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Briar
BriarSquare
General Information
TitleThe Restrained Hunger
PronounsShe/Her
Release DateSeptember 13, 2023
Cost6300 BE 975 RP
PrimaryFighter
SecondaryAssassin
Statistics

HP
590 (+ 100)

HPR
0 (+ 0)

MS
340

AD
60 (+ 3)

AS
0.664 (+ 2%)

RNG
125

AR
30 (+ 4.2)

MR
32 (+ 2.05)
Developer Info
DDragon KeyBriar
Integer Key233
External Links
Universeuniverse.leagueoflegends.com
Game Info Wikileagueoflegends.fandom.com

Briar is a champion in League of Legends.

Lore[]

  • Biography
A failed experiment by the Black Rose, Briar’s uncontrollable bloodlust required a special pillory to focus her frenzied mind. After years of confinement, this living weapon broke free from her restraints and unleashed herself into the world. Now she’s controlled by no one—following only her hunger for knowledge and blood—and relishes the opportunities to let loose, even if reining back the frenzy isn’t easy.

Near the end of his reign, Grand General Boram Darkwill entrusted the Black Rose and its many hemomancers with creating a new kind of living weapon. Unlike their previous experiments on the deceased, this would be a being born from and fueled by blood—one driven to hunt down targets without requiring the sustenance of food and water.

And so Briar was born.

Her creators wanted an assassin, but all she wanted was to eat, eat, EAT! When her first mission ended in a frenzied, gory failure, the Black Rose decided that Briar was too dangerous to use, but too powerful to be destroyed. In order to control her, they devised a special pillory—locked by a hemolith gemstone—to restrain her and focus her mind. Once shackled with the pillory, Briar, along with the rest of the Black Rose’s living weapons, was quickly deployed during Jericho Swain’s coup against Darkwill.

She was given a handler to help direct her, but when released from her pillory, Briar immediately devoured him and everyone near her—everyone but her target, Swain, who escaped while the living weapon fed upon friend and foe.

After an arduous capture, Swain’s guards managed to trigger Briar’s pillory and restore her restraint, enabling them to transfer her to their holding facility.

Alone in her cell, Briar could focus on nothing except her hunger. Though she couldn't die from starvation, the absence of fresh blood weakened her day by day.

At first, she thought the chorus of crazed wails echoing around her room were her own starving thoughts... until she realized the sounds were drifting in from unseen neighbors. Did Swain’s forces manage to capture other living weapons during the coup? Was she locked up with them now, each having failed their mission? Their purpose?

The voices cried out for blood—a sentiment Briar could relate to. But what she couldn’t stand wasn’t how often they did it, nor how loud they were, but that it was ALL they talked about. Their unrelenting hemomania was the most boring thing she had ever experienced.

As hungry as Briar was—and she was hungry—her thoughts stayed focused on the pitiful sounds of the others. What if she managed to break out of the pillory? Would her frenzy make her even more unhinged than her neighbors? Would she become as single-minded and boring as them? The idea was too horrifying to dwell on, so she instead resigned herself to listless solitude.

Years passed, and the time alone allowed Briar to reflect on herself and consider the possibilities of the world outside her cell. Entertainment consisted of eavesdropping on the guards’ conversations, devising new ways to pester them for raw meat, and agonizing over whether she should race her pet spiders or eat them.

By chance while she was toying with her pillory one day, she inadvertently loosened the hemolith, which settled into a position just short of unlocking the restraint. Briar froze as thoughts of her hemomaniacal neighbors filled her head—is that what she’d become? But then she realized something: Being under control was just as dangerous as being out of control. She wanted to strike the balance.

Having discovered the hemolith’s mechanism, Briar devised a plan.

By this point, the guards were so used to her calls for attention that when she lured one close to her cell, nobody noticed he was missing until it was too late. The guard’s blood surged within her, lighting a fire that had been waiting to spread.

Briar was finally free.

