Echoes of Helia | |
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"If you listen closely, you can still hear the bustle of the city over the screams." | |
Passive | |
UNIQUE - Soul Siphon: Damaging a champion grants a Soul Shard, up to a maximum of 2. Healing or shielding an ally consumes all Soul Shards and restores 65 health and deals 50 magic damage per Shard to the nearest enemy champion. | |
Statistics | |
HP | 200 |
MPR | 125% Base Mana Regen |
AP | 35 |
AH | 20 |
Additional Information | |
Limitations | Limited to 1 Echoes of Helia item. |
Map Availability | ALL |
Tier | Legendary |
Item Code | 6620 |
Recipe | |
+ + 500 | |
Total Cost: 2200 | |
Sold For: 1540 | |
ExternalLinks | |
Game Info Wiki | wiki.leagueoflegends.com |
Notes[]
- Ornn can upgrade this Item to a Mastwerwok Item:
Similar Items[]
Imperial Mandate
Moonstone Renewer
Shurelya's Battlesong
Ardent Censer
Staff of Flowing Water
Dawncore
Patch History[]
- Ability Power: 40 ⇒ 35
- Soul Siphon Damage: 60 ⇒ 50
- Soul Siphon Healing: 75 ⇒ 65
Echoes of Helia hasn't found its footing in the post-Mythic world so we're making the item more user-friendly and more powerful. Since it can be tough for a support to land multiple hits on an enemy, we're lowering the required hits between shields and heals for full effect and juicing up the per-cast impact. For those who were reliably getting three hits in between shields, this won't be a huge buff, but for anyone who had a hard time always casting at full stacks, these changes will be a significant improvement.
- Max Stacks: 3 ⇒ 2
- Damage per stack: 45 ⇒ 60
- Heal per stack: 40 ⇒ 75
- Fixed a bug where it would damage enemies and still pop their spell shields. Now spell shields will properly block the damage.
- Damage per Shard: 55 ⇒ 45
- Heal per Shard: 20 ⇒ 40
- Total Cost: 2300 ⇒ 2200 gold
- Item Recipe: Chalice of Blessings + Bandleglass Mirror + 400 gold ⇒ Kindlegem + Bandleglass Mirror + 400 gold
- 200 Health (unchanged)
- 125% Mana Regeneration (unchanged)
- Ability Power: 30 ⇒ 40
- Ability Haste: 15 ⇒ 20
- Passive - Soul Siphon: Damaging a champion grants a Soul Shard, up to 2. Healing or Shielding an ally consumes all Soul Shards and restores 20 - 80 per health per Shard and deals 30 - * 180 magic damage per Shard to the enemy. ⇒ Damaging a champion grants a Soul Shard, up to a maximum of 3. Healing or Shielding an ally consumes all Soul Shards and restores 20 Health and deals 55 magic damage per Shard to the nearest enemy champion.
- Passive - Dissonance removed.
Echoes of Helia is too strong at healing, no way around it. We envision Echoes as an offensive enchanter item that excels in skirmishes, but right now it's just performing too well, especially when it comes to healing (which starts to get into Moonstone’s niche). Going forward we’ll be keeping an eye on this item’s healing outputs, but will mainly be focusing on crafting it into a support damage item option.
- Passive Healing Per Shard: 20-100 (levels 1-18) ⇒ 20-80 (levels 6-18)
- Passive Damage Per Shard: 30-200 (levels 1-18) ⇒ 30-180 (levels 6-18)
Added
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