical strikes restore 3% of your maximum mana


"Cheaper Essence Reaver. Bam. Summary and context in one."
  • COMBINE COST 1050 gold ⇒ 850 gold
  • TOTAL COST 3400 gold ⇒ 3200 gold
  • BUGFIX Fixed a bug where Essence Reaver was restoring more mana than it should at higher mana levels

Now builds out of B.F. Sword and gives 80 attack damage. We just re-stated the changes in a sentence.

"We were a little safe with Essence Reaver because there are a few champions who can get crazy strong with a mana-focused item. After seeing it in the wild, however, Essence Reaver just wasn't giving enough of a power spike for anyone building it, so we're rectifying that to make it more attractive as a pickup."

  • RECIPE: Pickaxe + Vampiric Scepter + 975 gold ⇒ B.F. Sword + Vampiric Scepter + 1050 gold
  • TOTAL COST: 2650 gold ⇒ 3400 gold
  • ATTACK DAMAGE: 60 ⇒ 80

"While we realize that Essence Reaver probably needs more tweaks before it'll be in an optimal state, we want to keep it in the spotlight to show that we're committed to supporting this build path for marksman (ie: Ezreal, Corki and Sivir) that should like it."

  • ATTACK DAMAGE: 50 ⇒ 60

v4.10 NEW ItemSquareEssence Reaver.png Essence Reaver added

    • UNIQUE PASSIVE: You gain 2-8% of the damage dealt by basic attacks as mana. This effect increases based on how much mana you are missing.
    • ATTACK DAMAGE: +50
    • LIFESTEAL: +10%
    • RECIPE: Vampiric Scepter + Pickaxe + 975 gold
    • TOTAL COST: 2650 gold