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General Information
TitleThe Heart of the Freljord
Release DateMay 11, 2014
Cost4800 BE 880 RP

540 (+ 98)

8.5 (+ 1)

311 (+ 45)

6 (+ 0.8)


55 (+ 3.2)

0.644 (+ 3.5%)


47 (+ 4)

32 (+ 1.25)
Developer Info
DDragon KeyBraum
Integer Key201
External Links
Game Info Wikileagueoflegends.fandom.com

Braum is a champion in League of Legends.


  • Biography
  • Story
Blessed with massive biceps and an even bigger heart, Braum is a beloved Iceborn hero of the Freljord. Every mead hall north of Frostheld toasts his legendary strength and tells tales of how he felled a forest of oaks in a single night, and punched an entire mountain into rubble. With his shield, an enchanted vault door forged in ages past, Braum roams the frozen north as a cheerful protector, helping the vulnerable as he works toward his dream of a peaceful Freljord.

Even as a child, Braum was much larger than other Freljordian youngsters, but his mother taught him never to use his size to intimidate or bully. She came from a proud line of herders, and believed true courage lay in using one’s power not to dominate, but to protect those in need.

When Braum was still a boy, ice giants devastated a neighboring tribe. That tribe had long preyed upon the herds of Braum’s people, but his mother didn’t hesitate to head out across the tundra to help the survivors, bearing furs, foodstuffs, and healing supplies. At first, Braum didn’t understand why she would aid their rivals—but after her actions saved many lives, they became lifelong allies. He finally understood what his mother meant when she said all the Freljord’s people were a family, and from that day forth, he pledged to bring that family together.

As Braum grew, it was clear he was one of the revered Iceborn, though even among their number, his strength and ability to endure the elements were legendary. He became a local hero, rescuing children who had slipped into icy ravines, saving travelers stranded in blizzards, and protecting families from ravaging wildclaws. Whenever he appeared, people knew help had arrived. He was a figure of hope, known for his liveliness and laughter, and the easy way he made friends.

Eventually, Braum realized he was needed beyond the valleys and tundra where he’d been raised. Bidding his mother a tearful farewell, he set out to travel the Freljord.

Over the years, countless stories spread of Braum’s mighty feats and good deeds. While most had at least a kernel of truth, they grew increasingly far-fetched and mythic—such as the legend of how he chopped down an entire forest in a single night using only his bare hands, or how during a volcanic eruption, he saved an isolated farmstead by picking it up and carrying it to higher ground.

A more recent tale spoke of how Braum found his immense ram-headed shield. As the story went, it was an enchanted vault door, forged in ancient times and set into a mountain. Braum heard cries from within, but he couldn’t break the door down. Undeterred, he punched his way through the mountain’s bare rock, rescuing a troll boy who was trapped inside. He ripped the unbreakable door off its hinges, and has borne it ever since.

As with many legends about him, Braum laughed uproariously when he first heard this particular tale—but far from refuting such stories, he embraces them. Why let the truth get in the way of inspiring others to acts of generosity and kindness?

No matter how he actually found his shield, soon afterward Braum made his way to the sacred site of Rakelstake, where many tribes had gathered to hear the words of the Avarosan warmother, Ashe—said to be the reincarnation of Avarosa herself. There, he witnessed the barbarian Tryndamere, desperate to prove his worth, savagely beating any who would face him.

As Braum watched, he saw that Tryndamere was growing increasingly unhinged. During one duel, he was so lost in his fury that it seemed certain he would kill his opponent, despite having already prevailed. Deciding things had gone far enough, Braum planted himself in front of the downed fighter, shield raised, and Tryndamere hacked and smashed against the impenetrable bulwark. When the barbarian’s rage finally subsided, Braum’s good humor won him over, and before long the pair were laughing and drinking to each other’s health. Some even say that it was Braum who first introduced Tryndamere to Ashe. The barbarian would later marry her, becoming her only bloodsworn.

Braum doesn’t hold any particular tribal allegiance, for he views all within the Freljord as brothers and sisters. Even so, he sees in Ashe someone who can end the centuries-old feuding among the Freljord’s tribes, and the Avarosans have informally adopted him into their number. Braum’s dream, as he often tells adoring children, is that someday the Freljord will be united in one big family… and then he can retire to become a humble poro herder.

