Leaguepedia | League of Legends Esports Wiki
General Information
TitleThe Weapon of the Faithful
Release DateDecember 11, 2019
Cost4800 BE 880 RP

580 (+ 102)

3.25 (+ 0.55)

348 (+ 42)

6.5 (+ 0.4)


55 (+ 3)

0.64 (+ 2.1%)


26 (+ 4.2)

30 (+ 1.3)
Developer Info
DDragon KeyAphelios
Integer Key523
External Links
Game Info Wikileagueoflegends.fandom.com

Aphelios is a champion in League of Legends.


  • Biography
  • Story
Emerging from moonlight’s shadow with weapons drawn, Aphelios kills the enemies of his faith in brooding silence—speaking only through the certainty of his aim, and the firing of each gun. Though fueled by a poison that renders him mute, he is guided by his sister Alune in her distant temple sanctuary from where she pushes an arsenal of moonstone weapons into his hands. For as long as the moon shines overhead, Aphelios will never be alone.

The moon looms over the towering slopes of Mount Targon, distant, yet impossibly close.

Born during a rare lunar convergence, when the physical moon was eclipsed by its reflection in the spirit realm, Aphelios and his twin sister, Alune, were celebrated as children of destiny by those of Targon’s Lunari faith.

Mirroring the celestial event that heralded their birth, the two children knew they had been marked by fate—Aphelios physically gifted like the moon of stone, and Alune magically like its spiritual reflection. Zealously devout, they grew up within a faith of mystery, reflection, and discovery, and embraced darkness not just out of belief, but as the only thing that could keep them safe.

The Solari who ruled Targon considered the Lunari heretics, driving them into hiding until most forgot the Lunari even existed. The Lunari were left to the shadows, dwelling in temples and caves far from the Solaris’ sight.

The pressure to be exemplary weighed heavily upon Aphelios. He practiced tirelessly with mystical moonstone blades, spilling his own blood in training so he could spill that of others to protect the faith. Intense and vulnerable, he bonded deeply with his sister in lieu of any other friendships.

While Aphelios was sent on increasingly dangerous missions to protect the Lunari, Alune trained separately as a seer, using her luminous magic to reveal hidden pathways and truths by the moon’s light. In time, her tasks required her to leave the temple where they were raised.

Without Alune, Aphelios’ faith wavered.

Desperate for purpose, he undertook a ceremonial journey into darkness where Lunari were said to discover their paths—their orbits. He followed the moon’s light to a pool where rare noctum flowers bloomed beneath the water’s surface. Though poisonous, the flowers could be distilled into a liquid that opened him to the night’s power.

Drinking the noctum’s essence, Aphelios felt so much pain that it numbed him to everything else.

Soon after, an ancient temple, the Marus Omegnum, began to come into phase from the spirit realm for the first time in centuries. Lunari from across the mountain gathered, emerging from hiding to witness the balance of power shift as celestial cycles in the heavens turned.

The fortress accepted only one occupant, gifted in magic, each time it appeared. This time it would be Alune, her orbit guiding her to the temple. Aphelios, usually asking for nothing, requested to attend the event.

But as the fortress passed through the veil in a luminous display of magic, a harsher radiance filled the night. Somehow, the Lunari had been discovered even as the celestial cycles turned in their favor.

An army of Solari descended upon them.

All seemed lost, the Solari purging the Lunari heresy with fire and steel. Even Aphelios was beaten, his moonstone blades shattered on the ground, blood spilling from his lips as he reached for the noctum…

But as the battle raged, Alune traveled deeper into the temple—and when she reached its heart, her full potential unlocked. Through the noctum, Aphelios could feel Alune’s power embrace him… and he could hear her voice. With a whisper, she pushed magic into his hands—a replacement for his blades solidifying into moonstone.

Like the moon of stone and its spiritual reflection, Aphelios’s skill and Alune’s magic converged.

Those Solari would not live to see the sun again.

