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General Information
TitleThe Frost Archer
Release DateFebruary 21, 2009
Cost450 BE 260 RP

570 (+ 87)

3.5 (+ 0.55)

280 (+ 32)

6.97 (+ 0.4)


59 (+ 2.96)

0.658 (+ 3.33%)


26 (+ 3.4)

30 (+ 0.5)
Developer Info
DDragon KeyAshe
Integer Key22
External Links
Game Info Wikileagueoflegends.fandom.com

Ashe is a champion in League of Legends.


For non-canon multiverse lore, click here
For outdated and now non-canon lore entries, click here.
  • Biography
  • Story
Iceborn warmother of the Avarosan tribe, Ashe commands the most populous horde in the north. Stoic, intelligent, and idealistic, yet uncomfortable with her role as leader, she taps into the ancestral magics of her lineage to wield a bow of True Ice. With her people’s belief that she is the mythological hero Avarosa reincarnated, Ashe hopes to unify the Freljord once more by retaking their ancient, tribal lands.

Ashe hails from the northern Freljord, where brutal tribal raids and inter-clan warfare are as much a part of the landscape as the scream of the frozen winds, and the unyielding cold of the tundra.

The only child of Grena, the matriarchal chieftain of the tiny Avarosan tribe, Ashe was Iceborn: a member of the warrior caste, gifted with an ancestral connection to the magic of her lands, and the rare ability to wield the power of True Ice. Everyone assumed that Ashe would follow her mother as the tribe's next leader. However, this was never a glory Ashe desired. The grim responsibility of her warlike lineage and extraordinary gifts instead left Ashe feeling isolated, burdened, and alone.

Her only respite was when Sejuani, an Iceborn girl from a sister tribe, would stay with them for the summer hunts around the Ornnkaal Rocks. The girls' friendship defined their childhoods, but was cut short just as they reached their teens. Somehow, Grena had offended Sejuani's grandmother, and the fellowship between their tribes ended suddenly.

Soon after, with her youth fading, Ashe's mother began her lifelong quest for the “Throne of Avarosa”, a supposed hoard of treasures and magical items that she hoped would return her people to greatness.

But Grena’s belief in prophecies and legends led her to take risks, which often left her tribe enfeebled. Finally, during a dangerous and unnecessary raid in another tribe's lands, Grena was killed. Her sudden death left young Ashe on the run, while most of her tribe was wiped out.

Alone, pursued, Ashe followed her mother's last map to a deserted glacier where she found the supposed grave of Avarosa, and her magical bow of True Ice. Ashe used the weapon to avenge her mother's death, then turned west.

Whether it was out of duty or loneliness, Ashe gained a reputation by protecting the many scattered hearthbound tribes she encountered. She spurned the custom of taking thralls, and instead chose to adopt these desperate people as full members of her new tribe, and her fame grew quickly. Soon many began to believe that she did not just carry the weapon of Avarosa—Ashe was the legend herself, reborn and destined to reunite the Freljord.

But tall tales would not feed her followers, and their long march south left the tribe on the verge of starvation. So, Ashe leveraged the myths surrounding her, using them to form alliances with the powerful and land-rich southern tribes, promising to unite them into a nation capable of challenging neighboring kingdoms.

These new alliances brought new dangers, and Ashe quickly found herself at the center of a political feud. A Warmother, as Freljordian tribal leaders are known, was expected to wed, and taking a husband from one of the major tribes would anger the others. Ashe could take several husbands, but this would only bring the conflict to a boil within her own household, and the ensuing bloodshed would shatter the alliances she had fought to build.

Her answer was an impoverished vagabond from a mountain clan that had been nearly wiped out—the warrior Tryndamere. He was neither a spirit-walker nor blessed with any elemental powers, but upon his arrival in Ashe’s new capital, Tryndamere had thrown himself into every dueling ring he could find. He fought with abandon, desperate to prove the destitute survivors of his clan were worthy of adoption by one of the stronger tribes. But even for the Freljord, his brutal fighting style and extraordinary vitality were unsettling, and many suspected he was touched by dark magic. Ignoring this, Ashe offered to adopt his people as her own, if he became her first and only bloodsworn.

Tryndamere accepted reluctantly. Though a political marriage, the attraction they felt for each other was palpable, and slowly a true affection blossomed.

Now, Ashe stands at the head of the largest coalition of Freljordian tribes in many generations. Even so, the unity she would bring rests upon an uneasy peace threatened by internal intrigues, foreign powers, the growing violent horde of the Winter's Claw, and a supposed destiny that Ashe must at least pretend to believe…

"One tribe, one people, one Freljord."