Though Braum counts no one as his enemy, he has had a few run-ins with the Frostguard since he started carrying his shield. He doesn’t understand why they have a grudge against him, nor why they seem so interested in what he now bears…

"Today, we fight as enemies. Tomorrow, we may fight as brothers."

- BraumSquare.pngBraum


"Would you like to hear a bedtime story?"

"Grandma, I'm too old for that."

"You're never too old to enjoy a good story."

The girl reluctantly crawled into bed and waited, knowing she wouldn’t win this battle. A bitter wind howled outside, whipping the falling snow into devil whirls.

"What kind though? A tale of the LissandraSquare.pngIce Witch, perhaps?" asked her grandmother.

"No, not her."

"What about a story of BraumSquare.pngBraum?"

The girl nodded and the old woman smiled.

"Ah, there are so many, which to choose…? My grandmother used to tell me of the time Braum protected our village from a great dragon! Or once, this was long ago, mind, he raced down a river of lava! Or-"

She paused and shook her head. "No, none of them. Wait, have I ever told you how Braum got his shield?"

The girl shook her head. The hearth fire snapped, its warmth holding off the night’s chill.

"Well, in the mountains above our village lived a man named Braum. He mostly kept to his farm, tending his sheep and goats, but he was the kindest man anyone had ever met, and he always had a smile on his face and a laugh on his lips."

"Now, one day, something terrible happened. A young troll boy around your age was climbing the mountain and happened upon a massive stone door with a shard of True Ice at its center. When he opened the door, he couldn't believe his eyes! Beyond was a vault filled with gold and jewels. Every kind of treasure you could imagine!"

"What he didn't know was that the vault was a trap. The Ice Witch had cursed it, and as the troll boy entered, the magical door clanged shut behind him! It locked him inside! Try as he might, he couldn't escape."

"A passing shepherd heard the boy’s cries. The entire village rushed to help, but even the strongest warriors couldn't open the door. The boy's parents were beside themselves. His mother's wails of grief echoed around the mountain. It seemed hopeless."

"And then they heard a distant laugh."

"It was Braum, wasn't it?" asked the girl.

"Aren't you clever? Braum had heard their cries and came striding down the mountain. The villagers told him of the troll boy and the curse. Braum smiled and nodded. He turned to the vault and faced the door. He pushed it. Pulled it. Punched it. Kicked it. Even tried to rip it from its hinges, but the door wasn’t for budging."

"But he's the strongest man ever!" cried the girl.

"It was perplexing" agreed her grandmother. "For many days and nights, Braum sat on a boulder, trying to think of a solution. After all, a child's life was at stake."

"Then, as the sun rose on the fifth day, his eyes widened, and a broad grin lit up his face. ‘If I can't go through the door' he said ‘then I'll just have to go through-’..."

The girl thought for a moment. Her eyes went wide as she exclaimed "The mountain!"

"The mountain indeed. Braum headed to the summit and began punching his way straight down, pummeling his way through the stone, fist after fist. Rocks flew in his wake, until he had vanished deep into the mountain."

"As the villagers held their breath, the rock around the door crumbled. And when the dust cleared, they saw Braum standing amidst the treasure, the weak but happy troll boy cradled in his arms."

"I knew he could do it!"

"But before they could celebrate, everything began to rumble and shake. Braum's tunnel had weakened the mountain, and now it was caving in! Thinking quickly, Braum grabbed the enchanted door and held it above him like a shield, protecting the villagers as the mountain collapsed around them. When it was over, Braum was amazed. There wasn't a single scratch on the door! Braum knew it was something very special. And from that moment on, the magical shield never left Braum's side."

The girl sat upright, struggling to conceal her excitement.

"Grandma" she said "can you tell me another story?"

The girl’s grandmother smiled, kissed her forehead and blew out the candle.

"Tomorrow" she said. "You need to sleep, and there are many more stories to tell."


Concussive Blows.png Concussive Blows [Passive]

Innate: Braum's basic attacks apply Concussive Blows for 4 seconds. Once the first stack is applied, ally basic attacks also stack Concussive Blows.

