Blackfire Torch | |
---|---|
"The Black Mist needs a flame of equal pitch." | |
Passive | |
UNIQUE - Baleful Blaze: Dealing ability damage burns enemies, causing them to take 10 (+1% AP) magic damage every 0.5 seconds over 3 seconds, for a total of 60 (+6% AP). Against monsters, the burn deals 10 bonus magic damage per tick, dealing a total of 20 (+1% AP) magic damage per tick for up to 120 (+6% AP). | |
UNIQUE - Blackfire: For each champion, epic monster, and large monster afflicted with Baleful Blaze's burn, increase your ability power by 4%. | |
Statistics | |
MP | 600 |
AP | 80 |
AH | 20 |
Additional Information | |
Limitations | Limited to 1 Blackfire Torch. |
Map Availability | ALL |
Tier | Legendary |
Item Code | 2503 |
Recipe | |
+ + 700 | |
Total Cost: 2800 | |
Sold For: 1960 | |
ExternalLinks | |
Game Info Wiki | wiki.leagueoflegends.com |
Notes[]
- Ornn can upgrade this Item to a Mastwerwok Item:
Trivia[]
- Blackfire was revamped in patch V3.10 as a sort of "smaller" version of
Deathfire Grasp, which was disabled on TT and CS in that patch.
Similar Items[]
Patch History[]
- Ability Power: 90 ⇒ 80
- Haste: 25 ⇒ 20
- Baleful Blaze Burn Damage: 45 (+9% AP) ⇒ 60 (+6% AP)
This was a change we made in the mid patch for 14.10 but noting again for visibility. This is already live.
- Burn Damage: 60 (+12% AP) ⇒ 45 (+9% AP)
Patch 14.10 - 5/16/2024
- Burn Damage: 60 (+12% AP) ⇒ 45 (+9% AP)
Patch 14.10 - Re-added
We have identified a problem that the mage item system is lacking a strong mana item option for sustained damage dealers. The introduction of Blackfire Torch and adjustments on Luden's Companion are both aiming to resolve the problem by offering a variety of mana item choices: Blackfire Torch is designed to appeal to battlemages and control mages that want to do sustained damage, while Luden's Companion can focus more on burst and AoE damage dealers. In terms of roles, we position this item to be good for both mage junglers and laners as long as it fits their needs.
- Build Path: Lost Chapter + Fated Ashes + 700 Gold (2800 gold total cost)
- Ability Power: 90
- Mana: 600
- Haste: 25
- Baleful Blaze: Dealing damage with abilities causes enemies to burn for 20 + 2% AP magic damage per second for 3 seconds. Deals 20 bonus damage per second to monsters.
- Blackfire: For each enemy Champion, Epic Monster, and Large Monster affected by your Baleful Blaze, gain 4% AP
v5.2 Has followed her big brother to the item graveyard.
- "See our context on Deathfire Grasp for the full rundown! "
- [REMOVED] 2001-2015 : Blackfire Torch has been removed from the game
v4.13
Increasing Blackfire Torch's cooldown to match the changes to Deathfire Grasp
- "The following is going to sound very familiar if you've read our context on Deathfire Grasp:"
- Blackfire Torch amps up a lot of existing low-interaction gameplay (ie: huge burst with no opportunity to react) without adding more skill to the mix. While this is a larger problem we'll have to tackle in the future, we felt that it was important to at least increase BFT's cooldown so that it's more appropriately balanced against a lot of 'anti-burst' spells / items (ie: exhaust, heal, Zhonya's Hourglass, etc). If we don't have to worry about BFT turning a champion into a one-shot wizard (hello Lissandra), it also means we can potentially give healthy assassins better tools to work with."
- COOLDOWN
60 seconds⇒ 90 seconds
- Movement speed reduced to 5% from 10%
- Reworked: Blasting Wand + Fiendish Codex + 720 Gold = 2400 Total Gold
- +80 Ability Power
- +10% Cooldown Reduction
- UNIQUE Active: Deals 20% of target champion's maximum Health in magic damage over 6 seconds and increases all subsequent magic damage taken by the target by 20% (60 second cooldown)
- Combine cost reduced to 500 gold from 800
- Attack damage increased to 65 from 60
- Attack damage per stack increased to 6 from 5
- Max stacks reduced to 5 from 7
- Fixed a tooltip inconsistency with the cooldown reduction value
- Reduced magic penetration from 20 to 15
- Decreased maximum charges from 25 to 18
- Decreased the duration of the burn effect from 3 to 2 seconds
- Increased the delay between charge gains from 1 to 1.5 seconds
- Increased the burn amount from 1.67% to 1.75% of max health per second
- Fixed a bug that caused the first tick of burn to not consume a charge
- New Recipe: Kage's Lucky Pick + Haunting Guise
- Total Gold Cost: 2,950 (combine cost: 700)
- +70 ability power
- +250 health
- Unique Passive: +15% Cooldown Reduction
- Unique Passive: +20 Magic Penetration
- Unique Passive: Your spells burn for an additional 5% of the target champion's maximum health in magic damage over 3 seconds. Each second burned consumes a charge. One charge is generated each second.
- Now available on Twisted Treeline and Crystal Scar
- NEW ITEM - Blackfire Torch
- Recipe - Kage's Lucky Pick + Catalyst the Protector
- Total gold cost - 2,890 (Combine Cost - 800)
- +50 Ability Power
- +300 Health
- +350 Mana
- Unique Passive - Your spells burn for an additional 5% of the target's maximum health in magic damage over 3 seconds. Effect halved for AoE and damage over time.
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