- AsheSquare.pngAshe


The colossal brazier flared to life, its flames reaching high into the air. In times past, the gathered tribes would use this as the mark of the festival’s beginning.

The harvest festival had always been the largest celebration of the year for the tribes, and one of the last before winter set in on the plains. As the fire was lit, cheers should have echoed up the frozen slopes of the mountains, calling down blessings from the Three Sisters. Now, though, the mass of gathered Avarosans remained silent as they turned away from the flames to look up to the stage where Ashe stood.

She let her eyes roam over them. No festival had ever seen so many gathered together, and she knew they had come to see her.

She grabbed her bow and unslung it, the now-familiar piercing chill of the True Ice surging through her body. The cold was still painful, even after all her time with the weapon—but now she welcomed it, using it to focus and block out distractions. She lifted her gaze from the crowd to the roaring flame, and took a deep breath as she pulled back the bowstring. All other sounds of the festival faded.

A crystal arrow of pure cold formed, beckoned forth by the deep magic coursing through the bow. Ashe held her breath as she let it continue to channel magic through her arms. The temperature on the stage plummeted, frost creeping out from beneath her feet.

When the cold threatened to finally overwhelm her, she released her breath and let the arrow fly.

It arced high over the crowd, and slammed into its target with a deafening crack. In an instant, the brazier was frozen over, the dancing shapes of the fire enveloped by the spreading ice. The setting sun shone through the crystalized flames and onto the crowd below, and finally the cheer broke out. The crowd invoked the blessings of the Three—Lissandra, Serylda, and Avarosa herself, reincarnated in Ashe.

Ashe kept her address short.

“Avarosans! Never before has a harvest festival seen so many. Sit with your kin from across the snows—we are one family now. Eat, drink, and enjoy!”

She smiled as the crowd cried out her name. She raised her bow high, and the cheers rose higher in response.

Inwardly, she grimaced. As so often, she wondered if it was her leadership that drew them all together, or the weapon she carried. It was the symbol of Avarosa, and many in the Freljord believed that, as its wielder, she was Avarosa reborn. Ashe slung the bow over her shoulder and shook the thought. Why they joined wasn’t as important as what they had become. She hopped off the stage and moved into the crowd as they dispersed to feast-laden tables.

The boisterous tribes mixed together, sharing food, drink, and tales of hunts past. The Stonepicks described the warm yet treacherous southern mountains. Ashe cheered with the others when the Red Snows recounted the defeat of the Noxian warbands that had tried to advance inland from the coast. A warrior from the Ice Veins, storied blizzard walkers one and all, clapped Ashe on the back as she passed, sending a strange chill through her.

All these and more had responded to her call and joined the festivities. All had pledged themselves to the Avarosans, and each tribe needed her to be something different. A prophet, a savior, a mediator. A Warmother.

Ashe would be them all if she could.

As she neared the far end of the feast, though, she froze. At the last table, sitting somber and removed from the rest, was a group of Iceborn that she knew all too well—the Snow Followers, vengeful zealots who had slaughtered a whole tribe only months ago.

A tribe whose only crime had been joining the Avarosans.

A large woman, doubtless their leader, rose and approached Ashe. “Warmother Ashe, Avarosa’s chosen, wielder of Her divine bow. My name is Hildhur Svarhem, truthbearer and Warmother of the Snow Followers.”

Ashe imagined the sight of the scorched huts again, the screams of her people dying in agony, and her fury ignited. The crowd around them quieted as Hildhur continued, whispers spreading quickly. All gathered had heard of what the Snow Followers had done.

“We swore an oath that no faith-traitors would ever again follow those falsely claiming to be Avarosa reborn. Your warriors fought bravely, but not well.” She unslung a large war-axe from her back, its blade coated in a thin but clear layer of True Ice. A true Iceborn, she bore the discomfort of the weapon’s chilling effect silently.

Ashe measured the woman’s wide stance, counted the few steps between them. Dried blood matted Hildhur’s armor—more Avarosan blood? Ashe’s muscles tensed as she prepared to move. She was ready for any attack.

What she was not ready for, however, was for the Warmother to kneel, lower her head, and offer up the war-axe with both hands.

“Forgive us, Warmother Ashe. I did not know then what I do now. I came to challenge you before all your followers, to unmask you as a false prophet. But the magic you wield is beyond any I have ever witnessed. None can deny that She speaks through you. I offer you my axe, Joutbane, and my head. Spare my people, that they may prove their worth by hunting, farming, and dying in your name.”

Each of the gathered Snow Followers followed their Warmother’s example, kneeling in deference.