Upon reaching 4 stacks, the target is stunned and takes magic damage. For the next few seconds they cannot receive stacks, but take bonus magic damage from Braum' attacks and Winter's Bite.png Winter's Bite.

Stun Duration: 1.25 / 1.5 / 1.75 seconds
Magic Damage on Proc: 26 - 196 (based on level)
Debuff Duration: 8 / 6 / 4 seconds
Magic Damage on Hit: 5.2 - 39.2 (based on level)
Winter's Bite.png Winter's Bite [Q]
Cost: 45 / 50 / 55 / 60 / 65 Mana Cooldown: 10 / 9 / 8 / 7 / 6 s Range: 1000

Active: Braum propels freezing ice from his shield dealing magic damage to the first enemy hit and slowing them by 70% decaying over the next 2 seconds.

Applies a stack of Concussive Blows.

Magic Damage: 75 / 125 / 175 / 225 / 275
[+2.5% Braum's max]
Stand Behind Me.png Stand Behind Me [W]
Cost: 40 Mana Cooldown: 12 / 11 / 10 / 9 / 8s Range: 650

Active: Braum leaps to target allied champion or minion. On arrival, Braum and the ally gain bonus Armor and Magic Resist for 3 seconds. Bonus Armor and Magic Resist: 10 / 14 / 18 / 22 / 26
(+12% bonus Armor) and (+12% bonus Magic Resist)
Braum's Bonus Armor and Magic Resist: 10 / 14 / 18 / 22 / 26
(+36% bonus Armor) and (+36% bonus Magic Resist)
Unbreakable.png Unbreakable [E]
Cost: 30 / 35 / 40 / 45 / 50 Mana Cooldown: 16 / 14 / 12 / 10 / 8s

Active: Braum raises his shield in a direction negating the damage of the next attack from that direction. Subsequent attacks deal reduced damage.

Braum intercepts projectiles, causing them to hit him and be destroyed. Braum gains 10% Movement Speed for the duration.

Damage Reduction: 35 / 40 / 45 / 50 / 55%
Duration: 3 / 3.25 / 3.5 / 3.75 / 4 seconds
Glacial Fissure.png Glacial Fissure [R]
Cost: 100 Mana Cooldown: 120 / 100 / 80s Range: 1250

Active: Braum slams the ground, knocking up enemies nearby and in a line in front of him. A fissure is left along the line that slows enemies.

Enemies hit take magic damage. The first champion hit is knocked up for a few seconds depending on distance from Braum, subsequent enemies are knocked up briefly.

For the next 4 seconds, enemies that enter the area are slowed for 1.5 seconds.

Magic Damage: 150 / 300 / 450 (+60%)
Slow: 40 / 50 / 60%
Max Knockup Duration: 1 / 1.5 / 2 seconds

Patch History[]


E cooldown decreased. R maximum knock up duration increased later.

With other melee supports icing out our mustached man, Braum's heart needs a warm buff. We're giving Braum more opportunities to jump in to protect his friends (and poros).

Unbreakable.png E - Unbreakable

COOLDOWN : [18/16/14/12/10 seconds] 16/14/12/10/8 seconds

Glacial Fissure.png R - Glacial Fissure

MAXIMUM KNOCK UP DURATION : [1/1.25/1.5 seconds] 1/1.5/2 seconds

R cooldown decreased.

The pal of the poros is getting more chances to activate his high-agency, high-impact ultimate to help turn the tides of a teamfight.

Glacial Fissure.png R - Glacial Fissure

COOLDOWN : [140/120/100 seconds] 120/100/80 seconds

 Champion Base Stat Cleanup

We've cleaned up some champions' base stats over the years and are rounding out the remaining 99 champions.

BASE AD, ARMOR, MR, MANA : Rounded to the nearest 1

Q base damage increased; cost decreased.

We’re giving Braum a little more agency in solo queue with some extra damage and lower mana costs.

