Cho'Gath | |
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General Information | |
Title | The Terror of the Void |
Pronouns | It |
Release Date | June 26th, 2009 |
Cost | 1350 585 |
Primary | Tank |
Secondary | Mage |
Statistics | |
HP | 644 (+ 94) |
HPR | 9 (+ 0.85) |
MP | 270 (+ 60) |
MPR | 7.2 (+ 0.45) |
MS | 345 |
AD | 69 (+ 4.2) |
AS | 0.625 (+ 1.44%) |
RNG | 125 |
AR | 38 (+ 5) |
MR | 32 (+ 2.05) |
Developer Info | |
DDragon Key | Chogath |
Integer Key | 31 |
External Links | |
Universe | universe.leagueoflegends.com |
Game Info Wiki | leagueoflegends.fandom.com |
Cho'Gath is a champion in League of Legends.
Lore[]
- For outdated and now non-canon lore entries, click here.
- Biography
There is a place between dimensions, between worlds. To some it is known as the Outside, to others it is the Unknown. To those that truly know, however, it is called the Void. Despite its name, the Void is not an empty place, but rather the home of unspeakable things - horrors not meant for minds of men. Cho'Gath is a creature born of the Void, a thing whose true nature is so awful most will not speak its name. Its fellows have been poking at the walls that divide dimensions for a crack, a way into Runeterra, where they can visit their own personal paradise of horror upon the world. They are called the Voidborn, creatures so ancient and terrible that they have been removed from history altogether. It is rumored that the Voidborn command vast armies of unspeakable creatures on other worlds, that they were once driven from Runeterra by powerful magic lost to antiquity.
If such tales are true, then the rumors that follow must be equally true - that one day, the Voidborn will return. Even now, something dark stirs in Icathia. Cho'Gath, an alien creature of malice and violence, causes all but the most stalwart to cringe in fear. Cho'Gath even appears to feed on its predations, growing and swelling as it gorges itself. Worse yet, the creature is intelligent, perhaps greatly so, hinting at the sentient horror of the Void. | |
Your souls will feed the Void! |
Abilities[]
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Patch History[]
E base damage decreased later.
With the last round of tank item buffs, Cho's been feasting in top lane.
E - Vorpal Spikes
Patch 11.1
Champion Base Stat Cleanup
We've cleaned up some champions' base stats over the years and are rounding out the remaining 99 champions.
Patch 10.23
Champion Mana Adjustments
Between mana changes to items like Tear, Sheen, Lich Bane, and the lack of mana on most Mythic items, we're giving the following champions a +20 increase to mana growth:
W - Feral Scream
Patch 10.9
E damage increased later.
Our beast of the Void has been struggling in top lane, so we're buffing the ability that is specifically more utilized there, to boost him through his journey to tanky Chozilla.
E - Vorpal Spikes
DAMAGE : | [22/34/46/58/70] | |
⇒ | 22/37/52/67/82 |
Patch 9.7
Q cooldown decreased.
We're helping out Cho'Gath with some power to his primary crowd control and zoning.
Q - Rupture
Patch 9.5
E damage increased.
Cho'Gath could use a little bit of help early on. Maxing E will help him trade more meaningfully.
E - Vorpal Spikes
DAMAGE : | [20/30/40/50/60] | |
⇒ | 22/34/46/58/70 |
v8.3
Seriously, it's going to be sweet.
Cho'Gath harkens back to the old days of LoL, and those ability particles show it. We've renovated each ability so that the Rift's biggest void murder monster can be as majestic as they deserve.
v7.15
E base damage and % health damage decreased.
After our changes to Vorpal Spikes last patch, Cho’s damage has ended up a bit overtuned. The slow makes it easier for Cho’Gath to land the rest of his damage, so his spikes don’t need to bring quite so much pain on their own.
E - Vorpal Spikes
DAMAGE : | [20/35/50/65/80] | |
⇒ | 20/30/40/50/60 |
v7.14
E now only applies to next three attacks, but does significantly more damage. Q mana cost down. W silence duration up at earlier ranks.
In theory, Vorpal Spikes is a lot of consistent power for a melee character. In practice, Cho’Gath’s low mobility makes it a struggle to land more than a few attacks on any moving target. We’re windowing Vorpal Spikes so Cho’Gath only needs to land a few attacks to get the full value, and adding a slow to the ability to give him a better shot at doing so.