As her power flared, Alune pushed the temple, and herself within, back into the spirit realm where it would remain safe from the Solari. From inside, amplified by the temple’s focusing power, Alune was able to project her magic anywhere, so long as it found a focus—like the poison coursing through Aphelios’ veins.

Only now did they understand their destiny. Aphelios would hollow himself out with pain, but would become a conduit for the moon’s power. Alune would live alone, isolated in her fortress, but she would guide her brother, able to see through his eyes.

Together, they would be the weapon the Lunari needed, bound by pain and sacrifice. Only apart could they be together—their souls brushing across the veil, distant, yet impossibly close, converging into something they could not understand.

To protect the survivors of the attack who retreated back into the shadows of the mountain, Aphelios’ training as an assassin has been given reach by Alune’s magic—his blades now an arsenal of mystical weapons, perfected by Alune over the course of many missions together.

Now that the power balance of Targon is shifting, and the Solari know the Lunari still endure, Aphelios and Alune are needed more than ever.

"Our faith is proven fate each time we deny it."

- Alune


He started his training with a single breath. In, and out.

He could hear water dripping through a crack in the cave ceiling, dampening the stone floor until it gleamed against the darkness. He knew the holy patterns carved into the floor’s stone—proclaiming destinies and orbits. Even when he closed his eyes, he could see each lunar arc.

He made a few tentative swings with his blade. The moonstone felt solid in his hand, but remained ethereal, as if it wasn’t there. It was a magical remnant of the first convergence when the moon and its reflection in the spirit realm briefly touched across the celestial veil, and moonstone cast off by the union rained down on the world like tears.

Following their orbits, the two moons were forced to part.

Embracing his own orbit, Aphelios continued to train.

His blade was now his breath, drawing faster and faster. His slashes followed arcs he had practiced for years until even he bled, training to the verge of self-destruction. Following his weapon, he twisted through the air. He slashed, parried—each attack flowing into the next. He closed his eyes so he would not need to see… would not remember everything he’d sacrificed to wield his weapon.

“Aphelios…” You see my face. My lip quivers, though my voice is firm.

“Aphelios.” Reflected in my eyes, you see…

Aphelios stumbled as his moonstone blade flashed red and an image of an outlander passed before him. A vision? A memory? How many times had he killed to not know for sure? The blade slipped from his hand, and Aphelios soon followed—colliding against the floor with no weapon to lead him, losing grasp of his discipline.

It had all come back. Everything he pushed down. Every cut of his blade into his enemies cut even deeper into himself.

Alune… his sister. She’d reached across the veil. She’d shown him… but she’d been torn away.

Aphelios pushed troubled words he would never say back into his throat. His fingers tightened into a fist, only for a moment, ready to strike against the orbits and destinies carved into stone. But, hand shaking… he let go.

As Aphelios stood and swept back his hair, he noticed the moon had risen, its light shining onto a shrine he kept deeper in the temple. Calling to him, as it did whenever he was needed.

It was time. His faith would be rewarded.

The Lunari’s power was growing, phasing across the celestial veil. A magic of spirit, of the secrets within—for all of his training, Aphelios could not channel the moon’s power himself. But he would not need to.

He carefully prepared noctum flowers that he’d cultivated in the shrine’s pool, pressing their essence into a caustic elixir—the liquid glowing faintly within the mortar bowl.

He set aside his training blade and raised the bowl to the moon’s light.

Then, without hesitation, he pressed the flower’s poison to his lips.

The agony is indescribable. The pain wraps around your throat. You cannot say anything at all…

Everything burns. You convulse in misery, you retch and cough as the poison flows through you, opening you to the moon’s power…

To me.

“Aphelios,” I whisper from my fortress, and my spirit brushes against yours. You sense my presence across the veil. You raise your hand, knowing that I am too far. That it is the pain you must hold on to.

You close your hand around it. It becomes your weapon.

