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Essence Reaver
Essence Reaver
Passive
UNIQUE - Essence Drain: Basic attacks on-hit restore 15 (+10% bonus AD) mana.
Statistics

AD
60

CS
25%

AH
15
Additional Information
LimitationsLimited to 1 Essence Reaver.
Map AvailabilityALL
TierLegendary
Item Code3508
Recipe
ItemSquarePickaxe + ItemSquareCaulfield's Warhammer + ItemSquareCloak of Agility + 375 Goldcurrency
Total Cost: 2900 Goldcurrency
Sold For: 2030 Goldcurrency
ExternalLinks
Game Info Wikiwiki.leagueoflegends.com

Notes[]

  • The mana restore is an on-hit effect and interacts with multi-on-hit (e.g.
    Guinsoo's Rageblade
    ), while the cooldown reduction from Essence Flare doesn't.
  • The mana restore triggers against turrets.
  • OrnnSquareOrnn can upgrade this Item to a Mastwerwok Item:
    • Item icon is modified with ItemSquareOrnn Modifier
    • AttackDamage Mini Icon AD: 60 (+14.29) with a total of 74.29
    • CDR Mini Icon AH: 15 (+16) with a total of 31

Trivia[]

  • During testing on the PBE, the item's icon was an inverted and blue recolor of
    The Bloodthirster
    .

Gallery[]

Essence Reaver old

Similar Items[]

Patch History[]

Patch 14.20

  • Item Recipe: B.F. Sword + Caulfield’s Warhammer + Cloak of Agility ⇒ Pickaxe + Caulfield’s Warhammer + Cloak of Agility
  • Price: 3150 ⇒ 2900 gold
  • Attack Damage: 65 ⇒ 60
  • Ability Haste: 20 ⇒ 15


Patch 14.19

  • Attack Damage: 70 ⇒ 65
  • Haste: 25 ⇒ 20
  • Total Cost: 3100 ⇒ 3150


Patch 14.11

Essence Reaver is still a little bit weak on its intended users, so we're delivering it a small gold efficiency buff
In the micropatch we increased the AD on Essence Reaver from 65 to 70. This is already live.

  • Total Gold Cost: 3200 ⇒ 3100


Patch 14.10 - 5/16/2024

  • AD: 65 ⇒ 70


Patch 14.10

This one in particular is a pretty big change but we're taking away the Spellblade passive from Essence Reaver. It's instead becoming a stat stick with a very clear purpose, spell casting. It should still provide a near-unlimited supply of mana for those spells to be cast, as well as having a competitive stat line.

  • Build Path: Sheen + Caulfield's Warhammer + Cloak of Agility + 300 Gold ⇒ BF Sword + Caulfield's Warhammer + Cloak of Agility + 200 Gold
  • Total Gold Cost: 2900 Gold ⇒ 3200 Gold
  • No longer a Spellblade item
  •  new Basic attacks refund 15 (+10% Bonus AD) mana on-hit
  • Critical Strike Chance: 20% ⇒ 25%
  • Ability Haste: 20 ⇒ 25
  • Attack Damage: 60 ⇒ 65


Patch 14.3

With the new item system, Lethality became a much better stat for bot laners in particular. Combined with the overall game pacing differences compared to season 13, on-hit and crit marksmen have been left a bit weaker than they were before. These changes aim to bring up the power level of crit and on-hit users systemically so that they no longer feel as though Lethality is their only viable itemization option

  • Attack Damage: 55 ⇒ 60


Patch 14.1 - January 12, 2024 Mid-Patch Update

  • Essence Reaver has had a slow start finding users, so we’re giving it a little buff to help make this item more appealing to anyone browsing the shopkeeper’s wares.
  • Total Cost: 3000 ⇒ 2900
  • Passive - Spellblade Damage: 130% base AD (+20% bonus AD) bonus physical damage ⇒ 140% base AD (+20% bonus AD) bonus physical damage


Patch 14.1

  • Total Cost: 2900 ⇒ 3000 gold
  • Item Recipe: Sheen + Caulfield’s Warhammer + Cloak of Agility + 300 gold
  • Attack Damage: 55 (unchanged)
  • Ability Haste: 20 (unchanged)
  • Critical Strike Chance: 20% (unchanged)
  • Passive - Spellblade: Unchanged


