Control Ward | |
---|---|
Consumable | |
Places a visible Control Ward with 4 Health at the target location (600 range), which grants vision over the surrounding area as well as:
| |
Additional Information | |
Limitations | Limited to one Control Ward on the map per player. Increases by 1 with Vigilant Wardstone Can only carry 2 Control Wards in inventory. |
Map Availability | SR |
Tier | Consumable |
Item Code | 2055 |
Recipe | |
Total Cost: 75 | |
Sold For: 30 | |
ExternalLinks | |
Game Info Wiki | wiki.leagueoflegends.com |
Notes[]
- Wards and traps affected by the control ward will be engulfed in a red static shock and lose ally sight they reveal in the fog of war until the ward is destroyed.
- Control Wards has 4 health points and regenerate one health every 3 seconds after 6 seconds of not being attacked.
- Grants sight over the surrounding 900 units.
- Grants 30 and 40 experience upon death
Trivia[]
- If a Control Ward has stayed alive for 2 minutes and 30 seconds, it will gain the following buff:
- DISTINGUISHED ORDER OF WARD LONGEVITY AND HEALTH: Perhaps this ward has been protected. Perhaps it has merely sat in a disused lane. Whatever the case, it has persisted for aeons in ward years and joins an ancient regal order of Wards that have lasted a really really really long time.
Similar Items[]
Patch History[]
Control Ward inventory cap reduced. Trinkets scale with average level of all champs in the game instead of owner's level. Warding Totem ward duration decreased late.
Right now, the vision game overwhelmingly favors the team that's ahead. They have the most freedom to place wards and the most gold to put into vision denial via Control Wards. While helping ahead teams close games out is one of our preseason goals, vision does so in an incredibly slow, safe manner that reduces action. With a ton of other preseason changes designed to help decided games end faster, we're pulling back on how high the winning team's vision advantage can climb.
Control Ward
Trinket Scaling
WARD DURATION : | [90-180 seconds (owner lv 1-18)] | |
⇒ | 90-120 seconds (game avg lv 1-18) |
v7.4
Items that reveal traps no longer disable them.
Control Ward
v6.22
Vision Ward update. Reveals Camouflage but not Invisibility. Disables nearby enemy wards.
With the addition of the shimmer mechanic as a close(ish)-quarters way to interact with stealth, we felt confident removing Vision Wards from the combat equation. That leaves us with an item that serves one purpose: vision control. (Hence the name change: Control Wards.) With power to spare, we doubled down on the control aspect, and the result is a tool that not only reveals nearby enemy vision, but actively denies it. Controlling indeed.
|