Death's Dance | |
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Passive | |
UNIQUE - Ignore Pain: Reduces 30% (melee) / 10% (ranged) of all post-mitigation physical and magic damage received and instead stores the damage to successively take it as true damage over 3 seconds, dealing a third of the stored damage each second. | |
UNIQUE - Defy: If an enemy champion dies within 3 seconds of you damaging them, removes Ignore Pain's remaining stored damage and heals you for 75% bonus AD over 2 seconds. | |
Statistics | |
AD | 60 |
AH | 15 |
AR | 50 |
Additional Information | |
Limitations | Limited to 1 Death's Dance. |
Map Availability | ALL |
Tier | Legendary |
Item Code | 6333 |
Recipe | |
+ + + 275 | |
Total Cost: 3300 | |
Sold For: 2310 | |
ExternalLinks | |
Game Info Wiki | wiki.leagueoflegends.com |
Notes[]
- Death's Dance bleed will interrupt channels that are interrupted by damage, and delay abilities that are delayed by damage.
- Death's Dance stores damage taken after reductions and the bleed deals true damage.
- Damage done to a shield is fully applied and does not store damage.
- Shields absorb the true damage of the bleed.
- However, magic and physical shields will not absorb the bleed, as only regular shields can absorb true damage.
- Ornn can upgrade this Item to a Mastwerwok Item:
Similar Items[]
Patch History[]
- Total Cost: 3200 ⇒ 3300
Death's Dance is more uncommon than we think is ideal, especially in a meta where high AD compositions are powerful, so we're buffing its armor to solidify its place as an answer to those compositions.
- Armor: 40 ⇒ 50
We’re buffing Death’s Dance with a similar goal to Maw of Malmortius: make it clearly good for aggressive, high-AD fighters. We’re wary of just how snowbally fighters can get, but being forced into melee range already makes fighter’s lives tough enough. We’ll be keeping an eye out to make sure fighters don’t get too snowbally though.
- Item Recipe: Steel Sigil + Caulfield’s Warhammer + 1000 gold ⇒ Steel Sigil + Caulfield’s Warhammer + Pickaxe + 125 gold
- Attack Damage: 55 ⇒ 60
- Defy Healing: 50% bonus AD ⇒ 75% bonus AD
In patch 13.1, we did a large pass on Fighter items in an effort to sharpen each item's choice and generally reduce unneeded Ability Haste. Death's Dance took one of the hardest hits when we introduced these changes. With subsequent changes to Marksmen and Seraph's Embrace/Rod of Ages, Fighters have struggled when on even footing in duels (and especially teamfights) versus classes they once bested. We’re reverting Death's Dance to give fighters slightly more power in elongated fights but still keeping the tradeoffs in reduced haste compared to Black Cleaver and Ravenous Hydra builds.
- Attack Damage: 65 ⇒ 55
- Ability Haste: 0 ⇒ 15
- Armor: 50 ⇒ 45
- Item Recipe: Pickaxe + Chain Vest + Pickaxe + 750 gold ⇒ Pickaxe + Chain Vest + Caulfield's Warhammer + 525 gold
- Attack Damage: 55 ⇒ 65
- Armor: 45 ⇒ 50
- REMOVED Ability Haste: 15 ⇒ 0
- Defy Healing on Takedown: 120% bonus AD ⇒ 50% bonus AD
- NEW Item Recipe Update: Chain Vest + Caulfield’s Warhammer + Pickaxe ⇒ Chain Vest + Pickaxe + Pickaxe (Note: total cost unchanged)
Death’s Dance has been a step behind its peers, so we’re bumping up its raw efficiency to bring it back in full swing.
Patch 10.23
Omnivamp replaced with Bleed cleanse, movement speed, and heal on takedown. Magic damage no longer reduced and converted to Bleed.
Death's Dance was the 1-stop-shop for everything fighters needed. AoE healing, mitigation against all damage sources, bonus damage, cooldown, etc. We still offer all these effects in the item shop, but the combination requires piecing together a few more purchases. Death's Dance is sharpening its role into the anti-physical damage item.
Base Stats
Effects
Patch 10.13
Base post-mitigation damage storing decreased for ranged champions.
Death's Dance has been overperforming on ranged champions, although we think its utility as a defensive measure should still be within reach. Looking to tone down the effect on ranged champions to open up builds while still leaving the item as a viable option.
We're following up with our top lane changes from 10.5 with an additional set of changes for Death's Dance and Teleport. This combination should continue reinforcing our initial goals of helping top laners that are coming out of laning phase build carry items to be a threat throughout the game. The Teleport change should also shift some of its power as an excellent lane sustain tool to a more late-game splitting-and-flanking tool.
Death's Dance
ITEM BUILD : | [Caulfield's Warhammer + Pickaxe + Vampiric Scepter + 625g] | |
⇒ | Caulfield’s Warhammer + Aegis of the Legion + Vampiric Scepter + 500g |
STATS : | [80 AD, 10% CDR] | |
⇒ | 50 AD, 10% CDR, 30 Armor, 30 MR |
COOLDOWN : | [360 seconds] | |
⇒ | 420-240 (levels 1-18) |
Patch 8.24
Healing now works on all damage.
Many AD fighters have sources of magic damage on their kit, such as Jax. This change makes Death's Dance a more attractive option for them to consider without letting it run wild for pure physical damage champs like Riven who already pick it up.
v6.1
Cost, attack damage, physical healing, damage reduction (and bleed damage taken) all increased.
Death's Dance is a truly unique effect that provides an even more unique fantasy: someone marked for death, doing everything they can to keep going beyond their final moments. As awesome as that sounds, DD's stat efficiency doesn't exactly set it up to support the champions and builds you'd want it to. Sizing it up to better deliver on expectations.
v5.22
Lifesteals from all physical damage, and converts damage taken into a delayed damage-over-time effect.
Lifesteal as a stat for champions that primarily use abilities has always been an interesting space to work in, but often failed because the 'casters' in question lack the inherent durability to really start draining and instead just die on the spot. Death's Dance instead provides 'pseudo-durability' - just enough to give the user time to get their sustain engine going, but forcing that lifesteal to work overtime so as not to succumb to their accumulated debt. Can you outrace your own death, or will you just dance around it?
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