I send it to you…


“Aphelios,” I whisper as I feel you cling to the poison that burns you away. Knowing why you make this choice. What I ask you to sacrifice…

With a final lung-wracking gasp, Aphelios emerged from the cave temple into the night. His expression hardened as he fought back the wrenching agony, embracing it and leaving everything else behind him.

Mount Targon loomed above and below the temple, stretching in both directions.

The howling wind whipped up frozen wisps that shimmered as they faded, dancing with Aphelios’ scarf and buffeting his cloak. The light of the moon shone higher still. It would guide him.

It was her light, shining through the moon’s.

She’d given him what he needed.

Gravitum was more than a moonstone blade. In training, he had slashed, stabbed, twirled. To use this weapon, he would do the same—but his reach would be much greater. A simple thrust would unleash its power, his skill and her magic converging.

Firing the cannon’s black orbs toward a floating rock that was suspended by the Targon’s heavenly magic, Gravitum’s power slowly drew the island down. With a single leap, Aphelios began running atop the island, his boots casting small drifts of snow into the abyss. Each orb he fired drew another rock close, the floating monoliths colliding behind him as he leapt from one to the next, swiftly scaling a mountain that would take most people days to climb… if they attempted the climb at all.

Only the Solari, and those who sought power, held vigil here.

He passed their settlements below, each quiet and ignorant of the night. For years, he had wondered how Solari zealots could deny his faith’s existence, walking their paths to follow the sun, fearing darkness that only Lunari dared face. But his destiny was clear.

The zealots would be revealed by the moon’s light.

Aphelios leapt to a final island of stone and paused above a snowy clearing where a party of Solari had gathered, their weapons blazing. Burning Ones, the Lunari called them. By night, they scorched out heretics of the moon. By day, their priests denied there was anything but the sun. Beneath dark hoods, their faces were hidden by flame as impersonal as their judgment. They had surrounded a barbarian cloaked in crimson and steel.

The outlander he’d seen in his vision.

The moon’s light stopped in this clearing. It stopped at the barbarian’s feet.

“Aphelios,” I say again. I whisper it to your soul and gather my magic, knowing the only words you want to hear.

“I am with you…”

Aphelios dived off the rock island and plummeted into battle, the Burning Ones’ weapons blazing all the brighter as Gravitum’s darkness spread among them. Crying out in alarm, the Solari turned to fight, but found themselves bound to the ground by a black orb. Aphelios dropped the cannon, and a new weapon appeared in his hand.

“Severum,” I whisper.

Landing from his descent without looking away from his enemies’ burning faces, Aphelios slashed behind him with Severum, the crescent pistol’s beam tearing through the island of stone. Terrified, the Burning Ones could only watch as massive slabs slammed down among them, cut loose by the energy of the waning moon.

The survivors quickly spread across the clearing, lashing at Aphelios with their molten spears. Weaving between the blows, Aphelios continued to slash with Severum and reached out with his free hand to grasp one more weapon as it passed through the veil, knowing it would be there.

“Crescendum,” I say to the night.

With a soaring arc, Crescendum cut through the throats of the remaining Solari in the clearing—Aphelios catching the moonstone blade as it twisted around and returned to his hand.

In seconds, it was over.

The barbarian stands before you. He looks up, gratefully. Beside him, what the Burning Ones sought: a scimitar curved like the moon.

He opens his mouth to thank you, but he sees your expression twist, though you try to hide it. You fight the fear, punching your shoulder where the Burning Ones’ spears cut through your cloak. Trying to remember the pain. Reaching for it.

You don’t want to kill him. But you must.

Your face is too numb for you to feel the tears… Instead, you feel mine.

“Aphelios,” I say one last time, forcing my voice through the veil. There is a dizzying rush as our orbits bring us together.

Through your eyes, I see what moonlight reveals around the scimitar. Why it was abandoned.

DianaSquareShe is running…

We must find her.

The crimson-clad barbarian lay in the snow among the Solari.

With a gasp, Aphelios fell to his knees.

He glanced up at the moon, listening for a whisper only he could hear.

