Dr. Mundo | |
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General Information | |
Title | The Madman of Zaun |
Real Name | Doctor "Mundo" Edmundo |
Pronouns | He/Him |
Release Date | September 2, 2009 |
Cost | 450 ![]() ![]() |
Primary | Fighter |
Secondary | Tank |
Statistics | |
HP | 640 (+ 103) |
HPR | 7 (+ 0.5) |
MS | 345 |
AD | 61 (+ 2.5) |
AS | 0.67 (+ 3.3%) |
RNG | 125 |
AR | 32 (+ 3.7) |
MR | 29 (+ 2.3) |
Developer Info | |
DDragon Key | DrMundo |
Integer Key | 36 |
External Links | |
Universe | universe.leagueoflegends.com |
Game Info Wiki | wiki.leagueoflegends.com |
Dr. Mundo is a champion in League of Legends.
Lore
- For outdated and now non-canon lore entries, click here.
- Biography
- Story #1
- Story #2
Utterly mad, tragically homicidal, and horrifyingly purple, Dr. Mundo is what keeps many of Zaun’s citizens indoors on particularly dark nights. Now a self-proclaimed physician, he was once a patient of Zaun’s most infamous asylum. After “curing” the entire staff, Dr. Mundo established his practice in the empty wards that once treated him and began mimicking the highly unethical procedures he had so often experienced himself. With a full cabinet of medicines and zero medical knowledge, he now makes himself more monstrous with each injection and terrifies the hapless “patients” who wander near his office.
In the wards of Zaun’s infamous asylum, a single monstrous figure roams the halls. His methods are bold, his bonesaw is sharp, and his patients are terrified. For this man is no doctor at all, except in the fancy of his own mind. Though his true name has been lost to both time and memory, Dr. Mundo was once an enforcer for one of Zaun's most powerful chem-barons. Known for his boisterous affability, he was remarkably good-natured for a man who made his living off physical intimidation. He was always quick with a familiar nickname and a friendly clap on the back, and often blissfully unaware of the toes he was stepping on. It wasn’t long before he had stepped firmly on the toes of his boss. Determined to make an example of his underling, the chem-baron had him committed to Osweld Asylum—a place well known for its inhumane treatment and questionable cures. The baron watched with satisfaction as his enforcer was placed in restraints and dragged away to the padded confines of the asylum’s most secure cell. As months went by, the enforcer suffered unspeakable horrors at the hands of his supposed caregivers. Experimental treatments were rendered without concern for the patient's well-being. Nerves were prodded, lobes were severed, and unproved medicines were administered in large quantities. The enforcer began to change, his large frame gaining more muscle by the day. His brain, however, suffered a far worse fate. As he lost all memory of his past life, the enforcer struggled to make sense of the cruel world around him. He looked down at his old restraining jacket—it almost resembled the white coats of the medical professionals that surrounded him. Misreading the words on his own uniform, he began to assume a new name and new profession for himself. I must be a doctor, too. Why else would I be in this wretched asylum? he reasoned. And all these other people... must be my patients. At last, the day came when the chem-baron arrived to discharge his enforcer from the asylum. To his surprise, there was no one to greet him in the lobby. The halls were empty and dead silent, save for the faint, incoherent babbling of a deranged patient in a room at the end of the hallway. The baron entered the room to a horrifying sight: Scattered across the floor were countless bodies—staff and patients alike, dismembered beyond recognition. Standing above them, a hulking, purple monstrosity blathered unintelligibly as a large blue tongue lolled out the side of its gaping mouth. Muscles bulged grotesquely beneath its undersized garments, and its fist tightened around the handle of a surgical saw. The baron turned pale as his gaze found the face of the monster—and recognized it as his old enforcer. The enforcer, who recalled nothing of his old boss, saw only another patient in desperate need of treatment. The purple thing lumbered toward the chem-baron, wagging his bonesaw in anticipation. The baron drew his chem-tech pistol and fired. The shot tore through the looming mass in front of him, staggering the monster... But only for a brief moment. The hole in the creature's flesh quickly closed as new slabs of muscle rapidly regrew over the wound. The monster paused, eyed the baron quizzically, and uttered, “You sick. Need help!” Mimicking what he had seen performed countless times by the asylum's former practitioners, the enforcer threw the man on a nearby gurney, strapped his arms into the restraints, and prepared his instruments for surgery. The chem-baron turned pale as he realized the grim fate that awaited him. The ensuing surgery—like so many before and after it—was not successful. The burgeoning doctor added the remains of his latest patient to the pile on the floor. Though he was saddened he could not save them, he knew he had done all he could. Besides, he would have other chances. Zaun was full of sick people just waiting to be cured. With a smile returning to his face, he left the hospital and set out into the streets to find more patients. | |
“Me must be good doctor. Patients never come back.” |
MUNDOS MEDIKUL JERNEL
Portions of this text have been transcribed for legibility and edited for grammar by John O'Bryan. Day 283 Deer Dieree: No pashents today. But that’s OKay. Evry bizness has downs. I am fine withh it. In fact it is good becuz it means pepul in Zaun are healfy! No patients is good noos for the peeple, I always say.
