| Blast Cone | |
|---|---|
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| Information | |
| Knocks away (up to 900-units) all nearby units, including the attacker. This can send units over terrain. | |
| Additional Information | |
| Health | 1 Health |
| Map Availability | Summoner's Rift |
| ExternalLinks | |
| Game Info Wiki | wiki.leagueoflegends.com |
Blast Cones are a type of plant native to Summoner's Rift with explosive fruit. Their explosive properties are powerful enough to fling a humanoid several meters away.
Notes
General
- Blast Cones have 1 Health and can only be triggered via normal attacks (untargetable by spells).
- They display a self-only indicator to champions in the blast radius, showing where they'll land if it's detonated.
- Blasting an ally will give an assist if that ally kills an enemy champion afterwards.
- Plants are immune to critical strikes and lifesteal.
Spawns
- Plants spawn as inactive seeds and take 60 seconds to become usable. The spawn locations for the first wave of plants is predetermined, while subsequent plants can spawn in at least one other spot.
- Blast Cones spawn in two spots per jungle quadrants and are divided by inner and outer spawns.
- The first inner cones spawn between 1:15 and 1:25.
- The first outer cones spawn between 9:00 and 9:30.
- Inner cones respawn time is between 5 and 7 minutes.
- Outer cones respawn time is between 5.5 and 6.5 minutes.
Elemental Rift
- Chemtech Rift: radius is doubled
- Infernal Rift: 10 additional Blast Cones are each spawned:
- In front of each of the bases' gates
- By the
Gromp camps - By the
Greater Murk Wolf camps - In the alcoves in the top and bottom lanes
See Also
Gallery
Patch History
CHEMTECH RIFT
Alongside the new drake is the new Chemtech Rift! The Chemtech gas we introduced to the Rift in last year’s preseason was a bit ''too'' toxic for a good gameplay experience, so we opted to take a more measured approach this year. Now, instead of sitting on the surface, the Zaunite chemicals have seeped their way into the Rift, mutating the environment and enhancing each of the jungle plants with different effects.
- Stim Fruits: Honeyfruits will upgrade into Stim Fruits and provide the usual heal plus a bonus shield in addition to no longer slowing champions that consume it
- Blast Cones: Blast Cones will now blast units within their range twice as far when they explode
- Firelight Bloom: Scryer’s Bloom will upgrade into Firelight’s Bloom which will reveal a small area around the plant when broken in addition to the usual cone in the opposite direction it was broken from. Allies tagged will also gain movement speed towards that direction for a short duration, and enemy wards revealed will be taken to 1 health.
Infernal Terrain
- Added Blast Cones near each tri-bush near Gromp
- Added Blast Cones by the Wolf Camp
- Added Blast Cones in front of each base's gates
- Added Blast Cones in the alcoves
Patch 8.4
Outer 4 blast cones spawn later in the game.
The river-accessing blast cones (especially in top lane) put too much pressure on laners to not only win lane, but also control the early blast cone to avoid ganks. That gameplay is cool, but having it show up that early in the game is a bit much.
| FIRST SPAWN TIME : | Between | [125 and 140] | |
| ⇒ | 300 and 330 | seconds |
Patch 7.6
Fluid!
New mechanics come with some growing pains, so we’re still clearing up a few odd interactions with plants. Right now we see some room to add clarity and consistency by introducing a few quality of life changes that make the effects of plants easier to predict and read.
General
Blast Cone
Patch 6.24
Plants generally behave like wards, with a few intentional exceptions.
In general, while activating plants uses the basic attack animations, plants shouldn’t trigger combat interactions. In other words, activating plants should feel similar to attacking wards: a tactical action that happens to be done with a basic attack. Two notable exceptions: it feels really bad to have to chase down a Draven axe or Poppy shield after triggering Blast Cone, so we’re cleaning up those interactions.
Patch 6.23
One patch later, everyone’s still feeling out how the new plants fit into their matches. We’re waiting until players have time to integrate plants into their understanding of the Rift before making big changes, but in the meantime, have some bugfixes!
General
Blast Cone
Patch 6.22
Introducing plants to the Rift.

Spawn locations
- Red = Blast Cone
- Blue = Scryer’s Bloom
- Green = Honeyfruit
Blast Cone