His expression dulled again. Without a word, he picked up the scimitar and walked into the night.

Weapons & Abilities[]

The Hitman and the Seer The Hitman and the Seer [Passive]

Innate: Aphelios has five Moonstone Weapons, and can equip two of them in anytime, one as his main weapon and one as his off-hand. He starts the game with this queue:
  • Calibrum (main) -> Severum (off-hand) -> Gravitum -> Infernum -> Crescendum.

His weapons start with 50 Moonlight as ammunition, which is consumed on his basic attacks or Q abilities. When his main weapon runs out of Moonlight, it is moved to the end of the queue and Aphelios equips the next weapon.

Aphelios cannot improve his basic abilities with skill points, but he can spend them on improving his attack damage, attack speed or lethality.

Bonus Attack Damage: 4.5 / 9 / 13.5 / 18 / 22.5 / 27
Bonus Attack Speed: 9 / 18 / 27 / 36 / 45 / 54%
Bonus Lethality: 5.5 / 11 / 16.5 / 22 / 27.5 / 33
Weapons of the Faithful Weapons of the Faithful [Q]

Active: This Q's active varies based on his current main weapon.
  • Calibrum
  • Severum
  • Gravitum
  • Infernum
  • Crescendum
Calibrum, the Rifle Calibrum, the Rifle [RMB]
Cost: 1 Moonlight per attack Range: 1800

Weapon: Basic attacks have 100 bonus range.

When abilities deal damage with Calibrum, they mark enemies hit. Aphelios can attack marked targets with his off-hand weapon (or his non-Calibrum weapon, in cases where he swaps Calibrum to his off-hand before firing), dealing 15 (+20% bonus) physical damage. This attack detonates other nearby marks for bonus damage against the marked targets.

Moonshot Moonshot [Q]
Cost: 10 Moonlight + 60 mana Cooldown: 10 - 8 (based on level) Range: 1450

Active: Fire an energy bolt that damages the first unit hit and marks them. Physical Damage: 60 - 160 (based on level) (+42 - 60% bonus) (+100%)
Severum, the Scythe Pistol Severum, the Scythe Pistol [RMB]
Cost: 1 Moonlight per attack

Weapon: Heals Aphelios for a portion of the damage basic attacks deal (increased from ability damage). Overhealing from Severum is converted into a shield lasting up to 30 seconds.
Severum Heal: 2 - 7.1% (based on level)
Severum Ability Heal: 5 − 17.75% (based on level)
Shield: 10 - 140 [+6% max]
Onslaught Onslaught [Q]
Cost: 10 Moonlight + 60 mana Cooldown: 10 - 8 (based on level)

Active: Gain 20% (+10% per 100) movement speed and rapidly fire your main-hand and off-hand weapons at the nearest enemy, prioritizing champions. Onslaught shots behave like basic attacks but deal reduced damage. Basic Attacks: 6 (+2 per 100% bonus Attack Speed)
Physical Damage: 10 - 40 (based on level) (+22 - 40% bonus)
Gravitum, the Cannon Gravitum, the Cannon [RMB]
Cost: 1 Moonlight per attack

Weapon: Applies a 30% decaying slow to enemies for 2.5 seconds.
Binding Eclipse Binding Eclipse [Q]
Cost: 10 Moonlight + 60 mana Cooldown: 12 - 10 (based on level) Range: Global

Active: Damage and root all enemies on the map affected by Gravitum's slow for 1 second. Binding Eclipse doesn't use Aphelios' off-hand weapon. Magic Damage: 50 - 140 (based on level) (+32 - 50% bonus) (+70%)
Infernum, the Flamethrower Infernum, the Flamethrower [RMB]
Cost: 1 Moonlight per attack

Weapon: Deals (+110% total) damage to targets and spray four firebolts in a cone behind them. Critical strikes spray firebolts in a wider cone.
Firebolt Damage: 75 / 100%
Firebolt Damage (vs. Minions): 23 / 30%
Duskwave Duskwave [Q]
Cost: 10 Moonlight + 60 mana Cooldown: 9 - 6 (based on level) Range: 650