Patch 13.13

Champion power comes from both their inherent kit and the systems (runes, items, Summoner Spells, etc.) that players choose to opt into for that game. Ideally, the ratio of power that comes from those sources remains relatively consistent throughout the game. Early on, champions have a keystone and only low-level skills. As time goes on, items get completed, ultimates come online, and abilities get ranked up. But while attack damage and ability power ratios rarely change much with rank, items may each have ratios of their own. If these item ratios are too high, some champions start to become button-pressers for their item (looking at you Ezreal and Rengar) instead of standing out as their own champions.
With that in mind, the goal of the changes to Essence Reaver and Stormrazor this patch are to limit the new attack damage ratios that champions gain over time while making sure they're a powerful source of damage early in the game. This change should make Essence Reaver stronger for most users across the majority of playtime but will be slightly weaker later.

  • Spellblade Damage: 100% Base AD (+40% Bonus AD) ⇒ 130% Base AD (+20% Bonus AD)


Patch 13.1B

Essence Reaver is currently letting down the champions that want to build it most, so we’re upping its power a bit to be more in line with other itemization options.

  • Attack Damage: 45 ⇒ 55
  • Total Gold Cost: 2800 ⇒ 2900


Patch 11.7

Essence Reaver is overperforming amongst peers in its class, and then some. Essence should still feel like an appropriate buy, but rushing it shouldn't be as efficient as it currently is.

TOTAL COST : [2900 gold] 2800 gold
ATTACK DAMAGE : [55] 45


Patch 11.2

Essence Reaver has been a little weak, so we’re giving it a bump up for mana-hungry champions.

SPELLBLADE MANA RESTORE : [3% of maximum mana] 40% of mana from damage dealt from Spellblade (before damage reduction)


Patch 10.25

ATTACK DAMAGE : [50] 55


Patch 10.24

ATTACK DAMAGE : [40] 50


Patch 10.23
Now builds out of Sheen and has a Spellblade passive.

The ability-weaving pattern of Sheen has always been fun and popular on some marksman champions, but Trinity Force frequently fell below the viability bar for those champions since it was balanced for fighters. Enter Essence Reaver, which has been revamped to double-down on the fantasy of a spell-slinging basic attacker.
Base Stats

TOTAL COST : 2900 gold
BUILD PATH : Caulfield's Warhammer + Sheen + Cloak of Agility + 500 gold
ATTACK DAMAGE : 40
CRITICAL STRIKE CHANCE : 20%
ABILITY HASTE : 20

Effects

SPELLBLADE : After using an ability, your next basic attack deals an additional 100% base AD + 40% bonus AD physical damage and restores 3% mana (1.5 second cooldown)


Patch 9.13
Upgrade cost decreased; total cost increased. Build path adjusted.

We made it stronger and think it merits B.F. Sword's inclusion in its recipe again. However, now that it is stronger, it shouldn't be easier to build than Infinity Edge, which it is similar to in strength and tier.

TOTAL COST : [3200] 3300 gold
BUILD PATH : Caulfield's Warhammer + Cloak of Agility + [Pickaxe + 425 gold]
B.F. Sword + 100 gold


Patch 9.10
Attack damage increased.

We're giving Essence Reaver's core users more motivation to consider it as their attack damage option.

ATTACK DAMAGE : [65] 70


Patch 9.4
Attack damage increased. Cooldown reduction is now unique.

Essence Reaver was a little weak after the marksman item changes from the last patch. We're buffing it.

ATTACK DAMAGE : [60] 65
WHOOPS : Cooldown reduction is now UNIQUE
SHOP : Now appears in the correct shop categories


v8.21
Now grants critical strike chance. No longer grants mana or Essence Flare.

While the Essence Flare version of Essence Reaver unlocked a few new marksman playstyles (mainly looking at you Lucian), it disenfranchised a bunch of others like Ashe and Xayah and ultimately ended up being a better fit for fighters like Renekton and Riven. Essence Reaver is going back to being a crit+CDR item.

