Crest of Insight | |
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Passive | |
Passive Grants 10% ability haste | |
If you have mana, restores 5 flat mana and 1% of maximum mana per second, and if you have energy, instead restores 5 flat energy and 1% of maximum energy per second. If slain, this buff transfers to the killer. | |
Additional Information | |
Duration | 2:00 |
Map Availability | SR |
Source | Killing Blue Sentinel |
Lost On Death | Yes |
ExternalLinks | |
Game Info Wiki | wiki.leagueoflegends.com |
The Crest of Insight is a neutral buff granted upon killing a Blue Sentinel.
Notes[]
- It is only available on Summoner's Rift.
- The buff can be obtained in four different ways:
- By landing the killing blow to the Blue Sentinel.
- By picking up a wisp of the buff at the Blue Sentinel's camp location.
- This wisp is spawned when the Blue Sentinel is killed in its Draconic form and lasts for 60 seconds
- The monster gains this Draconic form after the map transforms into the Elemental Rift.
- The wisp can be picked up by one of the killer's allied champions depending on if they had Smite or not. If they did, then the wisp can be picked up by one of their allies. Otherwise, it can only be picked up by an ally that has Smite.
- This wisp is spawned when the Blue Sentinel is killed in its Draconic form and lasts for 60 seconds
- By being alive when the Blue Sentinel is slain by your allies in its Voidborn form.
- The monster becomes corrupted by the Void after Baron Nashor spawns at 20 minutes into the game, turning into a Voidborn that empowers the Crest of Insight to be granted to both the killer and all their allied champions if they are alive.
- By killing a champion that possesses this buff; it is transferred and the duration of the buff is refreshed
- This transfer only occurs if the buff was initially obtained from a non-Voidborn Blue Sentinel.
Trivia[]
- This buff can be identified by swirling blue runes around your champion. Due to such, it is often referred to as Blue Buff
- The old icon of this buff was recycled off Tabu, a champion that was canceled in the Closed Beta of League of Legends.
- This buff used to be called Crest of the Ancient Golem.
See Also[]
- Aspect of the Dragon
- Crest of Cinders
- Dragon Slayer
- Dragon Soul
- Eye of the Herald
- Hand of Baron
- Hunger of the Void
- Touch of the Void
Patch History[]
- 5/10/15/20 Haste ⇒ 10 Haste
- When the buffs become Voidborn they no longer transfer to opponents upon the owner’s death (mainly to prevent giant messes with everyone having buffs all the time)
- Upon death, Draconic Sentinel and Brambleback will give the champion that slayed them a version of their respective buff (buffs unchanged) and drop a duplicate of their buff at their original spawn location. Only one buff will be shareable with allies while the other must be claimed by an allied champion with a jungle item in their inventory (unchanged vs live).
- Starting at 20 minutes, once slain the Draconic Brambleback and Sentinel will respawn as their Voidborn counterparts.
- Blue/Red Buff sharing mechanics are no longer tied to Jungle item progression.
- Ability Haste: 10 ⇒ 5/10/15/20 (levels 1/6/11/16)
Patch 6.24
Duration increased. Red buff’s on-hit tick and Blue buff’s ability power scaling removed.
During the mid-season update, we compressed the power of Red and Blue buff into stronger, shorter versions, with the hope that contesting them could feel like a more valuable objective. However, the power-ups have made fights with the buffs in play too volatile - buffs are accelerating the damage pacing of their wielders more than they should.. We’re reverting the mid-season changes to bring these buffs back to useful - but not overwhelming - levels.
Blue Buff
Patch 6.9
Red and blue buffs scale better, but expire faster.
Similar to our goals for the epic monster changes, we want red and blue buffs to be worth contesting. Ol’ Sentinel and Brambleback already had clear reasons to be taken, so we’re compressing their buff durations to accentuate the strengths they offer and scale them better into the late game.
Buff durations
Blue buff
Patch 5.22
Health, armor, damage and experience down. Magic resist and gold reward up.
It wouldn't be a preseason without some jungle changes, would it? We're actually pretty happy with where the Jungle sits systems-wise, so we're just doing a tuning pass to keep things in line with the other changes we've made. Simply put, the jungle's a tad easier and gives more gold, but nets less overall experience unless you've got a jungle item to make up the difference.
Blue Sentinel
- Duration reduced to 120 seconds from 150.
- Renamed to Crest of Insight from Crest of the Ancient Golem.
- Cooldown reduction reduced to 10% from 20%.
- Mana regeneration reduced to 0.5% of maximum mana from 1%.
- Energy regeneration reduced to 0.5% of maximum energy from 1%.
- NEW EFFECT: Now grants 25 flat mana regeneration.
- Mana regeneration reduced to 1% of maximum mana from 1.5%.
- Energy regeneration reduced to 1% of maximum energy from 1.5%.
- BUG FIX: Fixed a bug where Crest of the Ancient Golem was not restoring energy.
- NEW EFFECT: If you have energy, restores 1.5% of your maximum energy per second.
- Cooldown reduction reduced to 25% from 35%.
- Mana regeneration reduced to 1.5% of maximum mana from 2%.
Patch July 10, 2009
Added to the game
- Restores 2% of maximum mana per second.
- Grants maximum cooldown reduction.
- Lasts 150 seconds.
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