E - Vorpal Spikes
Cho’Gath’s next 3 basic attacks launch spikes that damage and slow all targets hit.
Q - Rupture
DAMAGE : | [80/135/190/245/305] | |
⇒ | 80/135/190/245/300 |
W - Feral Scream
SILENCE DURATION : | [1.5/1.625/1.75/1.875/2] | |
⇒ | 1.6/1.7/1.8/1.9/2 | seconds |
v7.6
R grants more health per stack and stacks an additional time from minions/small monsters.
There’s always a relearning curve after we update a champion. In Cho’Gath’s case, this was more notable: few players had been picking him before the update, so there’s more learning than relearning. That being said, we think he’s slightly on the weak side even for those players who have adjusted. He is a giant monster, so we think a bit more base tankiness from Feast should do the trick.
R - Feast
W - Feral Scream
v7.4
Feast can stack infinitely against champions and epic monsters, and stacks no longer fall off on death. Feast’s ability power ratio down; bonus health ratio added.
Cho’Gath’s been pretty weak for a while now: his last visit to the patch notes back in 6.20 made Feral Scream a fairer ability to play against, but ended up weakening Cho by removing some reliability from his kit. We’re updating Feast to boost the cool aspects of Cho’Gath’s colossal, slobbering Void monster fantasy while removing the frustration of losing stacks when killed (it was a pretty terrible experience to reverse-snowball after a death). This makes Cho less of a gamble, while making tank builds feel like a good choice.
R - Feast
Changes to the rules around Feast stacks.
All the other stuff.
v6.20
W modernization.
We’ve been on a slow crusade to fix League’s cone spells, and this patch we arrive at Cho’Gath. Up until now, Cho’Gath’s Feral Scream decided who to hit based on when W was pressed - not when Feral Scream actually fired. Fixing this bug means opponents can now Flash, dash, or blink away from Feral Scream, which is a pretty sizable hit to its reliability. Our goal isn’t to make Cho’Gath weaker, so we’re giving him more opportunities to yell at people, plus a little more range to offset the “walking away in a straight line” case. That said, more screams = more silence, so we’re giving Cho’s enemies their speaking rights back a bit sooner.
W - Feral Scream
v6.6
R stacks provide more health.
Cho’Gath isn’t far below the bar, but life’s still hard for a void dinosaur-terror with lobster claws. Cho’Gath has the power to wreck an entire time given his powerful CC… or die horribly, beginning an almost never-ending game of catchup to restore the health stacks he so desperately relies on to function. We’re easing up on the build-up (especially late-game) for a voidbeast fallen on hard times.
R - Feast
v5.21
Feast gains more stacks on champion kills and heals when he's full.
For dedicated Cho'Gath mains, Feast can be his highest high (nomming even the heartiest of meals) and his lowest low (endlessly playing catch-up on Feast stacks if he falls behind the curve). Adding extra bonuses to Feast's success case gives Cho bigger rewards for getting aggressive hungry, as well giving him the option to top off his already massive health pool once he's full.
R - Feast
- "We're continuing our comprehensive pass at the game's older character textures. As with previous installments, our goal is to improve parity with newer releases and make sure everybody looks at home on the newly-updated Rift. Reminder: texture rebalancing isn't meant to replace - and doesn't delay - larger-scale updates! "
- Cho'Gath
- Base, Gentleman, Jurassic, Loch Ness, Nightmare
- Janna
- Base, Frost Queen, Hextech, Tempest, Victorious
- Taric
- Base, Armor of the Fifth Age, Bloodstone, Emerald
- Warwick
- Base, Big Bad, Feral, Firefang, Grey, Hyena, Tundra Hunter, Urf
- "We're making readability improvements to a bunch of the champion portrait icons which were added or updated over the past few months."
- PORTRAITS : The following champion portrait icons have been updated:
- Azir, Cho'Gath, Ezreal, Gragas, Graves, Janna, Jarvan IV, Kayle, Kog'Maw, Lee Sin, Malphite, Maokai, Orianna, Renekton, Rengar, Rumble, Shyvana, Sion, Talon, Tristana, Udyr, Vayne, Veigar, Viktor, Zilean
- "Life's hard for a Cho'gath. You want to eat your enemies, they don't want be eaten, and all it takes is one little death to set this poor little monster back. These changes should help Cho get back into the fight, but we also wanted to create bigger decisions between saving Feast for a kill or nommin' down on some creeps."
