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Dragon Soul
Dragon Soul
Passive
Obtain 4 Dragon Slayer stacks to gain a bonus based on the element which dominates the rift.
  • Drake Soul Icon - Cloud Cloud: Gain 20% bonus movement speed, increased to 60% for 6 seconds after casting your ultimate ability (30 second cooldown).
  • Drake Soul Icon - Infernal Infernal: Damaging basic attacks and abilities trigger an explosion around the target, dealing 100 (+ 22.5% bonus AD) (+ 13.5% AP) (+ 2.75% bonus health) adaptive damage to the target and nearby enemies (3 second cooldown).
  • Drake Soul Icon - Ocean Ocean: Dealing damage to enemies heals you for 150 (+ 26% bonus AD) (+ 17% AP) (+ 7% bonus health) and restores 100 (+ 3.5% maximum mana) mana over 4 seconds. Damage to minions and monsters regenerates with 30% effectiveness.
  • Drake Soul Icon - Mountain Mountain: After not taking damage for 5 seconds, gain a shield for 220 (+ 16% bonus AD) (+ 12% AP) (+ 12% bonus health).
  • Drake Soul Icon - Hextech Hextech: Dealing damage to an enemy with basic attacks or ability damage causes them to be struck with electricity, dealing 25 − 50 (based on level) bonus true damage and slowing them by (melee 45% / ranged 35%) (+ 3% per 100 bonus AD) (+ 1% per 100 AP) (+ 0.5% per 100 bonus health) decaying over 2 seconds, while chaining the effect to up to 3 enemies near the primary target. The slow can stack from multiple sources and the decay rate is decreased against ranged champions (8 second cooldown).
  • Drake Soul Icon - Chemtech Chemtech: While below 50% maximum health, gain 11% increased damage and damage reduction.
Additional Information
Map AvailabilitySR
SourceCloud DrakeSquareCloud Drake
Infernal DrakeSquareInfernal Drake
Ocean DrakeSquareOcean Drake
Mountain DrakeSquareMountain Drake
Hextech DrakeSquareHextech Drake
Chemtech DrakeSquareChemtech Drake
Lost On DeathNo
ExternalLinks
Game Info Wikiwiki.leagueoflegends.com

The Dragon Soul is a powerful team-wide neutral buff granted by the Dragon. It is available only on Summoner's Rift. The team that obtains 4 stacks of Dragon Slayer Dragon Slayer first will receive the soul of the element that dominates the rift. The Dragon Soul is a powerful buff that is granted permanently to all members of a team.

See Also[]

Patch History[]

Patch 13.20

  • Cloud Drake: 15% bonus movement speed ⇒ 20% bonus movement speed
  • Hextech Drake: 40% base slow (30% for ranged champions) ⇒ 45% base slow (35% for ranged champions)
  • Infernal Drake: 80 base adaptive damage for explosion ⇒ 100 base adaptive damage for explosion
  • Mountain Drake: 180 base shield after not taking damage for 5 seconds ⇒ 220 base shield after not taking damage for 5 seconds
  • Ocean Drake: 130 base heal, 80 base mana regeneration ⇒ 150 base heal, 100 base mana regeneration


Patch 13.6

  • Hextech Soul Base Slow: 45% (35% for ranged) decaying over 2 seconds ⇒ 40% (30% for ranged) decaying over 2 seconds


Patch 13.1B

  • Chemtech Drake Soul: 10% damage resistance and increased damage dealt when below 50% health ⇒ 11% damage resistance and increased damage dealt when below 50% health


Patch 12.22

Chemtech Drake is BACK and better than ever! Our goal with the new-and-improved drake is to encourage calculated, aggressive plays and incentivize players to fight to the end to gain the edge over their opponents. Go big or go home!
  • Chemtech Soul: Upon receiving the Chemtech Soul, players will receive a buff that gives them 10% damage resistance and 10% more damage while below 50% health


Patch 12.14

CLOUD SOUL DRAGON SLAYER BUFF : [10% bonus move speed and 50% bonus move speed for 6 seconds after casting Ultimate] 15% bonus move speed and 50% bonus move speed for 6 seconds after casting Ultimate


Patch 12.10

MOUNTAIN DRAGON SOUL - SHIELD : [200 (+18% bonus AD) (+13.5% AP) (+13.5% bonus health)] 180 (+16% bonus AD) (12% AP) (+12% bonus health)
OCEAN DRAGON SOUL - HEAL : [160 (+36% bonus AD) (+22.5% AP) (+9% bonus health)] 130 (+26% bonus AD) (+17% AP) (+7% bonus health)


Patch 12.2 - 1/24/2022

DISABLING THE CHEMTECH DRAKE : The Chemtech Drake, Soul, and Terrain have been disabled until further notice.