At once, voices from the crowd called for vengeance. “Death to the raiders!” they cried.

Barely more than smoldering ruins when Ashe had arrived, the skeletal remains told the story of a village surrounded. The few warriors had been easily identified, for their bodies were untouched by fire, but hacked down and left for the crows. The rest of the tribe had hidden in their homes, praying for mercy, or simply a quick death.

They received neither…

Eyes welled up with fury, Ashe reached for the axe. She would take Hildhur’s head, as a warning to any who would—

As her hand clasped around it, and the True Ice sent the familiar spike of cold through her arm, Ashe felt her bow beginning to radiate against her back. A slow, chilling pulse, like a winter breeze.

Her mind calmed.

“Stand, Hildhur,” she said, looking down at the war-axe.

Hildhur rose, furrowing her brow in confusion. Ashe met her probing gaze.

“The Snow Followers have shed the blood of my tribe, and they are my enemies,” she continued. “But you have shown humility and remorse, here and now. You are not the Snow Followers any longer—from today forward, you are Avarosan, and that makes you family. You have nothing to fear from me, cousin.”

She thrust the war-axe back into the woman’s hands, and the tension in the air broke. Soon enough, the celebrations were underway again, the joyous feelings redoubled by forgiveness and mercy. Ashe walked to everyone seated at the table, welcoming each in turn.

As she turned from them and walked away, she was careful to keep her grief in check. Her heart still burned, but her people needed her to walk a different path than that of revenge. She played her fingers along the bowstring, seeking comfort in its chill.

She would be better. She must.


Frost Shot.png Frost Shot [Passive]

Critical Slow.png
Frost Shot: Spells and basic attacks slow targets for 2 seconds, and basic attacks against targets with Frost Shot deal bonus damage equal
to 10% + [Critical Chance × (1 + Bonus Critical Damage)]% AD.

Critical Slow: Ashe's critical strikes deal no extra damage, but they double Frost Shot's slow, decaying to the base amount over the 1 second.

Slow: 20 - 30% (based on level)

Ranger's Focus.png Ranger's Focus [Q]
Cost: 50 Mana + 4 Focus

Ranger's Focus 2.png
Passive: Basic attacks grant Focus for 4 seconds, stacking up to 4 times. Stacks fall off one at a time, and at 4 stacks, Ranger's Focus can be cast, consuming all Focus.
Active: For 4 seconds, Ashe gains bonus Attack Speed, and her basic attacks fire a flurry of arrows dealing physical damage. During this time, she does not stack Focus. Ranger's Focus applies
Attack Speed Bonus: 20 / 25 / 30 / 35 / 40%
Total Damage Per Flurry: (+105 / 110 / 115 / 120 / 125% total)

Volley.png Volley [W]
Cost: 75 / 70 / 65 / 60 / 55 Mana Cooldown: 18 / 14.5 / 11 / 7.5 / 4 Area of Effect: 1200

Active: Fires arrows in a cone, each dealing physical damage.

Champion hits count as Critical Strikes for the purpose of Frost Shot.png Frost Shot. Enemies can block multiple arrows, but only take damage from the first.

Number of Arrows: 7 / 8 / 9 / 10 / 11
Damage Per Arrow: 20 / 35 / 50 / 65 / 80 (+100% total)
Hawkshot.png Hawkshot [E]
Cost: 1 charge Cooldown: 5 seconds Range: Global

Active: Ashe animates a hawk to scout for her, granting sight for 2 seconds as it flies towards a target location. Hawkshot grants sight of the area for 5 seconds when it reaches its destination.

Hawkshot stores up to 2 charges upon reaching rank 2.

Recharge Rate: 90 / 80 / 70 / 60 / 50 seconds
Enchanted Crystal Arrow.png Enchanted Crystal Arrow [R]
Cost: 100 Mana Cooldown: 80 / 70 / 60 seconds Range: Global Area of Effect: 250

Active: Ashe launches a crystal arrow of ice that stuns the first enemy Champion hit, dealing magic damage. The farther the arrow flies, the longer the stun, up to 3.5 seconds. Surrounding enemies take half damage and are slowed. Magic Damage: 200 / 400 / 600 (+100%)

Patch History[]

Patch 11.7

R cooldown decreased later.

In comparison to her fellow marksmen, Ashe has been feeling left out in the cold. We're lowering the cooldown on her ultimate to let our Warmother make aggressive plays more often.

