Chempunk Chainsword | |
---|---|
Passive | |
UNIQUE - Hackshorn: Dealing physical damage to enemy champions inflicts them with Grievous Wounds for 3 seconds. | |
Statistics | |
HP | 450 |
AD | 45 |
AH | 15 |
Additional Information | |
Limitations | Limited to 1 Chempunk Chainsword. |
Map Availability | ALL |
Tier | Legendary |
Item Code | 6609 |
Recipe | |
+ + + 350 | |
Total Cost: 3100 | |
Sold For: 2170 | |
ExternalLinks | |
Game Info Wiki | wiki.leagueoflegends.com |
Notes[]
- Ornn can upgrade this Item to a Mastwerwok Item:
Similar Items[]
Patch History[]
We think of Grievous Wounds items in two ways: the Epic and the Legendary. Epics are cheap and readily accessible. Legendaries are slot efficient when you reach the end-game, but aren't meant to be great on their own. Because Chainsword is the only fighter upgrade to Executioners, it needs to be placed where it's not too squishy for juggernauts and not too tanky for the lighter fighters who don't want Mortal Reminder (or can't buy it because of Black Cleaver). So we're placing it at the midpoint on durability, raising its price to be worth the slot, and overall lowering its efficiency.
- Total Cost: 2800 ⇒ 3100
- Recipe: Executioner's Calling + Ruby Heart + Caulfield's Warhammer + 500 Gold ⇒ Executioner's Calling + Giant's Belt + Caulfield's Warhammer + 350 Gold
- Health: 250 ⇒ 450
- Attack Damage: 55 ⇒ 45
Patch 13.1B
- Grievous Wounds: 25% (increased to 40% if the target has below 50% health) ⇒ 40% (Note: There is no longer any extra reward for hitting low health targets.)
With our changes in patch 12.11, Chempunk Chainsword became an incredibly gold efficient item, even with its reduced Grievous Wounds effects. Instead of nerfing the item’s stats we’re opting to increase its cost to bring it more in line with other Legendary Fighter item options.
[[]]
We have noticed that system healing sources have seemed on the strong side. Pulling a systemic anti-healing lever.
Patch 10.23
Anti-healing
Grievous Wounds option for fighters and assassins that will help you finish off pesky healer comps when they're at low health.
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