Still no pashunts. But tooday I wint outsid and yelld at ppl HOO NEED A DOCOTOR? They runned away. They runned fast, so they must not b sick. It is fine. In fact it is good! I will wayt more. Wait untel they r sik. Ooh, ther wuz a gud thing that happen—me found nurs to hire! Her liv in alley behind da hospittl. Mundo xcited to hav help!!
Aggh! Stil No Pashunts! Wear r they all? It not possibul they all healfy. Mundo think they avoid goin to doktur! Mabbe me go find them? Mundo to da reskue!
I hav a pahent! The firstest in a long time. He is fancee! Waring a suut an glassissss. Came in to say him wants to turn this hospital inntu a kem-fak-tow-ree. I tol him he sound krayzee. Putt him in Mundos old room. Da one wif da pads. Gud place for screemin. He be happee in ther for now.
Bad noos. My payshint is detererorayding. Him thinks he wurks fur da chem bearen. Wont eat and wont stop skreemin. Him keep yellin “Yooll be sorry Doktur Mundo!” Mundo tol him me AM sorry becuz he krayze but Mundo will git him bettr. Dis mite take a wile.
Tooday i use a wunderfuhl treetmint on da pashent. No wut it is? Elektristee! I putted it in his brane wif wires. He skreemd becuz that is da sownd peepul make when yuu cure them. Gettin bettr sumtimes hurt. Mundo happee to see progresses!
wow da pashint is lowd! Evreeday he skreem LEMEE OWT LEMEE OWT but wut can I do? Put him owt on da street? He Krazee and danjerous! Moar lekristee and mabee surguree? I dunnno. Wish me luk dieree!!
Mundo am runnnn out uf opshuns. Da lektristee dont werk no moar. Payshent still krazee as a chem-bat. Me wint for a walk owtside to kleer me head tooday. Mundo found nurs an askd her opinyun. Me tol her da lectristee dont werk on da pashent anymor. She sed me need too operat. Then her hissd an ran up a fense. Dat is medikul kunsensis then. Tomorrrro i operat! It gunna go good!
I think da payshint is bettur! I purformd what wee dokturs call a brane labotmee. (Das whare yuu chop up da brane) Payshent is no longr skreemn! Hurray fur sciens! Now kums his recuvry. It will be long an ardyoouss. But he shud pul throo!
Payshint did not pul throo. at leest i don fink so. he haz bin vary still fur a week now. If he dont muuve todaae me hav to put him in garbij. Dis onlee part of job Mundo hate!! Why kant we sayv them all? Sciens still hav so far to go! At leest pashent not suffr no moar.
Me saw nurs agin tooday. Her was eeting out of trash can. Her eet old pashints hand! Mundo tol her dis unprofeshinul! Me say sorry dis not workng out but me rite her good recomindashun lettur. Her hissd and ran up fense agin! Why so hard to find gud help? Me run respektabul practis. Me kare abowt pashints. Is it unreesunabl to xpeckt same frum implowees? Mundo not tink so. Sum day me find nurs hoo kares as much as Mundo. Sum day. |
Abilities
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Patch History
Patch 11.9
Base armor and AD growths decreased.
