Leaguepedia | League of Legends Esports Wiki
Advertisement
Barrier
Barrier
Overview
EffectsShields your champion for 100 - 460 (based on level) for 2.5 seconds.
Cooldown180 seconds
Breaks StealthNo
Level4
ExternalLinks
Game Info Wikiwiki.leagueoflegends.com

Overview[]

Barrier is a summoner spell that is a self-targeted spell that shields your champion from damage for 4 seconds. As of the v1.0.0.152 patch, it is available on The Proving Grounds, Summoner's Rift, and The Crystal Scar. This is a summoner spell that usually ADC's and people who don't want to be bursted take. Such as a mid laner.

Patch History[]

Patch 14.22

We updated summoner spells a few months ago to give Barrier a real spot in bot lane. However, we slightly overshot and Barrier is almost always the go-to over everything else. We're slightly nerfing Barrier in order to promote more choice down in bot lane while also making those champions a bit easier to kill for bursty champions.

  • Shield: 120-480 (based on level) ⇒ 100-460 (based on level)


Patch 14.10

We're choosing 2.5 seconds for the shield duration in order to make it a moderately-forgiving button to press that should reliably block a solid amount of damage, which hopefully outperforms Exhaust in 1v1 cases. An additional 15% shielding on top should make Barrier a competitive option with other Summoners.

  • Duration: 2 seconds ⇒ 2.5 seconds
  • Shield: 105-411 ⇒ 120 - 480


Patch 12.10

SHIELD : [115-455] ⇒ 105-411 (levels 1-18)


v6.10
Cooldown decreased.

Right now, Barrier doesn’t really have anything to differentiate it from Heal, leaving it outclassed by the less temporary nature of Heal. A lower cooldown should offer Barrier a unique identity as the go-to summoner spell against repeated assassin all-ins.

COOLDOWN : [210 seconds] ⇒ 180 seconds


v4.5
"We heard your feedback and have tuned up the uniqueness of the Barrier particle."

  • VISUALS: Gold ⇒ Off-white

v4.4

  • Barrier Barrier particles and sound effects updated


v1.0.0.152

  • Now available on Summoner's Rift and Crystal Scar
  • Cooldown increased to 210 seconds from 125
  • Shield amount reduced to 95 + 20 per level from 100 + 25 per level
  • Improved Barrier increases the shield amount by 20 instead of reducing the cooldown by 20 seconds
  • Shield duration reduced to 2 seconds from 4 seconds



Advertisement