Dragon Soul | |
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Passive | |
Obtain 4 Dragon Slayer stacks to gain a bonus based on the element which dominates the rift.
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Additional Information | |
Map Availability | SR |
Source | Cloud Drake Infernal Drake Ocean Drake Mountain Drake Hextech Drake Chemtech Drake |
Lost On Death | No |
ExternalLinks | |
Game Info Wiki | wiki.leagueoflegends.com |
The Dragon Soul is a powerful team-wide neutral buff granted by the Dragon. It is available only on Summoner's Rift. The team that obtains 4 stacks of Dragon Slayer first will receive the soul of the element that dominates the rift. The Dragon Soul is a powerful buff that is granted permanently to all members of a team.
See Also[]
- Aspect of the Dragon
- Crest of Cinders
- Crest of Insight
- Dragon Slayer
- Eye of the Herald
- Hand of Baron
- Hunger of the Void
- Touch of the Void
Patch History[]
- Cloud Drake: 15% bonus movement speed ⇒ 20% bonus movement speed
- Hextech Drake: 40% base slow (30% for ranged champions) ⇒ 45% base slow (35% for ranged champions)
- Infernal Drake: 80 base adaptive damage for explosion ⇒ 100 base adaptive damage for explosion
- Mountain Drake: 180 base shield after not taking damage for 5 seconds ⇒ 220 base shield after not taking damage for 5 seconds
- Ocean Drake: 130 base heal, 80 base mana regeneration ⇒ 150 base heal, 100 base mana regeneration
- Hextech Soul Base Slow: 45% (35% for ranged) decaying over 2 seconds ⇒ 40% (30% for ranged) decaying over 2 seconds
- Chemtech Drake Soul: 10% damage resistance and increased damage dealt when below 50% health ⇒ 11% damage resistance and increased damage dealt when below 50% health
Chemtech Drake is BACK and better than ever! Our goal with the new-and-improved drake is to encourage calculated, aggressive plays and incentivize players to fight to the end to gain the edge over their opponents. Go big or go home!
- Chemtech Soul: Upon receiving the Chemtech Soul, players will receive a buff that gives them 10% damage resistance and 10% more damage while below 50% health
Patch 12.2 - 1/24/2022
CHEMTECH DRAGON SOUL
HEXTECH DRAGON SOUL
We're following up with some nerfs to Dragon Souls across the board and bringing them down to better match the strength of the Cloud Soul. The base buffs you get for killing Drakes are also weakened so that we don't have to go as strong on the nerfs to the Souls. In general, we like where the Drakes and Souls are, but they all just need to be toned down a bit and brought into line with each other.
INFERNAL SOUL : | [90 (+0.25 bonus AD) (+0.15 AP) (+0.03 bonus health)] | |
⇒ | 70 (+0.18 bonus AD) (+0.12 AP) (+0.02 bonus health) | damage and 3 seconds cooldown |
MOUNTAIN SOUL : | [225 (+0.2 bonus AD) (+0.15 AP) (+0.15 bonus health) shield] | |
⇒ | 170 (+0.16 bonus AD) (+0.13 AP) (+0.13 bonus health shield |
OCEAN SOUL : | [180 (+0.4 bonus AD) (+0.25 AP) (+0.1 bonus health) healing and 90 (+0.04 mana) mana over 3s] | |
⇒ | 160 (0.25 bonus AD) (+0.15 AP) (+0.07 bonus health) healing and 70 (+0.025 mana) mana over 4s |
Patch 9.23 - new
Dragon Souls
Dragon Souls are a new end-game payoff for the team who wins the Elemental Drake game, a powerful reward that's similar to an Epic objective. Dragon Souls don't offer the same moment-to-moment strength as Baron or Elder buff, but they're permanent and an additional bonus on top of the drake stacks their bearers already earned.
Infernal Soul
- Every 3 seconds, your next damaging attack or ability on an enemy unit triggers a small explosion, dealing 90 (+0.25 bonus AD) (+0.15 AP) (+0.03 bonus health) damage to the target and nearby enemies.
Mountain Soul
- After not taking damage for 5 seconds, gain a shield for 225 (+0.2 bonus AD) (+0.15 AP) (+0.15 bonus health)
Ocean Soul
- Dealing damage to enemies heals you for 180 (+0.4 bonus AD) (+0.25 AP) (+0.1 bonus health) and restores 90 (+0.04 maximum mana) mana over 3 seconds.
- Damage to minions or monsters regenerates with 30% effectiveness.
Cloud Soul
- Passively gain 10% increased movement speed.
- After casting your ultimate, gain an additional 30% movement speed for 3 seconds (30 second cooldown).
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