Our 11.8 buffs to top Mundo brought him back into the spotlight and then some. Once he hits late game, he reaches an oppressive state where it feels impossible to get through his purple hide. We’re following up by taking out some of his tankiness and threat potential to let his opponents take bigger chunks out of his meaty exterior.
Base Stats
Patch 11.8
Passive max health regen increased.
At present, jungle Mundo’s been smashing, and top lane Mundo’s been crashing. We’re tackling this by pulling back on his clear speeds, which should slow his roll without stopping our purple friend from cleaving through the jungle. We’re then doctoring up Lane-do by tossing him more regen to make him the meaty meatball of his dreams.
Passive - Adrenaline Rush
Q - Infected Cleaver
E - Masochism
Patch 9.16
W Tenacity flattened. E cooldown now scales.
With four patches worth of smaller changes already under his belt, the mad lad's been asking for something more substantial.
W - Burning Agony
E - Masochism
Patch 9.7
Q damage increased. E attack damage increased.
We're following up on the Doctor's 9.5 buffs. More damage!
Q - Infected Cleaver
DAMAGE : | [15/17.5/20/22.5/25%] | |
⇒ | 20/22.5/25/27.5/30% | target's current health |
E - Masochism
MINIMUM BONUS ATTACK DAMAGE : | [30/45/60/75/90] | |
⇒ | 40/55/70/85/100 |
MAXIMUM BONUS ATTACK DAMAGE : | [60/90/120/150/180] | |
⇒ | 80/110/140/170/200 |
Patch 9.5
E magic resist increased.
Buffing the ol' doctor so players who want an anti-magic damage beefcake have an option in the form of a big purple man.
E - Masochism
MAGIC RESIST : | [2% per stack, up to 6/12/18/24/30%] | |
⇒ | 3% per stack, up to 6/15/24/33/42% |
Dr. Mundo's attacks and abilities need some audio and visual love to get to current League quality and readability standards.
v8.14
Q health refund decreased.
Q - Infected Cleaver
v8.13
E attack damage reduced at later ranks.
E - Masochism
ATTACK DAMAGE : | [30/50/70/90/110] | |
⇒ | 30/45/60/75/90 |
v8.10
R cost and cooldown increased.
Last patch's changes helped bring Mundo's ultimate to a more satisfying level of power, but decisions around when to invoke that power are a bit too forgiving. A longer cooldown and higher costs should make the timing of those choices more important.
R - Sadism
COOLDOWN : | [100/85/70] | |
⇒ | 110/100/90 | seconds |
v8.9
R healing increased.
Dr Mundo needs a bit more overall durability if he is to successfully go where he pleases.
R - Sadism
HEALING : | [40/50/60%] | |
⇒ | 50/75/100% | maximum health |
Dr. Mundo's ability icons have been updated!
Passive - Adrenaline Rush
Q - Infected Cleaver
W - Burning Agony
E - Masochism
R - Sadism
v7.15
E now increases magic resistance as Dr. Mundo takes magic damage.
Historically, Dr. Mundo has succeeded as a late-game frontliner against multiple sources of magic damage. Like other tanks, burst mages can’t one-shot Mundo, but while other tanks are left battered after the initial barrage, Mundo’s healing brings him right back up to full. We’re doubling down on his anti-mage identity by giving him the tools to fight off sustained magic damage as well.
E - Masochism
v7.11
Attack damage per level and W damage per second up.
Since 7.9, we’ve been keeping an eye on how midseason’s itemization changes are affecting our tanky friends. A few uber-durable dudes have been hit particularly hard by the Sunfire Cape changes—Dr. Mundo, Malphite and Sion. We’re compensating these champions with some power boosts aimed at mitigating the loss of Sunfire’s dueling power.
Base stats
W - Burning Agony
v6.19
E damage up, cooldown reduced.