Patch 12.2

CHEMTECH DRAGON SOUL

ZOMBIE HEALTH : [80% base health + 50% bonus health] 70% base health + 40% bonus health
ZOMBIE DURATION (WITHOUT OTHER HEALTH IMPACTING FACTORS) : [4 seconds] 3 seconds

HEXTECH DRAGON SOUL

CHAIN LIGHTNING TRUE DAMAGE : [25-75 (based on attacker's level, 1-18)] 25-50 (based on attacker's level, 1-18)


Patch 11.24

CHEMTECH DRAGON SOUL [Champions briefly revive for a second life for 5 seconds and deal 33% less damage] Champions briefly revive for a second life for 4 seconds and deal 40% less damage (all else unchanged)
CHEMTECH SOUL INDICATOR Champions revived by the Chemtech Dragon Soul will now have a zombie state indicator on their health bar


Patch 11.23

CHEMTECH DRAGON SOUL When a team obtains the Chemtech Dragon Soul, they receive a buff that grants them a brief second life upon their next death. Champions revive with 80% of their base health + 50% of their bonus health and gain 75/30% (melee/ranged) decaying Move Speed. Revived champions take 40% less damage, deal 33% less damage, and take damage equal to an ever-increasing percent of their starting health every 0.25 seconds
HEXTECH DRAGON SOUL When a team obtains the Hextech Drake Soul, they gain a chain lightning slow on their next basic attack or ability that deals 25-75 true damage (based on champion level 1-18), bounces to 3 additional targets, and slows units hit by 45/35% (melee/ranged) (+5% per 1000 bonus health, +1% per 100 AP, +3% per 100 bonus AD) for 2 seconds (8 second cooldown)


Patch 9.24b

We're following up with some nerfs to Dragon Souls across the board and bringing them down to better match the strength of the Cloud Soul. The base buffs you get for killing Drakes are also weakened so that we don't have to go as strong on the nerfs to the Souls. In general, we like where the Drakes and Souls are, but they all just need to be toned down a bit and brought into line with each other.

INFERNAL SOUL : [90 (+0.25 bonus AD) (+0.15 AP) (+0.03 bonus health)]
70 (+0.18 bonus AD) (+0.12 AP) (+0.02 bonus health) damage and 3 seconds cooldown
MOUNTAIN SOUL : [225 (+0.2 bonus AD) (+0.15 AP) (+0.15 bonus health) shield]
170 (+0.16 bonus AD) (+0.13 AP) (+0.13 bonus health shield
OCEAN SOUL : [180 (+0.4 bonus AD) (+0.25 AP) (+0.1 bonus health) healing and 90 (+0.04 mana) mana over 3s]
160 (0.25 bonus AD) (+0.15 AP) (+0.07 bonus health) healing and 70 (+0.025 mana) mana over 4s


Patch 9.23 -  new 
 Dragon Souls

Dragon Souls are a new end-game payoff for the team who wins the Elemental Drake game, a powerful reward that's similar to an Epic objective. Dragon Souls don't offer the same moment-to-moment strength as Baron or Elder buff, but they're permanent and an additional bonus on top of the drake stacks their bearers already earned.

I GOT SOUL : The first team to slay four Elemental Drakes gains a Dragon Soul matching the Elemental Rift
EXCLUSIVITY : Elder Dragon begins spawning after one team gains a Dragon Soul, meaning only one team can have it.
DURATION : Like Elemental Drake buffs, Dragon Souls are permanent and persist through death

Infernal Soul

  • Every 3 seconds, your next damaging attack or ability on an enemy unit triggers a small explosion, dealing 90 (+0.25 bonus AD) (+0.15 AP) (+0.03 bonus health) damage to the target and nearby enemies.

Mountain Soul

  • After not taking damage for 5 seconds, gain a shield for 225 (+0.2 bonus AD) (+0.15 AP) (+0.15 bonus health)

Ocean Soul

  • Dealing damage to enemies heals you for 180 (+0.4 bonus AD) (+0.25 AP) (+0.1 bonus health) and restores 90 (+0.04 maximum mana) mana over 3 seconds.
  • Damage to minions or monsters regenerates with 30% effectiveness.

Cloud Soul

  • Passively gain 10% increased movement speed.
  • After casting your ultimate, gain an additional 30% movement speed for 3 seconds (30 second cooldown).

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