Overview
Item was removed in Patch 4.20. | |
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Elixir of Fortitude | |
Consumable | |
On use, grants 120 - 235 health (based on level) and 15 attack damage for 3 minutes. | |
Additional Information | |
Tier | Consumable |
Recipe | |
Total Cost: 350 | |
Sold For: 140 | |
ExternalLinks | |
Game Info Wiki | wiki.leagueoflegends.com |
Notes[]
- Elixirs are automatically applied when purchased if there are already 6 items in the inventory.
Trivia[]
- It was formerly part of a trio with
Elixir of Agility and
Elixir of Brilliance. - During some seasonal events, the Elixir of Agility's name and picture are changed, although the effects remain the same.
- During The 2010 and 2011 Harrowing events, it was changed to Piece of Red Candy.
- During the 2012 Lunar Revel event, it was changed to Red Ginseng Kettle.
- During the 2012 Great Hunt event, it was changed to Mightshroom.
Similar Items[]
Patch History[]
v4.20
- Item removed.
v4.17
Elixirs and Ichors now intelligently scale up in stats as a character levels up with them on.
- "Before this patch, Elixirs and Ichors only did one "check" on your level before determining the stats they gave you. If you leveled up with an Elixir or Ichor used, however, they wouldn't intelligently scale up to your new level. We fixed that. "
- SMART CONSUMABLES Stat buffs from Elixirs and Ichors now level up along with the buffed Champion
v3.06 Elixir of Fortitude is meant to be an "all-in" burst of power for players looking to take control of a situation. With its low cost, however, players were simply defaulting to it as a general starting item with no significant repercussion. Increasing the gold cost of Elixir of Fortitude aligns it better with the risky strategy it was intended for.
- Cost increased to 350 gold from 250
- Now grants 140-235 health and +10 attack damage, reduced from 230-400 health and +11-28 attack damage
- Cost reduced to 250 from 300
- Elixirs will now activate immediately if purchased when your inventory is full
- Elixir of Fortitude damage buff changed to give 10-28 damage based on Champion level rather than a flat 20 damage
- Elixirs are no longer lost upon pseudo-death (Guardian Angel, Chrono Shift, etc.)
- Elixir of Fortitude health modified from 350 to 230-400 (Based on level)
- Reduced duration of Elixir of Fortitude, Elixir of Agility, and Elixir of Brilliance from 5 minutes to 4 minutes
- Elixir of Fortitude health bonus reduced from 500 to 350
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