Enchanted Crystal Arrow.png R - Enchanted Crystal Arrow

COOLDOWN : [100/90/80 seconds] 100/80/60 seconds

Patch 10.25

Volley.png W - Volley

BUGFIX : Fixed a bug where it could be cast while it's on cooldown if it was leveled up and cast at the same time.

Patch 10.23

Frost Shot.png Passive - Frost Shot

BUGFIX : Basic attacks against enemies affected by Frost Shot no longer deal bonus damage based on her crit chance if she owns Guinsoo's Rageblade or Rageknife

Patch 10.22
W arrows now increase per rank-up.

Adding more satisfaction and experiential variety to her main skill to get more bang for your buck rank ups.

Volley.png W - Volley

ARROWS PER VOLLEY : [9 at all ranks]

Patch 10.18
Base attack damage decreased.

Ashe has remained one of the primary marksmen in Pro play, so we’re icing some of her power.

Base Stats


Ranger's Focus.png Q - Ranger's Focus

BUGFIX : Runaan's Hurricane's Wind's Fury's damage now properly takes under consideration the future levels of Ranger's Focus
VFX BUGFIX : Additional Runaan's Hurricane bolts from Amethyst Ashe's Ranger's Focus Runaan's now properly use the skin's VFX

Patch 10.16
Q bonus attack speed decreased later.

We’re pulling back on a scaling Ashe buff we gave her in 10.8 to make more space for other marksmen with less early game power and utility to shine late game against her.

Ranger's Focus.png Q - Ranger's Focus

BONUS ATTACK SPEED : [20/30/40/50/60%]

Patch 10.11

The marksman class has major durability problems, especially in the early laning phase where their power feels heavily reliant on their supports. This has been causing issues in gameplay satisfaction since a marksman's strength relies on the length of time they're alive. By increasing their mobility (via items) and base health, we feel that ADCs won't be punished so aggressively when they fail and will still have a chance to bounce back and unlock their power in fights. That being said, we've heard your concerns about the bot lane marksman champions that can also solo lane like Lucian and Vayne. We're giving them a separate set of changes which you can find more details on below. We’ve also omitted Corki, Kindred, Quinn, Senna, and Graves due to having their primary playrate in other lanes, with the understanding that Senna may be considered for similar changes in the coming patches.

BASE HEALTH : [539] 570

Patch 10.8
Q bonus attack speed increased.

Strike quickly—now even quicker. Ashe has been weaker than we’d like, so we’re amping up her main DPS ability as frost-ing on the cake.

Ranger's Focus.png Q - Ranger's Focus

BONUS ATTACK SPEED : [20/25/30/35/40%]

Patch 9.19
Passive slow increased. Q now an auto attack reset.

Increasing Ashe's utility so she can be considered a good pick when a player wants to run down opponents in the early game. In addition, we're returning the full auto attack reset to her Q. We've decided that the minimal gameplay gains weren't worth the adverse effect on the satisfaction of playing Ashe.

Frost Shot.png Passive - Frost Shot

SLOW : [15-30% (levels 1-18)]
20-30% (levels 1-18)

Ranger's Focus.png Q - Ranger's Focus

J>PQ GOT AC : Now is an auto attack reset

Patch 9.12
W cooldown decreased.

Ashe could use more power, so we're specifically buffing the ability that she uses most to keep enemies at bay.

Volley.png W - Volley

COOLDOWN : [15/12.5/10/7.5/5]

Patch 9.9

VFX updates across the board to clean up unnecessary noise, improve gameplay clarity, and bring Ashe more in line with newer Freljordian champions.

BASIC ATTACK : More frosty with an updated arrow model
FROST SHOT : More frosty and cool
RANGER'S FOCUS : More icy and glowy
VOLLEY : Cleaned up unnecessary noise and created a sharper projectile
HAWKSHOT : Updated hawk model, basically Anivia's baby chick
ENCHANTED CRYSTAL ARROW : Brand new arrow model that indicates a clearer hitbox

Patch 9.1
E grants assists if enemies were previously unseen.

We're adding some personal reward for Hawkshots that enable Ashe's team to lock down a kill. (The Q change is a quality of life improvement.)

Ranger's Focus.png Q - Ranger's Focus

HEY! : Ability icon border now flashes when Q is castable at max stacks

Hawkshot.png E - Hawkshot

I HELPED : Ashe now gains assist credit if a previously-unseen enemy is killed within 10 seconds of being revealed by Hawkshot

Passive slow increased. E pings enemy champions it spots.

We're giving Ashe more power in ways that emphasize her unique strengths as a utility marksperson rather than escalating the DPS race.