TOTAL COST : [3000] 3200 gold
BUILD PATH : [B.F. Sword + Caulfield's Warhammer + Sapphire Crystal + 250 gold]
Pickaxe + Caulfield's Warhammer + Cloak of Agility + 425 gold
ATTACK DAMAGE : [75] 60
COOLDOWN REDUCTION : 20% (unchanged)
CRITICAL STRIKE CHANCE 25%
MANA No longer grants 300 mana
MANA REFUND : Basic attacks refund [1%] 1.5% missing mana
ESSENCE FLARE Your next basic attack after casting your ultimate no longer grants Essence Flare for 6 seconds, granting 50% attack speed and 20% basic ability cooldown refund on basic attack


v8.21
Costs less.

A lower price point won't massively widen the number of champs who want to pick up an Essence Reaver, but it'll help ER builds compete with other options.

COST : [3200 (450 combine)] 3000 gold (250 combine)


v8.15
Attack damage increased.

In 8.12, we made some changes to Essence Reaver that were intended to make the item more accessible, but it looks like those changes also slightly weakened the item overall. As a result, we're adding some power back.

ATTACK DAMAGE : [70] 75


v8.12

We'll be looking to make individual marksman changes in the coming patches, but we don't want to risk overbuffing them alongside item changes. To start, we're adding power to some core crit items before looking at individual champions too heavily.


Infinity Edge

TOTAL COST : [3700] 3600 gold


Stormrazor

ATTACK DAMAGE : [70] 75
STORM'S EDGE MOVEMENT SPEED AMOUNT : [10%] 20%
STORM'S EDGE MOVEMENT SPEED DURATION : [1.75] 0.75 seconds


Essence Reaver

Essence Reaver is performing pretty well on users who have some way to "cheat" extra basic attacks (Lucian's passive or Renekton's W, or attack resets), and thus get far more ability refreshes. We want to open Essence Reaver up to a few more champions without buffing it on the core champions, and that means giving more attack speed so that champions without bonus attacks in their kit can get more bang for their buck.

BUFF DURATION : [8] 6 seconds
ATTACK SPEED : [30%] 50%


v8.11
The ultimate power spike.

Essence Reaver was intended to be the alternative late-game scaling item for marksmen who care more about spell casts. However, it turned out that once you had Essence Reaver, you also wanted Infinity Edge, and at that point, you also want a Zeal item, and at that point you might as well build up to 100% crit. The overall effect was a core build of 4 items that didn't allow spellslinger marksmen much choice at all. We're reshaping Essence Reaver around a new power spike, allowing spellcasting marksmen to double down on their spell-slinging fantasy and unleash their spells in a rapid barrage.

TOTAL COST : [3400 gold] 3200 gold
BUILD PATH : B.F. Sword + Caulfield's Warhammer + [Cloak of Agility + 200 gold]
Sapphire Crystal + 450 gold
CRITICAL STRIKE CHANCE 20%
UNIQUE PASSIVE Critical strikes restore 3% of your maximum mana
UNIQUE PASSIVE Basic attacks restore 1% of missing mana
UNIQUE PASSIVE After you cast your ultimate, your next basic attack within 10 seconds grants Essence Flare for 8 seconds, granting 30% attack speed and causing basic attacks to refund 20% of your remaining non-ultimate cooldowns (30 second cooldown)


v6.14
Now on Twisted Treeline.

Prior to last November’s preseason update, B. F. Sword was too expensive to have a home on Twisted Treeline. The burden of saving for one would have been madness in an environment where marksmen naturally struggled to scale into relevance, so we gave the Treeline its own cheaper, Pickaxe-based alternatives to B. F.’s upgrades. As discussed above, however, things have changed, so we’re now comfortable introducing this suite of items to the Treeline.

EXISTS B. F. Sword and its upgrades now exist on Twisted Treeline!


B. F. Sword


Infinity Edge


Essence Reaver


The Bloodthirster


Duskblade of Draktharr


v6.12
+5 AD

Essentially the same context as Infinity Edge above. Go read that.

