Leaguepedia | League of Legends Esports Wiki
Crimson Raptor
Bounty
Gold Gain35
Experience Gain20 - 30
Creep Score2
Statistics

HP
1100 (+110 per level starting at...)

MS
450

AD
17 - 51

AS
0.667

RNG
200

AR
42

MR
42
Timers
Initial1:30
Respawn2:15
ExternalLinks
Game Info Wikiwiki.leagueoflegends.com

Overview

The Crimson Raptor is a neutral monster found on the updated Summoner's Rift along with five Raptors.

Patch History

Patch 13.20

  • Crimson Raptor Health: 1100-2585 (levels 1-11) ⇒ 1200-2820 (levels 1-18)
  • Health Scaling - Crimson Raptor: 100/135/160/185/210/235% of base health (levels 1/3/5/7/9/11) ⇒ 100/100/120/130/140/150/160/170/180/190/200% of base health (levels 1-11), +5% per level up to 235% at level 18


Patch 13.5

We introduced the jungle treat system in Preseason, which was a large influx of gold into the jungle and pulled a fair bit of gold away from individual camps. This swung the meta heavily toward gankers, so we're compensating some gold back into camps now that we've drained some from treats

  • Crimson Raptor (Large): 30 ⇒ 35 gold


Patch 12.23

Making a few follow-up changes to the Preseason jungle adjustments introduced in the last patch.

  • Crimson Raptor Attack Range: 300 ⇒ 200


Patch 12.22

  • Crimson Raptor Health: 800 ⇒ 1100
  • Crimson Raptor Attack Damage: 20 ⇒ 17
  •  NEW  On-Hit Damage: Crimson Raptor now deals 3% of its target’s current health on hit


Patch 11.10

Jungle Camp Attack Damage:

CRIMSON RAPTOR : [20-74 (levels 1-18)] ⇒ 20-60 (levels 1-18)


Patch 11.4

EXPERIENCE : [45/46.125/48.375/51.75/56.25/60.75 (levels 1/3/4/5/7/9)] ⇒ 35/35.875/37.625/40.25/43.75/47.25 (levels 1/3/4/5/7/9)
GOLD : [45] ⇒ 35


Patch 10.23

ARMOR : [30-60 (levels 1-8)] ⇒ 20 at all levels
MAGIC RESIST : [30-60 (levels 1-8)] ⇒ 20 at all levels
HEALTH : [700-1225 (levels 1-11)] ⇒ 800-1760 (levels 1-11)
MOVEMENT SPEED : [350] ⇒ 450


Patch 9.23

We're incentivizing junglers to prioritize farming rather than just fitting camps in between ganks. Higher camp uptime ensures junglers have consistent access to gold and XP on their side of the map, and the removal of catchup XP steepens the cost of failed ganks. Since junglers will be able to clear their camps more frequently, we're reducing the gold and experience a full clear grants so they don't take over games. We're also ensuring both sides of the jungle get junglers to level 3 in their first clear.

Jungle Item XP

CATCH-UP XP Jungle items no longer grant additional XP on monster kill if you're behind in levels (epic monsters still innately have catch-up XP though)
FIRST CAMP BONUS XP : [120] ⇒ 165

Camp Timers

SMALL CAMP RESPAWN : [150] ⇒ 120 seconds
SMALL CAMP RESPAWN ICONS If your team had vision of a small camp when it was killed, you'll see a respawn icon on the minimap 15 seconds before respawn
BUFF CAMP RESPAWN ICONS : Buff camp respawn icons change from gray to yellow [20 seconds]
⇒ 15 seconds before respawn

Krugs

BASE XP : [247 (217 on first clear)]
⇒ 160 (Ancient Krug's first clear penalty removed)
BASE GOLD : [125] ⇒ 120

Murkwolves

BASE XP : [115] ⇒ 95
BASE GOLD : [84] ⇒ 70

Gromp

BASE HEALTH : [1800] ⇒ 2100
BASE XP : [115] ⇒ 135
BASE GOLD : [86] ⇒ 105

Raptors

BASE XP : [115] ⇒ 95
BASE GOLD : [112] ⇒ 85


v4.20

  • EXPERIENCE : 120 ⇒ 140
  • DAMAGE  : 40 ⇒ 55
  • MOVEMENT SPEED : 320 ⇒ 350