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Archangel's Staff
ItemSquareArchangel's Staff.png
UNIQUE - Awe: Grants ability haste equal to 0.5% bonus mana.
UNIQUE - Mana Charge: Grants a charge every 8 seconds, up to 4 charges. Affecting an enemy or ally with an ability consumes a charge and grants +3 mana, doubled if it's a champion, up to a maximum of 360 mana. Upon reaching this cap, this item transforms into
Seraph's Embrace


Additional Information
LimitationsLimited to 1 Tear item.
Map AvailabilityALL
ItemSquareTear of the Goddess.png + ItemSquareAmplifying Tome.png + ItemSquareNeedlessly Large Rod.png + 1000 Goldcurrency.png
Total Cost: 915 Goldcurrency.png
Sold For: 2100 Goldcurrency.png
Builds Into
ItemSquareSeraph's Embrace.png


  • Assuming a charge is gained every 4 seconds, the 750 mana charge takes 6 minutes and 15 seconds to max.
  • Archangel's Staff grants a total of 2.5 ability haste by itself at zero stacks.
  • When gaining maximum mana from Mana Charge, you preserve your percent current mana.
  • The Mana Charge stacking does not stack when holding multiple
    Tear of the Goddess
    Archangel's Staff
    . It is possible to stack a new Tear of the Goddess after upgrading fully the previous one into either
    Seraph's Embrace
  • The bonus stats granted by Awe are not shared between
    Archangel's Staff
    Seraph's Embrace
    . This means that with both item lines you will get both the bonus attack damage and ability power from both items.
    • On the other hand, the mana refund granted by Awe is shared and only the highest refund value will apply.
  • Selling Tear of the Goddess and its upgrades removes the bonus mana.
  • Spells which does not cost any mana will not generate any charge.
    • However,
      can be stacked on manaless champions through basic attacks.


  • On the Howling Abyss, this item is replaced by
    Archangel's Staff (Quick Charge)
    which makes each charge grant +12 mana instead of +8.
    • It also holds a different item code than the regular Archangel's Staff (3007).


Archangel's Staff Old.png

Similar Items[]

Patch History[]

Patch 9.6

All Tear items now belong to a Tear item group, with a maximum of 1 allowed.

We told you that we were potentially nerfing Ezreal last patch, and we decided that targeting his Double Tear build was a better solution than directly changing him. We're putting all Tear items into one group so players can't buy more than one Tear of the Goddess (and subsequently, its upgrades). After these changes go into effect, we don't expect Ezreal to stay as super dominant as he has been, but we’ll be keeping an eye on him.

WE ARE FAMILY If you own Manamune(/Muramana) or Archangel's Staff(/Seraph's Embrace), you're unable to purchase the other (or another Tear of the Goddess)

Mana-to-ability-power conversion decreased.

Archangel's Staff is spiking too early, so we're decreasing some of its ability scaling before it upgrades to Seraph's Embrace.

MANA TO ABILITY POWER CONVERSION : [3%] 1% (unchanged on Seraph's Embrace)


Mo' mana, mo' spellcasts.

BUILD PATH : Tear of the Goddess + [Needlessly Large Rod + 1100 gold]
Amplifying Tome + Lost Chapter + 915 gold
TOTAL COST : [3100] 3200 gold
MANA : [250] 650 (Mana Charge passive still grants up to 750 additional mana)
UNIQUE PASSIVE Haste: 10% cooldown reduction

Seraph's Embrace

SAME : The changes to Archangel's Staff carry over to Seraph's Embrace as well

Stacking effect can now occur up to three times every 12 seconds.

Stacking Tear often incentivizes odd behaviors, such as using abilities while simply walking down the lane or standing still at the base. We want to make it easier for Tear to be stacked when you’d already be casting abilities, such as lane trades, teamfights, farming, and so on.

Editor’s Note: I’ve seen things you people wouldn’t believe. Mystic Shots fired at the shoulders of Ornn. I watched Overloads glitter in the dark near the Base Gates. All those abilities were lost in time, like Tears in rain. Time to stack.


LESS QQ : [Can gain up to two stacks every 8 seconds]
Can gain up to three stacks every 12 seconds
THE OTHERS : This change also impacts Seraph’s Embrace and Manamune


Carryover from the changes to Tear.

Archangel's Staff

Also affects Seraph’s Embrace.

MANA REGENERATION No longer grants mana regeneration
MANA REFUND Refunds 25% of mana spent


Also affects Muramana

MANA REGENERATION No longer grants mana regeneration
MANA REFUND Refunds 15% of mana spent


TOTAL cost : [3000 gold] 3100 gold
BUILD path : Tear of the Goddess + Needlessly Large Rod + 1100 gold

Cost and ability power increased. Recipe changes to include Needlessly Large Rod over Blasting Wand.

"When we were looking for more items to build out of NLR (more high-tier AP opportunities!), Archangel's Staff was the first in line with its general growth pattern and ‘unlock' potential. So… we did it."
  • TOTAL COST : 2700 gold 3000 gold
  • RECIPE CHANGE : Tear of the Goddess + Blasting Wand + 1120 gold Tear of the Goddess + Needlessly Large Rod + 1030 gold
  • ABILITY POWER : 60 80


  • Mana Charge
    • Mana gained increased to 8 from 6
    • Cooldown per charge increased to 4 seconds from 3
    • Updated the tooltip to clarify its actual functionality


  • Ability power increased to 60 from 50
  • Mana charge amount increased to 6 from 5


  • Mana reduced from 400 to 250
  • Ability Power increased from 45 to 50
  • Mana Regen reduced from 25 per 5 seconds to 10 per 5 seconds
  • Unique Passives are now named "Insight" and "Mana Charge"
  • Unique Passive changed to "Mana Charge: Each time you cast a spell or sped mana, you gain 5 maximum Mana (3 second cooldown). Bonus caps at +750 Mana.
  • Transforms into Seraph's Embrace at 750 Bonus Mana
  • Cost changed from 2,855 (1,000) to 2,700 (1,140)



  • Tooltip now updates dynamically


  • Displays current bonus mana again


  • Now displays unique bonus mana in its tooltip


  • Mana to ability power ratio increased to 3% form 2.5%


  • Mana cap increased to 1,000 from 600
  • Mana to ability power ratio increased to 2.5% from 2%


  • Recipe cost reduced to 1,000 gold from 1,050


  • Now has an internal cooldown of three seconds (but will now work with all spells including Lay Waste and Hate Spike)

June 26, 2009 Patch

  • Combine cost increased from 1,000 to 1,050

June 12, 2009 Patch

  • Bonus ability power based on mana is no longer unique

May 23, 2009 Patch

  • Fixed a bug which caused the unique passive effects to stack

May 15, 2009 Patch

  • Reduced ability power from 50 to 45
  • Increased recipe cost from 775 to 1,000

May 1, 2009 Patch

  • Now gains bonus ability power based on maximum mana (instead of current mana)

April 18, 2009 Patch

  • Increased bonus ability power from mana from 2% to 2.5%