- R - Feast
- [NEW] HUNGRY HUNGRY CHO'GATH : Feast now has 50% of its cooldown and mana cost refunded if it kills a minion or monster.
- COOLDOWN :
60 seconds at all ranks⇒ 80 seconds at all ranks
v4.18
Splash Updates
- "As we've mentioned previously, the splash art team is engaged in a long-term effort to update our oldest base splashes. A few more are ready to go this patch!"
- SPLASH The following champions have received updated base splashes (click the portraits for the full image!):
v4.8
Cho can eat things a little faster and from a little further away.
"This is a change we've wanted to do for some time, given how sad Cho gets when his meals flash away. Basically this means Cho's Feast range will correctly match his attack range when he's at 6 Feast Stacks. Nom nom nom nom nom nom nom!"
v3.15
Q – Rupture
"Rupture's slow after the knockup has always been 1.5 seconds – the tooltip was just incorrect."
- Fixed a line within the tooltip to correctly reflect the duration of the slow (the actual value is 1.5 seconds, where the tooltip previously stated 3 seconds)
- Feral Scream
- Silence duration reduced to 1.5 / 1.75 / 2 / 2.25 / 2.5 seconds from 2 / 2.25 / 2.5 / 2.75 / 3
- Carnivore health restore adjusted to 60 / 95 / 130 / 165 / 200 from 70 / 110 / 150 / 190 / 230
- Base Movement Speed increased by 25.
- Updated tool-tips
- Magic resist per level increased to 1.25
- Attack range normalized to 125 from 130
- Rupture
- Cast time reduced to 0.5 seconds from 0.672
- Delay normalized to 0.625 seconds from 0.5-0.75
- Feral Scream cast time reduced to 0.5 seconds from 0.6417
- Vorpal Spikes width now increases based on Cho'Gath's size
- Feast
- Now grants Cho'Gath up to 50 additional attack range, based on Feast rank and amount of stacks
- Cast time normalized to 0.5 seconds from 0.43
- Range increased to 150 from 100
- Rupture
- Added red/green rings to indicate which targets will be affected
- Launch delay reduced to 0.65 seconds from 0.7 seconds
- Movement Speed increased to 320 from 315
- Fixed a bug where Feast would fail to kill shielded targets
- Adjusted the animation speed of his run while he has stacks of Feast
- Fixed a bug where Cho'Gath could gain a Feast stack when the target did not die
- Feast will now correctly show a particle on an enemy target when they can be killed by it
- Reduced the chance of Rupture failing to knock up the target
- Feral Scream damage reduced to 75 / 125 / 175 / 225 / 275 from 80 / 130 / 180 / 240 / 300
- Vorpal Spikes
- Damage increased to 20 / 35 / 50 / 65 / 80 from 20 / 30 / 40 / 50 / 60
- Ability power ratio increased to 0.3 from 0.2
- Feast
- Damage reduced to 300 / 475 / 650 from 300 / 550 / 800
- Ability power ratio increased to 0.7 from 0.5
- Carnivore mana received on kill has been reduced by 50%
- Base health reduced to 520 from 550
- Base armor reduced to 19 from 21
- Feast now loses half stacks (rounded up) instead of 3 stacks on death
- Rupture delay reduced to 0.75 seconds from 0.8
- Carnivore
- Health restored reduced to 34-68 from 40-82
- Mana restored reduced to 7-15.5 from 8-16.5
- Fixed a bug with Rupture that showed cooldown in the levelup tooltip even though the cooldown did not change
- Rupture
- Cooldown reduced to 9 seconds form 10
- Mana cost changed to 90 at all levels from 80 / 90 / 100 / 110 / 120
- Vorpal Spikes is now classified as an area of effect spell for the sake of items like Rylai's Crystal Scepter or Hextech Revolver
- Fixed a display error with Vorpal Spikes and death recap
- Feral Scream
- Silence duration reduced to 2 / 2.25 / 2.5 / 2.75 / 3 seconds from 2 / 2.5 / 3 / 3.5 / 4
- Cooldown reduced to 13 seconds from 16
- Vorpal Spikes
- Will no longer trigger cast effects like Lich Bane
- Will now fire even if the target is missed