Active: Spouts a wave of flame, dealing damage. After a delay, Aphelios fires his off-hand weapon on all enemies hit. Physical Damage: 25 - 65 (based on level) (+56 - 80% bonus) (+70%)
Crescendum, the Chakram Crescendum, the Chakram [RMB]
Cost: 1 Moonlight per attack

Aphelios Crescendum 2
Weapon: Hurls the Crescendum at the target, lingering for a while before returning to Aphelios. He is disarmed when the blade is in flight, but his attack resets when he catches it. Attack speed increases Crescendum's travel speed instead by (+75 per 10% bonus Attack Speed)

When abilities or their follow-up attacks deal damage with Crescendum, they create temporary copies of it for each enemy hit that increase the strength of Crescendum's basic attack.

Bonus Physical Damage: 0 - 160% (based on number of Chakrams)
Sentry Sentry [Q]
Cost: 10 Moonlight + 60 mana Cooldown: 9 - 6 (based on level) Range: 475 Area of Effect: 500

Active: Deploy a turret that shoots the nearest target with your off-hand weapon for 20 seconds. Physical Damage: 35 - 125 (based on level) (+42 - 60% bonus) (+50%)
Phase Phase [W]

Active: Aphelios swaps between his main weapon and off-hand weapon.

He has no E ability; E's icon shows what weapon is next in the queue. Pressing E causes Alune to tell Aphelios which weapon she will create next.

Moonlight Vigil Moonlight Vigil [R]
Cost: 100 mana Range: 1300 Area of Effect: 300

Active: Send forward a moon bomb that explodes on the first enemy hit, damaging nearby enemies. Then, Aphelios follows up with enhanced basic attacks from his main-hand weapon against all enemies caught in the explosion. These basic attacks can critically strike.

Aphelios automatically learns this ability at level 6, and this automatically levels up at levels 11 and 16.

  • Calibrum: Follow-up attacks mark all enemies hit. These marks deal higher damage when consumed.
  • Severum: Grants Aphelios a flat heal if he hits an enemy.
  • Gravitum: Follow-up attacks apply a 99% slow and Binding Eclipse Binding Eclipse will root for 1.35 seconds.
  • Infernum: Follow-up attacks create circles around enemies hit instead of damage cones behind them, dealing 90% of the damage.
  • Crescendum: If Moonlight Vigil hits fewer than five enemies, its follow up attacks still increase the damage of Crescendum's basic attacks as if at least five enemies were hit.
Physical Damage: 125 / 175 / 225 (+20% bonus) (+100%)
Calibrum Increased Mark Damage: 50 / 80 / 110
Severum Heal: 250 / 350 / 450
Infernum Attack Damage: 50 / 100 / 150 (+25% bonus)

Patch History[]

Patch 11.12

Base magic resist and AD growth increased. Severum’s maximum number of attacks decreased; on-hit damage increased; healing from basic attacks decreased; healing from abilities increased. Crescendum’s mini Chakram damage decreased; sentry damage increased.

Aphelios’ changelist is a whole lot of numbers, so we’ll try and break it down. First and foremost: yes, it’s an Aphelios buff! He’s been in a slump in terms of win rate and Pro presence, and could use a helping hand to get back on his feet. To do this, we’re buffing his base stats and weapon combinations that have fallen out of favor, while pulling power from the combos that have emerged as clear favorites. By upping the reward he gets from using Infernum and Severum as off-hand weapons, he should feel more well-rounded and prepared to take down his enemies, no matter what’s in his immediate arsenal.

