Courage of the Colossus is a keystone tier resolve mastery with 1 rank.
- Requires 17 points in Resolve.
- Gain a shield for (3 x level) [++5%% your maximum] for each nearby enemy champion for 3 seconds after hitting an enemy champion with a stun, taunt, snare, or knock up (45-30 second cooldown, based on level).
Duration down. Base shield now scales with number of nearby opponents.
Courage of the Colossus should be the go-to pick for tanky champions who want to dive into the enemy team and not die immediately. But it’s also encroaching on Grasp of the Undying’s role, giving far too much consistent power in 1-on-1 situations. We want to focus Courage of the Colossus on teamfights, leaving room for Grasp of the Undying to excel in extended trades.
SHIELD DURATION :  ⇒ 3 seconds
BASE SHIELD : [10-180 (at levels 1-18)] ⇒ 3 - 54 (at levels 1-18) per enemy champion (maximum 15 - 270)
Cooldown up at early levels. Shield bonus per nearby enemy down.
Courage of the Colossus is doing its job: helping champions who get in the thick of things and lay down crowd control to survive better once they’re in there. Unfortunately, it’s doing that too well. On top of that, while it should have some value in lane, it’s a bit too hard to pick a smart trade against such a fat shield every wave.
COOLDOWN : [30 seconds] ⇒ 45 - 30 seconds (at levels 1-18)
SHIELD PER NEARBY ENEMY : [7%] ⇒ 5% (25% maximum)
NEW Courage of the Colossus
- Giving initiators a survivability tool in the moment they need it most: diving into the enemy team.
ARGUS : Gain a shield for 7% (+7% for each additional nearby enemy champion) of your maximum health for 4 seconds after hitting an enemy champion with hard crowd control (30 second cooldown)
GO HARD : Stun, root, suppression, taunt, charm, fear, terrify, knockup, and knockback count as hard crowd control
|Season 2017 Masteries|