- Feast is now easier to use on any unit, including Dragon, Lizard Elder, or other very large Cho'Gaths
- Vorpal Spikes can now be toggled off
- Cho'Gath will now be properly considered melee for the sake of items like Youmuu's Ghostblade
- Feast
- Fixed a bug at rnak 3 where Cho'Gath had difficulty feasting when he has max Feast stacks
- Fixed a bug where the Feast buff tooltip was not updating the bonus health when Cho'Gath loses stacks
- Fixed a bug where Cho'Gath was not scaling properly when he loses stacks
- Rupture now deals damage on knocking the targets into the air, rather than when they fall to the ground
- Feast now loses up to 3 stacks on death instead of all of them
- Tweaked autoattack animation timing
- Feast
- No longer appears to deal excessive damage in Death Recap
- Updated the tooltip to reflect the functionality that it damages the target and if it kills them, you gain health. (Reverted to the old functionality of Feast)
- Fixed a bug with Feast not being able to kill Poppy
- Fixed a bug where using Feast when the target had too much health caused too much damage
- Rupture Slow Duration reduced to 3 seconds from 4
- Vorpal Spikes ability power ratio reduced to 0.2 from 0.25
- Feral Scream ability power ratio reduced to 0.7 from 0.75
- Rupture cast range reduced to 950 from 1,000
- Feral Scream
- Cooldown reduced from 17 to 16
- Range increased from 615 to 650
- Rupture
- Range increased from 900 to 1,000
- Fixed an issue where Cho'Gath would not move close enough to the target to Feast at large sizes.
- Carnivore (Passive) now restores 8-16.5 mana when Cho'Gath kills a unit in addition to the normal health gain on kill
- Carnivore (Passive) health per kill increased from 30/72 to 40/82
- Vorpal Spikes
- Now hits your primary target
- Reduced ability power ratio from 0.33 to 0.25
- Reduced damage from 40 / 60 / 80 / 100 / 120 to 20 / 30 / 40 / 50 / 60
- Feast
- Reduced cooldown from 70 seconds to 60
- Added a 0.5 ability power ratio
- Feast size per stack reduced from 0.09 / 0.15 / 0.18 to 0.07 / 0.11 / 0.15
- Feral Scream cooldown reduced from 20 to 17
- Rupture
- Increased range from 800 to 900
- Modified mana cost from 80 / 95 / 110 / 125 / 140 to 80 / 90 / 100 / 110 / 120
- Vorpal Spikes
- Increased damage from 20 / 40 / 60 / 80 / 100 to 40 / 60 / 80 / 100 / 120
- Increased ability power ratio from 0.25 to 0.33
- NEW VO
- Feast bug fixed which caused the level up tooltip to not display
- Name changed to Cho'Gath, the Terror of the Void
- Increased base size (decreased size per stack of Feast slightly)
- Rupture damage increased from 65 / 125 / 185 / 245 / 305 to 80 / 135 / 190 / 245 / 305
- Feral Scream damage increased from 60 / 120 / 180 / 240 / 300 to 80 / 130 / 180 / 240 / 300
- Vorpal Spikes range increased by 50
- Increased movement speed from 310 to 315
- Increased base damage from 50 to 56
- Increased mana per level from 35 to 40
- Increased attack range from 125 to 130
- Carnivore heal increased from 15-72 from 30-72
- Feast bug fixed cuasing the particle to display on champions incorrectly
- Feast
- Max health to consume is now a flat value of 300 / 550 / 800 (form being able to consume up to 1,000)
- Will no longer penetrate abilities like Guardian Angel, Chronoshift, Undying Rage
- Feast
- Rewrote tooltip to make more sense
- No longer kills units with Guardian Angel, Chronoshift, etc
June 26, 2009 Patch
Cho'Gath released
Additional Content[]
Champion Information[]
Related Lore[]
Journal of Justice
- UnaVoidable Musings (Believe Me, I’ve Tried)
- The Mailbag of Justice (1)
- The Mailbag of Justice (2)
- The Mailbag of Justice (3)
Skin Release[]
Video
Other[]
Champion Spotlight
Champion Interview
Cinematic
Login Screen
Related Theme
Others