Frost Shot.png Passive - Frost Shot

SLOW : [10% - 20%]
15% - 30% (lvl 1-18)
SLOW CRIT MULTIPLIER : [Triple] Double (slow amount unchanged due to base slow buff)

Hawkshot.png E - Hawkshot

HEY : Hawkshot now pings enemies it spots if your team didn't already have vision of them
FEATHERY : Hawkshot vision trail duration very slightly increased to address a bug where the trail sometimes wouldn't show up on the minimap (vision duration at the destination unchanged)


FROSTY : Fixed a bug that made Runaan's Hurricane bolts fired by Ranger's Focus invisible


ARMOR : [31] 26
HEALTH : [527.72] 539
HEALTH REGEN : [1.1] 0.7


BASE ARMOR : [21.21] 30


With Aegis of the Legion's old aura out of the game, squishy champions who were relying on it to give them enough magic resist find themselves a bit on the burstable side.

HOORAY : Champions who previously gained no magic resist per level now gain 0.5 per level

Q mana cost bugfix.

This one’s for the button-spammers of the world.

Ranger's Focus.png Q - Ranger's Focus

BUGFIX : Fixed a bug where rapidly pressing Q the instant Focus reaches four stacks could cause Ranger’s Focus’s mana cost to apply multiple times

Passive crit slow is stronger but decays to normal faster. Q no longer fully resets Ashe’s attack timer.

With the last few tweaks to Ashe, we’ve delved pretty deep into the idea of what she should and shouldn’t be doing. Ashe should win fights by keeping opponents in the sweet spot between the range of her basic attacks and Volley, but not close enough to retaliate. When she can win stat-checks against opponents who get in range to fight back, much of that gameplay falls away.

Currently, Ashe’s opponents have few real options to deal with her. They can run (and be slowed until they die) or they can fight (and lose to her high dps). We’re upping Ashe's ability to keep opponents at a distance, but decreasing her damage so opponents have a little more time to close the gap and a fairer chance of winning the fight when they do.

Frost Shot.png Passive - Frost Shot

BASE SLOW : [5-25% (at levels 1-18)] 10-20% (at levels 1-18)
SLOW ON CRITICAL HIt : [Double the base slow] Triple the base slow
CRITICAL SLOW DECAY : Critical slows decay to the normal slow value over [the full slow duration] the first half of the slow duration

Ranger's Focus.png Q - Ranger's Focus

MINIMUM ATTACK DELAY Instead of fully resetting Ashe’s basic attack, casting Ranger’s Focus reduces her basic attack delay to 40% of the full value (no reduction if the delay is already below 40%).
FOR EXAMPLE : If Ashe’s delay between basic attacks is 1 second, casting Ranger’s Focus brings that delay down to 0.40 seconds for the next attack
FLURRY DAMAGE : [1.15/1.2/1.25/1.3/1.35 total attack damage] 1.05/1.1/1.15/1.2/1.25 total attack damage

W cooldown increased.

Ashe’s Volley cooldown was originally tailored for a world where Marksmen didn’t have much access to cooldown reduction. We’re no longer in that world - Essence Reaver has worked its way into Ashe’s preferred itemization. Volley’s cooldown has become problematically low, even for an ability designed to have a low cooldown in the mid/late-game.

Volley.png W - Volley

COOLDOWN : [12/10/8/6/4 seconds] 15/12.5/10/7.5/5 seconds

Q duration down. R damage down.

For the past few patches, Ashe has pushing the upper limit of what can reasonably be called a ‘utility marksman’. Picking her should signal a priority on utilizing her unique aspects (global engage) at the cost of damage output, but at her current power level that tradeoff simply doesn’t exist. Hitting Ashe’s top-tier DPS opens room for other marksmen to compete while preserving the game-changing global pressure and vision control only she can bring to the bot lane.

Ranger's Focus.png Q - Ranger's Focus

DURATION : [5 seconds] 4 seconds

Enchanted Crystal Arrow.png R - Enchanted Crystal Arrow

DAMAGE : [250/425/600] 200/400/600

Q stacks fall off one at a time. Q duration increased.

As a 'utility carry', Ashe's strengths lie in kiting her pursuers rather than the consistent damage output of other marksmen. Embracing that style, however, can prove detrimental (even when she’s doing it right) due to the harsh restrictions on Ranger's Focus. We don't want the punishment for a single positioning error to be so binary, so we're making it harder for Ashe to lose focus when distracted.

Ranger's Focus.png Q - Ranger's Focus

FOCUS ENERGY : Focus stacks [fall off entirely after 4 seconds] fall off one at a time after 4 seconds
ACTIVE DURATION : [4 seconds] 5 seconds

Q crits on individual arrows and works with Hurricane.