Base Stats

MAGIC RESIST : [26] 30
AD GROWTH : [2.4] 3

Severum, the Scythe Pistol Severum, the Scythe Pistol

MAXIMUM NUMBER OF ATTACKS : [6 (+1 per 33% bonus attack speed)] 6 (+1 per 50% bonus attack speed)
ON-HIT DAMAGE : [10-30 (+21-30% bonus AD) (level 1/3/5/7/11/13)] 10-40 (+20-35% bonus AD) (level 1/3/5/7/11/13)
HEALING FROM BASIC ATTACKS : [3-20% (level 1-18)] 3-10% (level 1-18)
HEALING FROM ABILITIES : [3-20% (level 1-18)] 9-30% (level 1-18)

Crescendum, the Chakram Crescendum, the Chakram

MINI CHAKRAM DAMAGE : [24%-164% AD (scales non-linearly with 1-20 mini Chakrams)] 15%-138.5% AD (scales nonlinearly with 1-20 mini Chakrams)
SENTRY DAMAGE : [25-85 (+35-50% bonus AD)] 31-100 (+40-60% bonus AD)

Patch 11.8
Passive lethality increased. R main weapon effects strengthened.

Aphelios has been looking pale ever since we nerfed his interaction with Kraken Slayer in 11.2. Given how he’s fallen behind other scaling marksmen, we're putting more punch into his lethality rank-ups (which have been historically lackluster), along with his weapon effects during his ultimate, to let him reach for the moon.

The Hitman and the Seer Passive - the Hitman and the Seer

LETHALITY : [3/6/9/12/15/18] 3.5/7/10.5/14/17.5/21

Moonlight Vigil R - Moonlight Vigil

CALIBRUM DAMAGE PER MARK : [40/70/100] 50/80/110
SEVERUM HEALING : [250/375/500] 275/400/525
GRAVITUM ROOT DURATION : [1.25 seconds] 1.35 seconds
INFERNUM SPLASH DAMAGE : [85% of initial damage] 90% of initial damage
CRESCENDUM CHAKRAM REFUND : [4 additional (5 total)] 5 additional (6 total)

Patch 11.2

Onslaught Q - Onslaught

BUGFIX : Now properly modifies damage dealt by Kraken Slayer's Bring It Down.

Patch 11.1

Phase W - Phase

BUGFIX : No longer gains bonus mana when he swaps his weapons

Patch 10.22

Sentry Q - Sentry

BUGFIX : Are no longer pushed towards Sion when he casts Roar of the Slayer

Patch 10.21
Passive lethality increased. R Calibrum additional mark damage increased; Severum heal increased, Gravitum root duration increased, Infernum splash damage ratio increased, Crescendum additional chakrams returned increased.

We aren’t seeing Aphelios on the Worlds stage, so it’s time for us to take a moonshot at propping him back up for all other levels of play. We’re giving him extra oomph on the ranking of his Lethality and sharpening the strengths of his various ultimates.

The Hitman and the Seer Passive - The Hitman and the Seer

LETHALITY : [2/4/6/8/10/12]

Moonlight Vigil R - Moonlight Vigil

SEVERUM HEAL : [200/300/400]
GRAVITUM ROOT DURATION : Targets marked by Moonlight Vigil are rooted for [1 second] 1.25 seconds
INFERNUM SPLASH DAMAGE RATIO : [75%] 85% of initial damage

Patch 10.19
Base AD growth increased.

Our moonlight man was nudged out of the Pro meta through consistent nerfs. It’s time to restore some faith to his weapons.

Base Stats


Patch 10.15
Q sentry activation radius decreased; sentry activation time increased. Q Runaan’s bolt pass-through effect removed; Infernum critical AoE splash missile count decreased; Infernum Runaan’s AoE splash missile count decreased; Infernum critical Runaan’s AoE splash missile count reduced; Infernum Runaan’s AoE splash missiles size reduced.

Lowering Crescendum turret's attack range so it provides less zone control, and slowing down its target acquisition speed so opponents can reactively play around it. The rest of the changes are aimed towards weakening Infernum’s synergy with Runaan’s Hurricane.


