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Archangel's Staff
Archangel's Staff
Passive
UNIQUE - Awe: Grants ability power equal to 1% bonus mana.
UNIQUE - Manaflow: Grants a charge every 8 seconds, up to 5 charges. Affecting an enemy or ally with an ability consumes a charge and grants 5 bonus mana, doubled if it's a champion, up to a maximum of 360 bonus mana. Upon reaching this cap, this item transforms into
Seraph's Embrace
.
Statistics

MP
600

AP
70

AH
25
Additional Information
LimitationsLimited to 1 Manaflow item.
Limited to 1 Lifeline item.
Map AvailabilityALL
TierLegendary
Item Code3003
Recipe
ItemSquareTear of the Goddess + ItemSquareLost Chapter + ItemSquareFiendish Codex + 450 Goldcurrency
Total Cost: 2900 Goldcurrency
Sold For: 2030 Goldcurrency
Builds Into
ItemSquareSeraph's Embrace
ExternalLinks
Game Info Wikiwiki.leagueoflegends.com

Notes[]

  • When gaining maximum mana from Mana Charge, you preserve your percent current mana.
  • Selling Tear of the Goddess and its upgrades removes the bonus mana.
  • Spells which does not cost any mana will not generate any charge.
    • However,
      Manamune
      can be stacked on manaless champions through basic attacks.

Other[]

  • On the Howling Abyss, this item is replaced by
    Archangel's Staff (Quick Charge)
    which makes each charge grant +10 bonus mana instead of +5.
    • It also holds a different item code than the regular Archangel's Staff (3007).

Gallery[]

Archangel's Staff Old

Similar Items[]

Patch History[]

Patch 14.19

  • Ability Power: 80 ⇒ 70


Patch 14.4

  • Ability Haste: 20 ⇒ 25


Patch 14.3

  • Total Cost: 3000 ⇒ 2900
  • Combine Cost: 500 ⇒ 400


Patch 14.1

  • Total Cost: 3000 gold (unchanged)
  • Item Recipe: Needlessly Large Rod + Kindlegem + Tear of the Goddess + 550 gold ⇒ Lost Chapter + Fiendish Codex + Tear of the Goddess + 500 gold
  • Ability Power: 70 ⇒ 80
  • 20 Ability Haste: 10 ⇒ 20
  • Mana 500 ⇒ 600
  • Passive - Awe: Gain Ability Power equal to 1% bonus Mana
  • Passive - Mana Charge: Strike a target with an Ability to consume a charge and gain 5 mana, doubled if the target is a champion. Grants a maximum of 860 mana at which point this item transforms into Seraph's Embrace. Gain a new Mana Charge every 8 seconds (maximum of 5 charges).
  • This item transforms into Seraph’s Embrace at 360 bonus mana.


Patch 13.5

  • Ability Power: 80 AP ⇒ 70 AP


Patch 13.1

While functional, the current version of Seraph's Embrace hasn't been hitting the mark in terms of excitement and impact. With RoA and Catalyst returning, the healing effect has now become redundant. We tested a few iterations of this item in Preseason that didn’t feel quite right leading to the changes being delayed, so we’re excited to have reached a version we’re more confident in for live. We're shifting Archangel’s back towards a high AP scaling item with a defensive option to help mages have a little more room for error in the late game.

  • Total Cost: 2600 ⇒ 3000
  • Ability Power: 60 ⇒ 80
  • Ability Haste: 0 ⇒ 10
  • Passive - Awe: Grants Ability Haste equal to 0.5% of bonus mana ⇒ Grants AP equal to 1% bonus mana


Patch 11.24

Archangel's Staff isn't performing all that well, so we're lowering its cost to help.

COMBINE COST : [950 gold] 550 gold (total cost equally reduced)


Patch 11.23

Archangel's and Seraph's were basically just big powerful sticks of AP and mana this year. We're pushing them to better fit spell-slinging battlemage and bruiser playstyles.

TOTAL COST : 3000 gold (unchanged)
BUILD PATH : [Tear of the Goddess + Amplifying Tome + Needlessly Large Rod + 915 gold] Tear of the Goddess + Kindlegem + Blasting Wand + 950 gold
ABILITY POWER : [65] 60
HEALTH 200
MANA : 500 (unchanged)
AWE (PASSIVE) [Grants ability power equal to 3% bonus mana] Gain Ability Haste equal to 0.5% bonus mana
MANA CHARGE (PASSIVE) : Unchanged


Patch 11.1

The buffs to Tear in patch 10.24 helped Tear-friendly champions across the board, but we're still looking to improve overall satisfaction for the item line.

BUILD PATH : [Tear of the Goddess + Sapphire Crystal + Needlessly Large Rod + 1000 gold] Tear of the Goddess + Amplifying Tome + Needlessly Large Rod + 915 gold
ABILITY POWER : [60] 65 (this applies to Seraph's Embrace as well)
AWE AP PERCENTAGE FROM MANA : [3%] 2%


Patch 10.24

MANA : [400] 500


Patch 10.23
AP per mana increased. No longer grants ability haste or mana refund on cast. Spending mana without hitting a target no longer grants stacks. Mana per stack and transform threshold reduced.

The previous version of Seraph's offered a power scaling option both offensively and defensively with its shield. We're shifting the Archangel's line to be the purely offensive, greedy option by focusing on its slacking mana and AP fantasy.
Base Stats

TOTAL COST : 3000 gold
BUILD PATH : Tear of the Goddess + Needlessly Large Rod + Sapphire Crystal + 1000 gold
ABILITY POWER : 60
MANA : 400

Effects

AWE : Gain bonus ability power equal to 3% maximum mana
MANA CHARGE : Strike a target with an ability to consume a charge and gain 3 bonus mana. Bonus mana gain doubled if the target is a champion. This item transforms into Seraph's Embrace once 450 bonus mana has been granted. Gain a new mana charge every 8 seconds (max 4).


