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Chempunk Chainsword
Chempunk Chainsword
Passive
UNIQUE - Hackshorn: Dealing physical damage to enemy champions inflicts them with Grievous Wounds for 3 seconds.
Statistics

HP
450

AD
45

AH
15
Additional Information
LimitationsLimited to 1 Chempunk Chainsword.
Map AvailabilityALL
TierLegendary
Item Code6609
Recipe
ItemSquareExecutioner's Calling + ItemSquareGiant's Belt + ItemSquareCaulfield's Warhammer + 350 Goldcurrency
Total Cost: 3100 Goldcurrency
Sold For: 2170 Goldcurrency
ExternalLinks
Game Info Wikiwiki.leagueoflegends.com

Notes[]

  • OrnnSquareOrnn can upgrade this Item to a Mastwerwok Item:
    • Item icon is modified with ItemSquareOrnn Modifier
    • Health Mini Icon HP: 450 (+125) with a total of 575
    • AttackDamage Mini Icon AD: 45 (+9.52) with a total of 54.52
    • CDR Mini Icon AH: 15 (+10.67) with a total of 25.67

Similar Items[]

Patch History[]

Patch 14.19

We think of Grievous Wounds items in two ways: the Epic and the Legendary. Epics are cheap and readily accessible. Legendaries are slot efficient when you reach the end-game, but aren't meant to be great on their own. Because Chainsword is the only fighter upgrade to Executioners, it needs to be placed where it's not too squishy for juggernauts and not too tanky for the lighter fighters who don't want Mortal Reminder (or can't buy it because of Black Cleaver). So we're placing it at the midpoint on durability, raising its price to be worth the slot, and overall lowering its efficiency.

  • Total Cost: 2800 ⇒ 3100
  • Recipe: Executioner's Calling + Ruby Heart + Caulfield's Warhammer + 500 Gold ⇒ Executioner's Calling + Giant's Belt + Caulfield's Warhammer + 350 Gold
  • Health: 250 ⇒ 450
  • Attack Damage: 55 ⇒ 45


Patch 13.1B

  • Grievous Wounds: 25% (increased to 40% if the target has below 50% health) ⇒ 40% (Note: There is no longer any extra reward for hitting low health targets.)


Patch 12.14

With our changes in patch 12.11, Chempunk Chainsword became an incredibly gold efficient item, even with its reduced Grievous Wounds effects. Instead of nerfing the item’s stats we’re opting to increase its cost to bring it more in line with other Legendary Fighter item options.

COMBINE COST : [300] 500
TOTAL COST : [2600] 2800


Patch 12.11

ATTACK DAMAGE : [45] 55
ABILITY HASTE : [15] 25
EMPOWERED GRIEVOUS WOUNDS : [50%] 40%


[[]]


Patch 12.10

HACKSHORN - GRIEVOUS WOUNDS : [40%] 30%
HACKSHORN - GRIEVOUS WOUNDS ON TARGETS WITH LESS THAN 50% MAXIMUM HEALTH : [60%] 50%


Patch 11.4

HEALTH : [150] 250


Patch 11.2

TOTAL COST : [2700 gold] 2600 gold
HEALTH : [200] 150


Patch 11.1

We have noticed that system healing sources have seemed on the strong side. Pulling a systemic anti-healing lever.

DURATION THAT ALL ITEMS APPLY GRIEVOUS WOUNDS : [2 seconds] 3 seconds


Patch 10.23
Anti-healing

Grievous Wounds option for fighters and assassins that will help you finish off pesky healer comps when they're at low health.

TOTAL COST : 2700 gold
BUILD PATH : Executioner's Calling + Caulfield's Warhammer + Ruby Crystal + 400 gold
ATTACK DAMAGE : 45
HEALTH : 200
ABILITY HASTE : 15
UNIQUE PASSIVE : HACKSHORN: Dealing physical damage applies 40% Grievous Wounds to enemy champions for 2 seconds. If the target is below 50% health, this effect is increased to 60% Grievous Wounds


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