Overview
Bloodsong | |
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"Ah, the roar of the crowd... and blood on the sand." | |
Passive | |
UNIQUE - Spellblade: After using an ability, your next basic attack within 10 seconds deals 100% base bonus AD physical damage on-hit. If the target is a champion, inflict them with Expose Weakness for 6 seconds, causing them to take 10% (melee) / 5% (ranged) increased damage from all sources (1.5 second cooldown; begins after using the empowered attack). | |
UNIQUE: Receives diminishing gold from excessive minion kills. | |
Active | |
UNIQUE - Ward: Consumes a charge to place a Stealth Ward at the target location (600 range), which reveals the surrounding area for 150 seconds. Holds up to 4 charges which refill upon visiting the shop. | |
Statistics | |
HP | 200 |
HPR | 75% Base Health Regen |
MPR | 75% Base Mana Regen |
GGen | +5 per 10 seconds |
Additional Information | |
Limitations | Limited to 1 Support / Jungle item. Limited to 1 Spellblade item. |
Requirements | Requires completion of the support quest for Runic Compass, which transforms into Bounty of Worlds afterwards to allow you to upgrade into this item for free. |
Map Availability | SR |
Tier | Legendary |
Item Code | 3877 |
Recipe | |
+ 0 | |
Total Cost: 400 | |
Sold For: 280 | |
ExternalLinks | |
Game Info Wiki | wiki.leagueoflegends.com |
Notes[]
- Placed
Stealth Ward from this Item:
Similar Items[]
Patch History[]
Patch 14.7
- Spellblade AD Ratio: 150% ⇒ 100%
- Ranged Damage Amplification: 6% ⇒ 5%
Bloodsong has contributed pretty heavily to the amount of burst in the game at the moment, which is something we’re aiming to correct here. We believe Spellblade is important for this item’s feel, so we’re nerfing the aspect that’s much harder for supports to appreciate.
- Expose Weakness Increased Damage: 12% (melee) / 8% (ranged) ⇒ 10% (melee) / 6% (ranged)
Patch 14.1 - new
- 200 Health
- 75% Mana Regeneration
- 75% Health Regeneration
- 5 gold per 10 seconds
- Passive - Spellblade: After using an ability, your next attack is enhanced with an additional 150% base AD damage on-hit (1.5 second cooldown). If the target is a champion, apply Expose Weakness, increasing the damage they take by 12% (melee) / 8% (ranged) for 6 seconds.
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