Just doing a little cleanup. A big part of the marksman itemization changes were to help reinforce critical strike as a key stat for the class, and Ashe's main spell wasn't playing nice with it. Now it does!

Ranger's Focus.png Q - Ranger's Focus

CRITICAL FLURRY : Fixed a bug where all five arrows in a flurry shared the same critical strike status. Critical strikes are now properly determined per individual arrow.
RUNAAN'S SNOWSTORM : Now correctly functions with Runaan's Hurricane
ENCHANTED : Runaan's Hurricane now fires frost-colored bolts while Ranger's Focus is active

Ranger's Focus only stacks on basic attacks, but has no cooldown. Critical Strikes now double slow.

With crit chance becoming a more prominent fixture of Marksmen itemization, we're reintroducing the stat to Ashe's repertoire while retaining her unique interactions with it. Paired with the new always-on paradigm of Ranger's Focus, we're pushing Ashe's style of combat to favor the drawn out engagements rather than quick bursts.


BASE ATTACK DAMAGE : [51.08] 56.5
BASE MANA : [231.8] 280

Frost Shot.png Passive - Frost Shot

SLOW : 5-35% (at levels 1-18) ⇒ 5-25% (at levels 1-18)
FROSTBITE Frost Shot's bonus damage no longer counts as a Critical Strike
STAY FROSTY Ashe's Critical Strikes deal 1.0 of her total attack damage (instead of 2.0 total attack damage), but double the effectiveness of Frost Shot.

Ranger's Focus.png Q - Ranger's Focus

THAWED OUT No longer amplifies Ashe's slow from Frost Shot
ACTUALLY REQUIRES FOCUS Can no longer be cast at less than 5 stacks
NO DOUBLE-DIPPING Ashe can no longer build passive Focus stacks while Ranger's Focus is active
ONE ARROW AT A TIME Volley and Enchanted Crystal Arrow no longer add stacks of Focus
COOLDOWN : [18 seconds] No cooldown

Volley.png W - Volley

CRIT AND CHILL? Now automatically critically strikes against champions for the purposes of Frost Shot's slow

Ranger's Focus gains only one stack from W and R.

"Ranger's Focus is intended to provide a big payoff in spikes of damage for investment in the form of time spent building up Focus stacks. Currently this isn't actually the case, with would-be divers of the Frost Archer finding themselves gunned down by a flurry before the fight even starts (often thanks to tossing Volley into a minion wave or horde of enemy champions) and gaining access to her steroid instantly. Removing her immediate access to its powerful damage boost evens the playing field for her predators, requiring her to stay frosty in order to focus them down."
  • Ranger's Focus.png Q - Ranger's Focus
    • NOW REQUIRES ACTUAL FOCUS : Now only grants 1 stack per Volley or Enchanted Crystal Arrow


"League's most senior Marksman recently got some pretty big changes, and while she's certainly more satisfying to play, her damage is a little out of hand for such a utility-based champion. We're hitting some of her lane-bullying and tower-shoving potential to preserve her unique role as a more 'support-carry' as we take a deeper look at how she's settling into the competitive landscape for future follow-up."
  • General
    • ROYAL ARMORY : Recommended items updated
  • Ranger's Focus.png Q - Ranger's Focus
    • SAVE IT FOR SOMETHING THAT CAN FIGHT BACK : The 5-stack flurry attack no longer triggers on attacks against turrets
  • Volley.png W - Volley
    • DAMAGE : 40/50/60/70/80 20/35/50/65/80
  • Hawkshot.png E - Hawkshot
    • NEED EYES ON 'EM : Hawks update their vision more frequently as they travel