Patch 9.6
All Tear items now belong to a Tear item group, with a maximum of 1 allowed.

We told you that we were potentially nerfing Ezreal last patch, and we decided that targeting his Double Tear build was a better solution than directly changing him. We're putting all Tear items into one group so players can't buy more than one Tear of the Goddess (and subsequently, its upgrades). After these changes go into effect, we don't expect Ezreal to stay as super dominant as he has been, but we’ll be keeping an eye on him.

WE ARE FAMILY If you own Manamune(/Muramana) or Archangel's Staff(/Seraph's Embrace), you're unable to purchase the other (or another Tear of the Goddess)


v8.8
Mana-to-ability-power conversion decreased.

Archangel's Staff is spiking too early, so we're decreasing some of its ability scaling before it upgrades to Seraph's Embrace.

MANA TO ABILITY POWER CONVERSION : [3%] 1% (unchanged on Seraph's Embrace)


v8.4

Mo' mana, mo' spellcasts.

ABILITY POWER : [80] 50
BUILD PATH : Tear of the Goddess + [Needlessly Large Rod + 1100 gold]
Amplifying Tome + Lost Chapter + 915 gold
TOTAL COST : [3100] 3200 gold
MANA : [250] 650 (Mana Charge passive still grants up to 750 additional mana)
COOLDOWN REDUCTION 10%
UNIQUE PASSIVE Haste: 10% cooldown reduction


Seraph's Embrace

SAME : The changes to Archangel's Staff carry over to Seraph's Embrace as well


v7.21
Stacking effect can now occur up to three times every 12 seconds.

Stacking Tear often incentivizes odd behaviors, such as using abilities while simply walking down the lane or standing still at the base. We want to make it easier for Tear to be stacked when you’d already be casting abilities, such as lane trades, teamfights, farming, and so on.

Editor’s Note: I’ve seen things you people wouldn’t believe. Mystic Shots fired at the shoulders of Ornn. I watched Overloads glitter in the dark near the Base Gates. All those abilities were lost in time, like Tears in rain. Time to stack.

 

LESS QQ : [Can gain up to two stacks every 8 seconds]
Can gain up to three stacks every 12 seconds
THE OTHERS : This change also impacts Seraph’s Embrace and Manamune


v6.9

Carryover from the changes to Tear.


Archangel's Staff

Also affects Seraph’s Embrace.

MANA REGENERATION No longer grants mana regeneration
MANA REFUND Refunds 25% of mana spent


Manamune

Also affects Muramana

MANA REGENERATION No longer grants mana regeneration
MANA REFUND Refunds 15% of mana spent


v5.22

TOTAL cost : [3000 gold] 3100 gold
BUILD path : Tear of the Goddess + Needlessly Large Rod + 1100 gold


v5.13
Cost and ability power increased. Recipe changes to include Needlessly Large Rod over Blasting Wand.

"When we were looking for more items to build out of NLR (more high-tier AP opportunities!), Archangel's Staff was the first in line with its general growth pattern and ‘unlock' potential. So… we did it."
  • TOTAL COST : 2700 gold 3000 gold
  • RECIPE CHANGE : Tear of the Goddess + Blasting Wand + 1120 gold Tear of the Goddess + Needlessly Large Rod + 1030 gold
  • ABILITY POWER : 60 80

v3.09

  • Mana Charge
    • Mana gained increased to 8 from 6
    • Cooldown per charge increased to 4 seconds from 3
    • Updated the tooltip to clarify its actual functionality

v1.0.0.154

  • Ability power increased to 60 from 50
  • Mana charge amount increased to 6 from 5

v1.0.0.152

  • Mana reduced from 400 to 250
  • Ability Power increased from 45 to 50
  • Mana Regen reduced from 25 per 5 seconds to 10 per 5 seconds
  • Unique Passives are now named "Insight" and "Mana Charge"
  • Unique Passive changed to "Mana Charge: Each time you cast a spell or sped mana, you gain 5 maximum Mana (3 second cooldown). Bonus caps at +750 Mana.
  • Transforms into Seraph's Embrace at 750 Bonus Mana
  • Cost changed from 2,855 (1,000) to 2,700 (1,140)

v1.0.0.146


v1.0.0.139

  • Tooltip now updates dynamically

v1.0.0.127

  • Displays current bonus mana again

v1.0.0.123

  • Now displays unique bonus mana in its tooltip

v1.0.0.94b

  • Mana to ability power ratio increased to 3% form 2.5%

v1.0.0.82

  • Mana cap increased to 1,000 from 600
  • Mana to ability power ratio increased to 2.5% from 2%

v1.0.0.74

  • Recipe cost reduced to 1,000 gold from 1,050

v0.8.22.115

  • Now has an internal cooldown of three seconds (but will now work with all spells including Lay Waste and Hate Spike)

June 26, 2009 Patch

  • Combine cost increased from 1,000 to 1,050

June 12, 2009 Patch

  • Bonus ability power based on mana is no longer unique

May 23, 2009 Patch

  • Fixed a bug which caused the unique passive effects to stack

May 15, 2009 Patch

  • Reduced ability power from 50 to 45
  • Increased recipe cost from 775 to 1,000

May 1, 2009 Patch

  • Now gains bonus ability power based on maximum mana (instead of current mana)

April 18, 2009 Patch

  • Increased bonus ability power from mana from 2% to 2.5%


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