Bami's Cinder | |
---|---|
Passive | |
UNIQUE - Immolate: Taking or dealing damage activates this passive for 3 seconds. Deal 15 magic damage every second to enemies within 325 (+100% bonus size) units, increased by 50% against minions and monsters. This executes minions that would be killed by one more tick of damage. | |
Statistics | |
HP | 150 |
AH | 5 |
Additional Information | |
Limitations | Limited to 1 Immolate item. |
Map Availability | ALL |
Tier | Epic |
Item Code | 6660 |
Recipe | |
+ + 250 | |
Total Cost: 900 | |
Sold For: 630 | |
Builds Into | |
ExternalLinks | |
Game Info Wiki | wiki.leagueoflegends.com |
Notes[]
- The aura increases in size if their users increase in size.
- The Immolate aura does not do lethal damage to large jungle monsters with buffs (i.e. Blue Sentinel and Red Brambleback). This is so that the burn does not accidentally steal a buff that's being donated.
Similar Items[]
Patch History[]
- Health: 200 ⇒ 150
- Immolate: 13 (+.5% Bonus HP) ⇒ 15
- Minion/Monster Bonus: 25% ⇒ 50%
We want to give tanks a small amount of extra ability haste, which we're doing through the Immolate system. We're compensating health here in order to give space for other health items (which have direct synergy with the Immolate passive) and also making Bami's Cinder a bit cheaper so that junglers and top laners can more reliably get it on their first recall.
- Build Path: Ruby Crystal x2 ⇒ Ruby Crystal + Glowing Mote
- Price: 1000 ⇒ 900
- Health: 300 ⇒ 200
- new Ability Haste: 5
- Immolation Damage: 12 (+1% bonus health) ⇒ 13 (+0.5% bonus health)
Patch 10.23 - 11/16/2020
Getting some more satisfaction and activity out of Sunfire's pattern.
Bami's Cinder
v7.13
Cost decreased. Health decreased. Monster damage increased.
Tanks don’t have a very smooth item progression in the jungle. If they have a good first gank and a solid clear, they sometimes back with enough gold to pick up Bami’s Cinder. But most of the time, they’re stuck sitting on a Ruby Crystal while other junglers get to keep picking up small components (aka Long Swords for days). Worse, health doesn’t do anything for clear speed, so while tanks are trying to farm Cinderhulk, everybody else around them is already farming more quickly - thanks to those aforementioned small components. On top of that, Bami’s Cinder’s monster damage isn’t very powerful, which only amplifies the problem.
Burn radius down.
v6.9
Health down.
Compared to Giant’s Belt, Bami’s Cinder provides everything you want and more out of a defensive component. Given that it’s already got the offensive edge, we’re pulling back on Cinder’s efficiency so it’s not always
v5.5
Baby sunfire.
- "We've mentioned this before, but one of our goals with this 'new' tanky jungle enchant was to provide an item that not only provides valuable tank stats but also helps junglers with their early to mid game clears. We've had to be very careful in balancing champions with this new item (ie: Amumu and Sejuani probably don't need anything in addition to the new Cinder), but we're excited to see what possibilities emerge. Want to play a tank jungler? GET FIRED. "
- RECIPE : Ruby Crystal + 600 gold (1000 gold total)
- HEALTH : 300
- UNIQUE PASSIVE : Immolate - Deals 5 (+ 1 per champion level) magic damage to nearby enemies. Deals 50% bonus damage to minions and monsters.
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