"Ashe has been updated! Check out the article if you want the full story, or just below if you want the specifics."
  • General
  • NEW Frost Shot.png Passive - Frost Shot
Spells and basic attacks slow targets by 5/11/17/23/29/35% (at levels 1/4/7/10/13/16) for 2 seconds.
Basic attacks always critically strike targets slowed by Frost Shot for additional damage, but Ashe cannot crit normally. This bonus damage is increased by Critical Strike items.
  • NEW Ranger's Focus.png Q - Ranger's Focus
Applying Frost Shot grants Focus for 4 seconds, stacking up to 5 times. Activating Ranger's Focus consumes all Focus stacks, granting 20/25/30/35/40% Attack Speed and boosting Frost Shot's slow by an additional 20% for 4 seconds.
If 5 stacks are consumed, Ashe's basic attacks are replaced by a flurry of arrows resulting in 1.15/1.20/1.25/1.30/1.35 of her Total Attack Damage per attack for the duration.
  • COST : 50 Mana
  • COOLDOWN : 18 seconds
  • Volley.png W - Volley
    • COST : 60 mana 50 mana
    • COOLDOWN : 16/13/10/7/4 seconds 12/10/8/6/4 seconds
    • ARROWS FIRED : 7 9
    • MISSILE WIDTH : 1 20
    • VOLLEY BLOCKER : Enemies can now block multiple arrows, but will only take damage from the first.
  • Hawkshot.png E - Hawkshot
    • RANGE : 2500/3250/4000/4750/5500 Global
    • [NEW] I BET THEY'RE SIBLINGS : Now stores up to 2 charges upon reaching rank 2
    • AMMO RECHARGE RATE : 90/80/70/60/50 seconds
    • COOLDOWN BETWEEN CASTS : 5 seconds
    • [REMOVED] FROZEN ASSETS : No longer passively generates gold
  • Enchanted Crystal Arrow.png R - Enchanted Crystal Arrow
    • SLOW ON ENEMIES IN THE AREA : 50% Frost Shot's current value


We reduced Hawkshot’s cooldown at later levels and changed its bonus gold to 3 at all ranks.

Basically, we wanted Hawkshot to feel more valuable at rank 1.

  • Hawkshot.png E - Hawkshot
    • COOLDOWN :: 60 at all ranks ⇒ 60/55/50/45/40
    • BONUS GOLD ON KILL :: 1/2/3/4/5 ⇒ 3 at all ranks
  • AsheSquare.pngAshe's ability icons were updated


  • Enchanted Crystal Arrow
    • Mana cost reduced to 100 (from 150)

Summary: While cleaning up Ashe's passive, we found a small bug that had been granting unwarranted Focus stacks. We ordered an orbital strike on the bug, and gave Focus a minor buff to compensate.

  • Focus
    • Focus stacks per second increased to 4 / 5 / 6 / 7 / 8 from 3 / 4 / 5 / 6 / 7
    • Fixed a bug where Focus was granting stacks while on cooldown in certain situations

This change allows Ashe players to use her passive in more strategic ways beyond a level one poke or incidental crit.

  • Focus
    • Ashe now gains 3 / 4 / 5 / 6 / 7 Focus stacks every second while not attacking instead of gaining Critical Strike Chance
    • Ashe will critically strike on her next basic attack when she reaches 100 Focus stacks
    • Initial Focus stacks are equal to Ashe's Critical Strike Chance


  • Focus
    • Now displays the Critical Strike chance bonus on the buff bar


  • Attack Speed per level increased to 4% from 3.34%


  • Focus is no longer consumed when attacking wards


  • Base Movement Speed increased by 25.


  • Updated tool-tips


  • Hawkshot now displays the correct buff icon
  • Updated art assets


  • Ashe's art update
    • New model for Classic Ashe
    • Updated and improved models for Woad Ashe, Shewood Ashe, Frelijord Ashe and Queen Ashe
    • All new animations and updated VFX for base and skins
    • Updated splash art
  • Hawkshot now displays total gold retrieved by the skill in the tooltip
  • Frost Shot
    • Adjusted projectile speed to match the basic attack projectile speed
    • Fixed a bug where Frost Shot's attack frame was slower than the basic attack


  • Base health increased to 474 from 438
  • Base armor increased to 14.9 from 12.7
  • Mana per level increased to 35 from 27
  • Volley cooldown reduced to 16 / 13 / 10 / 7 / 4 from 20 / 16 / 12 / 8 / 4
  • Enchanted Crystal Arrow now grants vision while in flight.


  • Fixed a bug where Frost Shot was not draining Mana properly


  • Fixed a bug where Frost Arrow would consume mana if Ashe canceled her auto-attack early


  • Enchanted Crystal Arrow
    • Cooldown increased to 100 / 90 / 80 seconds from 75 at all levels
    • Slow duration no longer scales with level and now slows for 3 seconds at all levels


  • Changed the general frost slow particle to significantly reduce frame lag


  • Updated tooltips


  • Classic Skin splash art updated


  • Focus (Passive) will now display a buff showing how much extra crit chance Ashe has


  • Volley
    • Ranged reduced to 1,200 from 1,300
    • Damage reduced to 40 / 50 / 60 / 70 / 80 from 40 / 55 / 70 / 85 / 100