Winter's Bite.png Q - Winter's Bite

BASE DAMAGE : [60/110/160/210/260]
COST : [55/60/65/70/75]


Glacial Fissure.png R - Glacial Fissure

BUGFIX : VFX is no longer misaligned when the ability is cast at 0 range


Concussive Blows.png Passive - Concussive Blows

BUGFIX : Stun duration now properly reduced by Tenacity

v9.24 Base health per level and health regen increased. W cooldown decreased, cost flattened, resistance ratios to ally and self flattened. R base damage increased later, knockup now lasts longer.

Braum is a warden—a tanky champion that excels at protecting their allies. Most wardens are great at dealing with melee enemies that try to dive their backline, but bad at dealing with ranged opponents because of their limited range and mobility. However, Braum is an exception to this generalization due to his E, which makes him uniquely good at dealing with ranged threats as well. We don't want to remove the very thing that makes Braum unique, so we're leaning harder into it while lowering his ability to deal with melee champions relative to other wardens. This should then allow us to also buff him in other ways without having him stay as a default, safe pick in pro play.

Base Stats

HEALTH GROWH : [87] 98
HEALTH REGEN : [8] 8.5

Stand Behind Me.png W - Stand Behind Me

COOLDOWN : [14/13/12/11/10]
COST : [50/55/60/65/70]
40 at all ranks
RESISTANCES TO ALLY : [10/14/18/22/26 (+10/11.5/13/14.5/16% bonus resistances)]
10/14/18/22/26 (+12% bonus resistances)
RESISTANCES TO SELF : [10/14/18/22/26 (+10/11.5/13/14.5/16% bonus resistances)]
10/14/18/22/26 (+36% bonus resistances)

Glacial Fissure.png R - Glacial Fissure

BASE DAMAGE : [150/250/350]
TARGET KNOCKUP : [0.25 seconds for those hit in the fissure, general knock up for those in close vicinity] 1-1.5 seconds at all ranks based on distance from Braum for the first target hit in the fissure, every other target hit or within close vicinity is knocked up for 0.25 seconds

v9.7 - April 9th Hotfix

Unbreakable.png E - Unbreakable

BUGFIX : Fixed a bug where it wouldn't reduce damage from certain multi-hit abilities.


Unbreakable.png E - Unbreakable

NEW EFFECT : Ability icon HUD now shows the remaining duration of the ability.

Base health decreased.

We're draining some of Braum's baseline sturdiness to make him more reliant on his defensive cooldowns while preserving the high moments he's picked for among the tanky support lineup.

Base stats

BASE HEALTH : [576.6] 540

Armor growth decreased. W bonus resistances decreased.

He's too tanky! Cannot do shit when he's so tanky.

Base Stats

ARMOR GROWTH : [4.5] 4

Stand Behind Me.png W - Stand Behind Me

RESISTANCES GRANTED : [17.5/20/22.5/25/27.5]
STAND AT ATTENTION : Bonus resistances are now applied more responsively


BASE ARMOR : [26.72] 47

Stand Behind Me.png W - Stand Behind Me

BASE BONUS ARMOR : [15/17.5/20/22.5/25]

Passive damage down at early levels. Q damage down.

Getting tagged by Concussive Blows forces a tough choice on Braum’s opponents: risk the stun to keep up in minion kills, or fall behind in farm and live to fight another day. Braum’s early damage currently makes both options losing prospects, since enemies who aren’t instantly chunked by Concussive Blows are still eventually worn down by Winter’s Bite. We’re pulling the big man’s punches in lane to give opponents a chance for success.

Concussive Blows.png Passive - Concussive Blows

DAMAGE : [40-176 (at levels 1-18)] 26-196 (at levels 1-18)

Winter's Bite.png Q - Winter's Bite

DAMAGE : [70/115/160/205/250] 60/105/150/195/240

Q cost up.

Back in 5.12, we double-buffed Braum’s ability to fish with Q’s and start more fights with a lower cost - looking at the last few patches of professional play, it would seem that we were successful. We love Braum being used for the epic moments Unbreakable and Glacial Fissure can provide, but we’re reverting one of the changes we made back then to keep the risk/reward paradigm on Winter’s Bite in line. We’re intentionally playing it safe on the big guy, but making sure there’s a cost to missing the moment without chipping away his reward feels right for how dominant he’s been.

