Notes[]
- Momentum decays at a rate of 15 per second when immobilized.
- Basic attacking locks out Momentum generation until your attack timer resets.
Trivia[]
- Gangplank's pauldron is the Dead Man's Plate, fitted on him after his supposed "death" at the hands of Miss Fortune in Act 3 of Burning Tides.
- Dead Man's Plate was first introduced during the Black Market Brawlers Featured Game Mode, and has later been added to all maps after the Bilgewater event, Burning Tides, had ended.
Gallery[]
Similar Items[]
Patch History[]
Slow is now magic damage instead of physical. Momentum generation tweaked.
Dead Man's Plate is underperforming at the moment, and we're taking a pass at giving it some love. While we do so, we'd like to sharpen its identity as the item for fighters, who really shine when they get the opportunity to maneuver around a fight laying down damage. As such, we're going under the hood and tweaking the way DMP generates Momentum. If you're able to lock a target in place (hello Maokai/Nautilus) and prevent them from kiting you that much, you won't get as much damage and you're unlikely to get a lot of slows. On the other hand, if you're darting around a fight (Irelia, Renekton) you'll feel the full impact of the passive. Hopefully, when fighters see this item, they'll think to themselves "yes.". When tanks see this item, they'll think to themselves "no."
v7.9
Health down. Armor up.
Dead Man’s Plate is designed to help melee champions close the gap so they can put the hurting on their opponents, but it was also bringing a lot of unnoticed damage of its own. We’re trimming the smaller damage moments in favor of more uptime on chasing power.
v6.3
Cost increased. Slow decreased.
If you've played League in the last month, chances are very high you've bought this item. That's not a crime in itself, but Dead Man's Plate brings so many strengths between its stat efficiency, bonus damage, and catch potential that even when you do want a Randuin's Omen (say, vs. a crit-heavy composition), it's hard to give up the value. We're tuning back the general power of DMP to make the decision a little more complex than 'buy this always no matter what'.
v5.24
Health down.
Overall usage and data has pointed to Dead Man’s being far-and-away the health and armor purchase for a while now, but we wanted to see how preseason potentially shook things up before pulling the trigger. About a month in and Dead Man’s Plate is more ubiquitous than ever, even when it’s less situationally powerful than, say, Randuin’s or Sunfire - so we’re knocking off some hit points to let the other items compete.
Because being turned into a squirrel would probably make you lose a bit of your momentum.
v5.16
'New' item from Black Market Brawlers - grants armor, health, and ramping movement speed while moving. Basic attack drains your bonus movement speed to deal damage and slow.
By the time you’re reading this, Dead Man’s Plate has already been available in-game for a bit (not to mention its tenure as a Black Market pickup), so we’ll make this short. Originally concepted as a juggernaut item before being shipped off to Bilgewater, DMP is a sort of ‘get-out-of-immobility-jail-free’ card for the more sluggish champions out there. It’ll only work once (as you lose all of your momentum upon attacking the target), but for those that care about getting into the fray and don’t worry about getting out, this item is for you.
Singed. That’s basically what we’re saying. Buy this on Singed.
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