Blue Sentinel | |
---|---|
Bounty | |
Gold Gain | 90 |
Experience Gain | 95 - 142.5 |
Creep Score | 4 |
Statistics | |
HP | 2300 (+230 per level starting at level 3) capped at 6210 HP (normal form) 2990 (+299 per level starting at level 3) capped at 8073 HP (voidborn form) |
MS | 275 |
AD | 66 - 198 |
AS | 0.493 |
AR | 42 |
MR | 42 |
Timers | |
Initial | 1:30 |
Respawn | 5:00 |
ExternalLinks | |
Game Info Wiki | wiki.leagueoflegends.com |
Overview[]
The Blue Sentinel is a neutral monster on the visually upgraded Summoner's Rift, replacing the Ancient Golem. The Blue Sentinel is commonly referred to as "Blue Buff" due to the Crest of Insight that is given to whoever kills it.
When the map transforms into the Elemental Rift, the Blue Sentinel becomes Draconic, gaining this form if alive and respawning in it each time. Killing it in this form leaves behind a buff wisp at the camp's location for 60 seconds. The wisp can be picked up by an allied champion moving near it, granting them the Crest of Insight buff. If the killer did not have Smite, the wisp can only be picked up by a champion that does so.
Once the Baron Nashor spawns at 20:00, the Blue Sentinel becomes permanently corrupted by the Void if it is not Draconic, transforming into a Voidborn with 30% increased health. Killing it in this form grants you and all your allied champions, if alive, the Crest of Insight buff. Any remaining Draconic Blue Sentinels that are slain respawn as Voidborn instead.
Patch History[]
VOIDBORN SENTINEL, BRAMBLEBACK, AND…. SCUTTLER?
Once Baron Nashor emerges onto the Rift at 20 minutes, the next time Blue Sentinel and Red Brambleback respawn they will rise again as Voidborn Sentinel and Voidborn Brambleback respectively with 30% more health. This transformation also comes with increased durability making them harder to take down, but fret not because this extra effort is worth it! Now, once slain, Blue and Red will grant their buffs to the entire team of the player that takes them down (excluding any allies that were dead).
Speaking of Blue and Red, their respective buffs are also getting some changes! (Note: These adjustments apply to both the base Sentinel and Brambleback as well as their Voidborn counterparts.
- When the buffs become Voidborn they no longer transfer to opponents upon the owner’s death (mainly to prevent giant messes with everyone having buffs all the time)
- Upon death, Draconic Sentinel and Brambleback will give the champion that slayed them a version of their respective buff (buffs unchanged) and drop a duplicate of their buff at their original spawn location. Only one buff will be shareable with allies while the other must be claimed by an allied champion with a jungle item in their inventory (unchanged vs live).
- Starting at 20 minutes, once slain the Draconic Brambleback and Sentinel will respawn as their Voidborn counterparts.
- Blue/Red Buff sharing mechanics are no longer tied to Jungle item progression.
- Blue Sentinel Health: 2300-4600 (levels 1-11) ⇒ 2300-6210 (levels 1-18)
- Health Scaling - Red Brambleback & Blue Sentinel: 100/120/140/160/180/200% of base health (levels 1/3/5/7/9/11) ⇒ 100/100/120% of base health (levels 1/2/3), +10% per level up to 270% at level 18
- Blue Sentinel: 80 ⇒ 90 gold
- Blue Sentinel Camp Gold Adjusted: 85 Gold ⇒ 80 Gold
- Health: 1850 ⇒ 2300
- Attack Damage: 78 ⇒ 66
- NEW On-Hit Damage: Blue Sentinel now deals 5% of its target’s current health on hit
Jungle Camp Attack Damage:
Jungle Camp Health:
Jungle Camp Experience
BLUE SENTINEL : | [115-180] | |
⇒ | 115-143.75 |
Camp Experience
Monster experience rewards
Blue Sentinel & Red Brambleback
The Red and Blue Buff camps are like mini-bosses, and we wanted to make room for each buff to have unique character. The Sentinels weren’t adding much, and there were already plenty of three-monster camps anyway. Removing the Sentinels and pushing those stats back into the buff monster lets the Sentinel and Brambleback hold onto all of the strength of their camp. To distinguish the two camps from one another, Blue Brambleback is easier for magic damage dealers to take, while Red Brambleback dies more quickly to physical damage.
Geography Changes
- SMALL RELOCATIONS : Slightly adjusted positioning of Blue/Red buff camps so that area-effect abilities should now consistently hit the same number of monsters in all four camps
- Blue Sentinel : Blue Sentinel is scarier
- BASE HEALTH :
1500⇒ 2000 - DAMAGE :
60⇒ 73
- BASE HEALTH :
|