Winter's Bite.png Q - Winter's Bite

COST : [45/50/55/60/65 mana] 55/60/65/70/75 mana

All of the following champions have had their armor or health per level increased.

As part of patch 5.16's item changes, the efficiency of some popular defensive items have been decreased. However, many 'low-income' tanks and team-disruptors relied pretty heavily on the strength of these items to maintain the right level of bulk for their gold stream - you can read more on the why further down, but each of the below champions are picking up some stat adjustments so they'll hit similar breakpoints when it comes to being unbreakable.


ARMOR GROWTH : [3.5] 4


ARMOR GROWTH : [4] 4.5


ARMOR GROWTH : [3.1] 3.6


ARMOR GROWTH : [3.25] 3.75


ARMOR GROWTH : [3.2] 3.7


ARMOR GROWTH : [3.8] 4.3


ARMOR GROWTH : [3.1] 3.6

Tahm KenchSquare.pngTahm Kench

ARMOR GROWTH : [3] 3.5


HEALTH GROWTH : [102] 106





Q's damage increased and mana cost lowered.

"If you're a long-time Braum player (and deep down, who isn't) these changes probably look familiar to you - they're partial reverts of changes we made to lower his lane harassment and all-in potential almost a year ago. What's changed?
For one, the landscape of what supports are played in a duo lane is much different, meaning what was relatively ‘too strong' an offense for such a defensive champion has changed contextually as activating Concussive Blows isn't the lane-winning power swing it once was. With less instant-killing happening within Braum's passive windows, we're giving him some of his Winter's Bite back and making it less of a risk - and more of a reward - to poke at his opponents in hopes of turning the battle in his favor."
  • Winter's Bite.png Q - Winter's Bite
    • DAMAGE : 60/105/150/195/240 70/115/160/205/250
    • COST : 55/60/65/70/75 mana 45/50/55/60/65 mana

Braum's passive deals a bit less damage, W costs a little more mana to use at early ranks, and R's disruption has gone down at early levels. Also people will be un-slowed from exiting Glacial Fissure much faster.

"Braum's continuing to dominate games in both high level and competitive, so we're looking to tone down his oppressive laning and stupendous disruption in early fights. Braum will still scale to the same levels (roughly) at the late game, but he won't have so much power in the early to mid to consistently snowball into it."
  • Concussive Blows.png Passive - Concussive Blows
    • BASE MAGIC DAMAGE 38 + (12 x level) ⇒ 32 + (8 x level)
  • Stand Behind Me.png W - Stand Behind Me
    • COST 30/40/50/60/70 mana ⇒ 50/55/60/65/70 mana
  • Glacial Fissure.png R - Glacial Fissure
    • FIRST TARGET KNOCKUP DURATION 1.5 seconds ⇒ 1.0/1.25/1.5 seconds
    • SLOW 60% ⇒ 40/50/60%
    • SLOW LINGER DURATION When an enemy leaves Glacial Fissure's field of ice, they'll continue to be slowed for 1.5 seconds ⇒ 0.25 seconds

Braum's passive does less damage and the timing window that players have to activate his stun is now shorter.

"While we're happy with how Braum does in equal matchups, he can still completely shut down a lane when he picks up a small advantage. These changes are to give a little more breathing room against this muscular shield man. As a clarification, the reduction in the debuff time to activate Concussive Blows means Braum (or his teammates) now have less time to proc the stun. It does not mean the stun lasts longer or that Braum can stun people more often (wouldn't that be terrifying)."

  • Concussive Blows.png Passive - Concussive Blows
    • DAMAGE: 70 + 10 per level ⇒ 50 + 12 per level
    • DEBUFF TIME TO PROC STUN: 5 seconds ⇒ 4 seconds
  • Stand Behind Me.png W - Stand Behind Me
    • C'MON BRAUM: Fixed a bug where when Braum tried to jump over a wall to a teammate with an enemy nearby, he would try to protect his teammate by facing the enemy, but would then smack his butt into the wall and not actually jump over to safety. Braum now jumps more intelligently.

BraumSquare.pngBraum was enabled.


  • 2014

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