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Last pre-season saw a ground-up rebuild of masteries with the goal of making mastery choices more about individual playstyle than numerical buffs. Though we’ve had a few balance challenges over the season, the basic premise has held up over time. We’re filling in the remaining holes in each tree with an eye toward further sharpening this ‘playstyle-first’ vision, and addressing two of the ‘problem children’ remaining in the system.
Side-note: we recently shipped an article sharing most of the information in this section, so if you get deja-vu, you’re not crazy (or psychic).
Re-added Assassin
LONE WOLF : Deal 2% increased damage to champions when no allied champions are nearby (800 range).
Going a little harder on that 'champion isolation' mechanic that Assassin was meant to promise, rather than it being a very strong mastery pick for junglers. Oh dear.
Assassin
ALONE IN THE JUNGLE Increased damage is exclusive against champions
DAMAGE BONUS :[+1.5%]⇒ +2%
v5.24 Armor penetration and Thunderlord’s ratio increased. New assassin mastery for assassins. Windspeaker’s blessing changed to flat from percentage scaling.
Cunning, on the other hand, isn’t pulling its weight when it comes to assassins. To help address their woes (especially the attack-damage ones), we’ve added or boosted damage from the tree across the board to enable the flashy, risky dives and outplays their known for. On the other side of the tree, Windspeaker’s was doing too much lifting toward making end-game tanks unkillable, so we’ve changed it to a flat amount. This makes it more effective on targets with low defensive stats, but less effective on the dude (or dudette) with 400 armor and MR.
Assassin
LONE WOLF : You deal 1.5% increased damage when no allied champions are near you