When we last visited Dr. Mundo, the early game sustain of Grasp of the Undying was making it difficult to punish his laning phase. At the time, we nerfed his early damage so that opponents could win trades and set him behind. With Grasp now significantly weaker, Mundo is missing out on damage at all stages of the game. When Mundo scales into the late game he still goes where he pleases, but without damage, his opponents don’t care.
E - Masochism
v6.2
Lowering Mundo's early power. E's damage is now lower until the last rank, and Mundo's R starts at a higher cooldown before scaling down.
What happens when a late game monster also gets to dominate early? Mundo. Our last round of nerfs in 5.24 don't appear to have bruised Mundo's pain train, so a firmer collar in 6.2 means he'll have to work harder for his end game... strength.
E - Masochism
R - Sadism
v5.24
Q deals less damage to monsters. E requires more ranks to scale, and no longer works on towers.
Seasons change, teams rise and fall... and Mundo goes where he pleases. The introduction of Rift Herald’s made it clear that Cleaver’s damage was never appropriately tuned for the jungle, letting Mundo free to gleefully slaughter large monsters without a care in the world. Combine this strength with the raw power loaded into Masochism’s on-hit from 5.20, and you’ve got an unstoppable force. We’re addressing both of these to bring Mundo back to brink of sanity and off the edge of ‘banned every game.’
Q - Infected Cleaver
E - Masochism
v5.20
W ticks faster. E now resets Mundos’ basic attack and scales with maximum health.
Mundo’s best-in-class at going where he pleases, but his effectiveness at anything beyond that has been lacking. A few quality-of-life changes for the good doctor should improve his reliability as a threat to anyone unlucky to be in his way.
W - Burning Agony
E - Masochism
v5.8
Q refunds its cost on kill. Passive and R tooltips are cleaner.
- "Ever a staple among the tanks of toplane, Dr. Mundo's a safe option for those that want to go where they please in teamfights. We're tossing him an infected bone to ease the pain of health costs when behind without pushing his jungling to be just as crazy as he is. "
Passive - Adrenaline Rush
- DYNAMIC! : Added dynamic recovery numbers to the tooltip (no value change)
Q - Infected Cleaver
- [NEW] REFUND ON KILL : Now refunds 100% of the health cost on killing blows
Sadism
- ALSO DYNAMIC! : Added dynamic recovery numbers to the tooltip (no value change)
v5.2 Mass Texture Rebalance (Part 6)
- "We're continuing our comprehensive pass at the game's older character textures. As with previous installments, our goal is to improve parity with newer releases and make sure everybody looks at home on the newly-updated Rift."
- TEXTURES : The following textures have been updated:
v4.2
Mundo’s cleavers got skinnier.
Designers keep watch over Mundo with skinny cleaver change. Now Mundo get no corporate bonus for bad cleaver. This separate good Mundo from great Mundo.
- Infected Cleaver
- Can be cast at any health value, but will not reduce health below 1
- Masochism
- Can be cast at any health value, but will not reduce health below 1
- Base Movement Speed increased by 25.
- Burning Agony can now be turned off at low amounts of health
- Masochism no longer stops Dr. Mundo from using additional attack animations
- Sadism now returns 40 / 50 / 60% of Mundo's health instead of 40 / 55 / 70%
- Burning Agony
- Now has a short cooldown upon activation (to avoid accidental disabling)
- Base damage reduced to 35 / 50 / 65 / 80 / 95 from 40 / 55 / 70 / 85 / 100
- Crowd control reduction decreased to 10 / 15 / 20 / 25 / 30% from 15 / 20 / 25 / 30 / 35%
- Fixed a bug where it was reducing the duration of blinds and silences by more than intended
- Sadism
- Cooldown increased to 75 seconds from 65
- Base attack speed increased to 0.625 from 0.595
- Attack speed per level increased to 2.8 from 2.5
- Magic resist per level increased to 1.25 from 0.75
- Burning Agony health cost reduced to 10 / 15 / 20 / 25 / 30 from 20 / 25 / 30 / 35 / 40
- Sadism ultimate cooldown reduced to 65 from 75
- Burning Agony now additionally reduce sliences and blinds, but no longer allow them to walk through persistent slowing fields such as Kog'Maw's Void Ooze when stacked withother disable duraiton reduction (ie: Tenacity)
- Revised tooltips
- Base health reduced to 522 from 560
- Health per level reduced to 89 from 92
- Sadism cooldown increased to 75 seconds from 60
- Fixed a bug where Infected Cleaver was slowing targets additively instead of multiplicatively.