Now the living weapon gleefully roams the streets of Noxus, pillory locked back in place—until she wants to unlock it. As she acclimates to the world outside, with the Black Rose monitoring the unexpected development, Briar eagerly learns all she can, making new friends and discoveries in a world she is starving to experience.

"I don’t lose control, I free myself from control."

- BriarSquareBriar

Abilities[]

Crimson Curse Crimson Curse [Passive]

Innate: Briar gains 0 - 50% (based on missing health) increased Healing based on her missing health and her attacks and abilities apply a bleed for short duration that stacks. The bleed deals physical damage based on the number of stacks and Heals Briar for 25% of the pre-mitigation damage.

Briar has no base health regeneration and her abilities cost health to cast.

Damage Over Time: 10 - 50 (based on level) (+50% bonus)
Maximum Damage Over Time: 30 - 150 (based on level) (+150% bonus)
Head Rush Head Rush [Q]
Cost: [+6% current] Cooldown: 13 / 12 / 11 / 10 / 9s Range: 450

Active: Briar leaps to a target, Stunning them for 0.85 seconds, dealing physical damage, and reducing their armor.

Briar will stop prioritizing champions if she casts this Ability on a minion or monster during Blood Frenzy.

Physical Damage: 60 / 90 / 120 / 150 / 180 (+80% bonus)
Armor Reduction: 10 / 12.5 / 15 / 17.5 / 20%
Blood Frenzy Blood Frenzy / Snack Attack [W]
Cost: [+6% current] Cooldown: 14 / 13 / 12 / 11 / 10s Range: 75 - 300 / 650 Area of Effect: 1000 / 275

Snack Attack
Blood Frenzy: Briar leaps to a location and enters a Blood Frenzy, self taunting to the nearest enemy (prioritizing champions) for a period of time. While in Blood Frenzy she gains Attack Speed and Move Speed and her attacks now deal physical damage around the main target.

Snack Attack: Briar empowers her next attack. It deals missing health physical damage and heals Briar for a large percentage of the damage dealt.

Bonus Attack Speed: 55 / 70 / 85 / 100 / 115%
Bonus Movement Speed: 24 / 33 / 42 / 51 / 60%
AoE Physical Damage: (+60 / 70 / 80 / 90 / 100% total)
Physical Damage: 5 / 20 / 35 / 50 / 65 (+105% total) [+9% (+2.5% per bonus 100)% target's missing]
Heal: 36 / 42 / 48 / 54 / 60%
Chilling Scream Chilling Scream [E]
Cost: [+6% current] Cooldown: 16s Range: 400 − 600 (based on charge time)

First Cast: Briar removes Blood Frenzy and gathers energy, gaining 35% damage reduction and restoring health.

Second Cast: Briar unleashes a scream that deals damage based on time charged and Slows for a short duration. When fully charged the scream knocks back, dealing additional damage to enemies that hit a wall and Stunning them for 1.5 seconds.

Total Heal: [+ 9 / 10 / 11 / 12 / 13% max]
Magic Damage: 80 / 115 / 150 / 185 / 220 (+100% bonus) (+100%)
Additional Damage: 140 / 215 / 290 / 365 / 440 (+240% bonus) (+240%)
Certain Death Certain Death [R]
Cost: [+6% current] Cooldown: 120 / 100 / 80s Range: 10000 Area of Effect: Global / 1500 / 575

Active: Briar kicks a hemolith and flies to the location of the first champion hit, marking them as her prey. On landing she deals a large amount of magic damage to everything nearby and causes nearby enemies to Flee for 1.5 seconds. She then enters an empowered Blood Frenzy and will pursue her prey until one of them dies. During this time she gains 20% bonus Armor and bonus Magic Resist, additional Life Steal and Move Speed. Physical Damage: 150 / 300 / 450 (+50% bonus) (+120%)
Life Steal: 10 / 15 / 20%
Additional Movement Speed: 10 / 20 / 30%

Additional Content[]

Champion Information[]

Other[]

Champion Spotlight

Champion Cinematic

Champion Theme


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