  • Frost Shot
    • Slow changed to 15 / 20 / 25 / 30 / 35% form 10 / 18 / 26 / 32 / 38%
    • No longer stacks with Volley
  • Volley
    • Now fires 7 missiles instad of 9
    • Bonus damage increased to 40 / 55 / 70 / 85 / 100 from 40 / 50 / 60 / 70 / 80
  • Accumulate Wealth is now Hawkshot
    • Hawkshot retains the passive gold gain on kill and can now ba ctivated to shoot an invulnerable, untargetable scouting hawk toward a target location. The hawk will reveal terrain as it travels, and grant vision of the end area for 5 seconds.
  • Enchanted Crystal Arrow
    • Fixed a bug where it was slowing for too long at ranks 2 and 3
    • Fixed a bug where it was stunning for more than the maximum stun duration
    • Increased the distance required to get a maximum duraiton stun


  • Fixed a bug where Volley was slowing more than it should
  • Fixed a bug allowing Volley and Frost Arrow slow to stack


  • Fixed a bug causing the hit sound on Enchanted Crystal Arrow to not play


  • Fixed a bug where Enchanted Crystal Arrow was slowing attack speed
  • Fixed a bug that allowed Ashe to hit the same target with multiple arrows from Volley


  • Fixed a bug where Volley could hit a target multiple times per cast if the target was immune to buffs
  • Enchanted Crystal Arrow no longer reveals Ashe to enemies that cannot see her


  • Enchanted Crystal Arrow
    • Damage reduced to 250 / 425 / 600 from 300 / 500 / 700
    • Max stun duration reduced to 3.5 seconds from 4.5
    • Slow duration changed to 3.5 seconds at all levels from 3 / 4 / 5


  • Updated particles


  • Updated secondary / critical strike animations
  • New image on the load screen


  • Volley
    • Increased bonus damage from 15 / 30 / 45 / 60 / 75 to 40 / 50 / 60 / 70 / 80
    • Fixed a bug where it was slowing by too much
  • Frost Shot slow percent increased from 10 / 17 / 24 / 31 / 38 to 15 / 20 / 25 / 30 / 35
  • Plentiful Bounty bonus gold reduced from 1 / 2 / 3 / 5 / 7 to 1 / 2 / 3 / 4 / 5


  • Enchanted Crystal Arrow
    • Reduced max stun duration from 5 seconds to 4.5
    • Now applies slow to the primary target (for when the stun duration is low)
    • Added a minimum stun duration of 1 second


  • Archer's Mark gold gain reduced from 1 / 2 / 4 / 6 / 9 to 1/ 2 / 3 / 5 / 7
  • Enchanted Crystal Arrow damage reduced from 350 / 550 / 750 to 300 / 500 / 700

June 26, 2009 Patch

  • Changed Volley's cone to be locked to Ashe

May 1, 2009 Patch

  • Frost Shot slow percent reduced from 10 / 18 / 26 / 34 / 42 to 10 / 17 / 24 / 31 / 38

April 25, 2009 Patch

  • Volley
    • Fixed particle bug
    • Made cone reticle match closer t the way the arrows spread
  • Accumulate Wealth
    • Reduced bonus gold from +2 / 4 / 6 / 8 / 10 to +1 / 2 / 4 / 6 / 9
    • Added toggle spell glow
    • Changed name to Plentiful Bounty

April 18, 2009 Patch

  • Increased the damage on Enchanted Crystal Arrow from 250 / 425 / 600 to 350 / 550 / 750

Alpha Week 7

  • Enchanted Crystal Arrow
    • Damage reduced to 250 / 425 / 600 from 350 / 525 / 700
    • Now stuns the hit target for up to 5 seconds and deals half damage and slows nearby targets by 50% for 3 / 4 / 5 seconds
  • Volley cone distance reduced to 1,300 from 1,600

Alpha Week 6

  • Accumulate Wealth buff tooltip corrected

Alpha Week 5

  • Enchanted Crystal Arrow now triggers a stunned particle

Alpha Week 4

  • Archer's Mark has been removed and replaced with Accumulate Wealth (grants 2 / 4 / 6 / 8 / 10 bonus gold whenever Ashe kills a unit)
  • Focus (Passive) now charges for a max of 5, instead of 3
  • Enchanted Crystal Arrow cooldown increased to 75 from 65

Alpha Week 2

  • Tooltips now accurately reflect the actual abilities
  • Basic attack projectile speed increased
  • Fixed attack timing bugs
  • Frost Shot
    • Reduced the mana cost
    • Increased the slow effect
    • Increased projectile speed
    • Fixed tooltip typos
  • Volley
    • Increased the damage per arrow
    • Reduced the maximum number of arrows that can hit a single target
  • Enchanted Crystal Arrow
    • Increased projectile speed
    • Fixed tooltip typos


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