ATTACK DAMAGE : [65] 70


v5.24
Changed the critical strike to cooldown reduction conversation rate.

Essence Reaver’s providing a path for spell-casters as intended, but currently turning your next Zeal or Cloak of Agility into a cheap 20% cooldown reduction is a rate other items simply can’t compete with. The math below is a little wonky, but here’s the gist of it - at 20% crit (from say, Zeal), you’ll get 10% cooldown reduction. At 30% crit (from Zeal’s upgrades), you’ll get the same 20% cooldown reduction you’re used to. We’re digging the item’s path and what it does for carries mid-game, but we’re pushing back the ‘1.5 item power-spike’ to keep certain spell-slinging marksman in check.

CRITICAL MATH : The maximum 20% bonus cooldown reduction is now reached at [20] 30% critical strike chance from other sources
SCALING THAT SCALES : Bonus cooldown reduction per point of critical strike chance from other sources now increases as critical strike chance from other sources increases (ie. no longer a flat value)
FOR EXAMPLE : At 20% critical strike chance from other sources (two thirds of the max), Essence Reaver grants 10% bonus cooldown reduction (half of the max).


v5.22
Updated. Now gives cooldown reduction based on critical strike chance.

In days past, Infinity Edge stood alone as the top dog for enabling the marksman class's damage output, with its ruthless efficiency and multiplicative spike potential. IE still remains a powerhouse, but the long-forgotten Essence Reaver's now risen to do battle with the heavyweights.

No longer a niche lifesteal item, Essence Reaver grants near-cap cooldown reduction to marksmen that rely on abilities for their primary damage output - the same way an Infinity Edge + Phantom Dancer 'spike' turns a Jinx or Caitlyn into a mid-game monster. Fun fact: Essence Reaver and Infinity Edge actually play well together (especially in a 6-item build), but where you start and which style you embrace makes all the difference.

TOTAL Cost : [3200 gold] 3600 gold
BUILD Path : B. F. Sword + Caulfield's Warhammer + Cloak of Agility + 400 gold
ATTACK Damage : [80] 65
CRITICAL STRIKE CHANCE 20%
LIFE STEAL 10% 0
REAVED Basic attacks no longer restore missing mana
UNIQUE Passive : 10% cooldown reduction. Gains up to +20% additional cooldown reduction equal to your critical strike chance from other sources
UNIQUE Passive : Critical strikes restore 3% of your maximum mana


v4.15

"Cheaper Essence Reaver. Bam. Summary and context in one."
  • COMBINE COST 1050 gold ⇒ 850 gold
  • TOTAL COST 3400 gold ⇒ 3200 gold
  • BUGFIX Fixed a bug where Essence Reaver was restoring more mana than it should at higher mana levels


v4.12
Now builds out of B.F. Sword and gives 80 attack damage. We just re-stated the changes in a sentence.

"We were a little safe with Essence Reaver because there are a few champions who can get crazy strong with a mana-focused item. After seeing it in the wild, however, Essence Reaver just wasn't giving enough of a power spike for anyone building it, so we're rectifying that to make it more attractive as a pickup."

  • RECIPE: Pickaxe + Vampiric Scepter + 975 gold ⇒ B.F. Sword + Vampiric Scepter + 1050 gold
  • TOTAL COST: 2650 gold ⇒ 3400 gold
  • ATTACK DAMAGE: 60 ⇒ 80

v4.11
"While we realize that Essence Reaver probably needs more tweaks before it'll be in an optimal state, we want to keep it in the spotlight to show that we're committed to supporting this build path for marksman (ie: Ezreal, Corki and Sivir) that should like it."

  • ATTACK DAMAGE: 50 ⇒ 60

v4.10 NEW EssenceReaver Essence Reaver added

    • UNIQUE PASSIVE: You gain 2-8% of the damage dealt by basic attacks as mana. This effect increases based on how much mana you are missing.
    • ATTACK DAMAGE: +50
    • LIFESTEAL: +10%
    • COOLDOWN REDUCTION: +10%
    • RECIPE: Vampiric Scepter + Pickaxe + 975 gold
    • TOTAL COST: 2650 gold


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