- Fixed a bug where Infected Cleaver's PVP.net description was incorrect
- Magic resistance per level increased to 0.75 form 0.5
- Infected Cleaver
- Cost changed to 50 / 60 / 70 / 80 / 90 from 30 / 50 / 70 / 90 / 110
- Dr. Mundo is now healed for half of the ability cost when a cleaver strikes a target
- Burning Agony cost reduced to 20 / 25 / 30 / 35 / 40 from 15 / 30 / 45 / 60 / 75
- Masochism cost changed to 25 / 35 / 45 / 55 / 65 from 15 / 30 / 45 / 60 / 75
- Sadism now returns 40 / 55 / 70% of Mundo's health instead of 50% at all levels
- Infected Cleaver health cost increased to 30 / 50 / 70 / 90 / 110 from 20 / 35 / 50 / 65 / 80
- Burning Agony crowd control reduction reduced to 15 / 20 / 25 / 30 / 35 from 25 / 30 / 35 / 40 / 45
- Removed cooldown from Sadism's rank up tooltip since there is no change to the cooldown upon leveling up
- Fixed a bug where Infected Cleaver would delay for a short period if cast immediately after the cooldown ended
- Infected Cleaver will now fire direcitonally, even if targeting a point outside of the cast range
- Burning Agony
- AoE range increased from 300 to 325
- Movement Impairment Reduction increased from 20 / 25 / 30 / 35 / 40% to 25 / 30 / 35 / 40 / 45%
- Masochism
- Cooldown reduced from 8 to 7
- Increased Attack Speed per Level from 2 to 2.3
- Burning Agony health cost reduced from 20 / 30 / 40 / 50 / 60 to 20 / 27.5 / 35 / 42.5 / 50
- Masochism
- Decreased damage from 50 / 65 / 80 / 95 / 110 to 40 / 55 / 70 / 85 / 100
- Reduced health cost from 20 / 35 / 50 / 65 / 80 to 15 / 30 / 45 / 60 / 75
- Increased armor per level from 3.5 to 4
- Infected Cleaver
- Increased projectile speed from 1,500 to 2,000
- Reduced projectile size from 90 to 80
- Increased Armor per Level from 3.2 to 3.5
- Reduced Pathfinding Radius from 45 to 35
- Increased Damage per Level from 2.25 to 3.0
- Increased Movement Speed from 310 to 320
- Improved Basic Attack Animation
- Added Missing Hp Regen per Level
- Nevershade (Passive) no longer reduces movement inhibiting effects, now regenerates 0.3% of Dr. Mundo's max health per second
- Masochism cooldown reduced from 10 seconds to 8
- Infected Cleaver
- Cooldown reduced from 5 seconds to 4
- Increased projectile speed from 1300 to 1500
- Increased cast range from 900 to 1000
- Reduced minimum damage from 90 / 140 / 190 / 240 / 290 to 80 / 130 / 180 / 230 / 280
- Burning Agony
- Increased damage form 25 / 40 / 55 / 70 / 85 to 40 / 55 / 70 / 85 to 100
- Increased cost from 15 / 25 / 35 / 45 / 55 to 20 / 30 / 40 / 50 / 60
- No longer increases regen, now it reduces movement inhibiting effects by 20 / 25 / 30 / 35 / 40% while active
- Sadism
- Removed cooldown reduction effect
- Reduced health cost from 35% to 20%
v0.9.22.16
Dr. Mundo released
Articles
- 2015
- November 10th, The Making of the Madman from leagueoflegends.com
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