Barrier | |
---|---|
Overview | |
Effects | Shields your champion for 105 - 411 (based on level) for 2 seconds. |
Cooldown | 180 seconds |
Breaks Stealth | No |
Level | 6 |
Overview[]
Barrier is a summoner spell that is a self-targeted spell that shields your champion from damage for 4 seconds. As of the v1.0.0.152 patch, it is available on The Proving Grounds, Summoner's Rift, and The Crystal Scar. This is a summoner spell that usually ADC's and people who don't want to be bursted take. Such as a mid laner.
Table of Shield Strength[]
Formula: 87 + (18 x level).
Level | Shield Strength |
1 | 105 |
2 | 123 |
3 | 141 |
4 | 159 |
5 | 177 |
6 | 195 |
7 | 213 |
8 | 231 |
9 | 249 |
10 | 267 |
11 | 285 |
12 | 303 |
13 | 321 |
14 | 339 |
15 | 357 |
16 | 375 |
17 | 393 |
18 | 411 |
Patch History[]
v6.10
Cooldown decreased.
Right now, Barrier doesn’t really have anything to differentiate it from Heal, leaving it outclassed by the less temporary nature of Heal. A lower cooldown should offer Barrier a unique identity as the go-to summoner spell against repeated assassin all-ins.
COOLDOWN : [210 seconds] ⇒ 180 seconds
v4.5
"We heard your feedback and have tuned up the uniqueness of the Barrier particle."
- VISUALS:
Gold⇒ Off-white
Barrier particles and sound effects updated
- Now available on Summoner's Rift and Crystal Scar
- Cooldown increased to 210 seconds from 125
- Shield amount reduced to 95 + 20 per level from 100 + 25 per level
- Improved Barrier increases the shield amount by 20 instead of reducing the cooldown by 20 seconds
- Shield duration reduced to 2 seconds from 4 seconds
|