BUGFIX : Aphelios' Lunar Sentries now properly proc Manaflow Band

Crescendum, the Chakram Crescendum, the Chakram

SENTRY ACTIVATION TIME : [0.25] 0.35 seconds to attack target in range

Infernum, the Flamethrower Infernum, the Flamethrower

RUNAAN’S BOLT PASSTHROUGH Runaan’s Hurricane bolts no longer deal damage to all enemies they pass through (splash missiles and normal Infernum firebolts still do)
RUNAAN’S SPLASH MISSILES COUNT : [4] 3 splash missiles
RUNAAN’S AOE SPLASH MISSILES SIZE Hurricane splash missile AoE lengths are now reduced by ~100 range

Moonlight Vigil R - Moonlight Vigil

BUGFIX : No longer deals damage without going on cooldown if Aphelios is killed during the ability's cast

Patch 10.13
Base attack damage growth decreased. Q Chakram reset removed for Epic Monsters; turret range indicators no longer visible in Spectator. R follow-up attack critical damage decreased.

Aphelios has not waned with the moons—instead, he’s been a persistent star in professional play. We’re toning down his overwhelming strength in objective control and his formidable contributions to fights from a safe distance in later stages of the game.

Base Stats


Crescendum, the Chakram Crescendum, the Chakram

CHAKRAM RESET No longer resets the duration of Chakram on Epic Monsters
SO CLOSE YET SO FAR Turret range indicators no longer show in Spectator mode :

Moonlight Vigil R - Moonlight Vigil

FOLLOW-UP ATTACK CRIT : [50%] 20% bonus attack damage

Patch 10.11

The marksman class has major durability problems, especially in the early laning phase where their power feels heavily reliant on their supports. This has been causing issues in gameplay satisfaction since a marksman's strength relies on the length of time they're alive. By increasing their mobility (via items) and base health, we feel that ADCs won't be punished so aggressively when they fail and will still have a chance to bounce back and unlock their power in fights. That being said, we've heard your concerns about the bot lane marksman champions that can also solo lane like Lucian and Vayne. We're giving them a separate set of changes which you can find more details on below. We’ve also omitted Corki, Kindred, Quinn, Senna, and Graves due to having their primary playrate in other lanes, with the understanding that Senna may be considered for similar changes in the coming patches.

BASE HEALTH : [500] 530

Patch 10.8
Passive bonus armor penetration removed, lethality added. Q ability level scaling takes longer for base damage and cooldowns, damage ratio increased.

Aphelios has continued to pull out the big guns as a pro dominant champion. We’re looking to attack his power curve as well as his ability to deal with the tanky front line threats that he more likely encounters in pro play.

The Hitman and the Seer Passive - The Hitman and the Seer

BONUS ARMOR PENETRATION Aphelios no longer gains 3/6/9/12/15/18% bonus armor penetration
LETHALITY Aphelios now gains 2/4/6/8/10/12 lethality

Weapons of the Faithful Passive - Weapons of the Faithful

BASE DAMAGE AND COOLDOWN LEVEL SCALING : Aphelios' weapons actives' base damage and cooldowns scale over [levels 1-9] levels 1-13
MOONSHOT DAMAGE AD RATIO : [0.6] 0.42-0.6 (levels 1-13) bonus attack damage
ONSLAUGHT DAMAGE AD RATIO : [0.3] 0.21-0.3 (levels 1-13) bonus attack damage
BINDING ECLIPSE DAMAGE RATIO : [0.35] 0.26-0.35 (levels 1-13) bonus attack damage
DUSKWAVE DAMAGE RATIO : [0.8] 0.56-0.8 (levels 1-13) bonus attack damage
SENTRY DAMAGE RATIO : [0.5] 0.35-0.5 (levels 1-13) bonus attack damage

Patch 10.6
Severum's innate heal and Infernum's innate damage to minions decreased. Crescendum's empowered damage decreased.

Aphelios continues to dominate pro play. We’re pulling more power out of the mechanics pro players tend to value higher than players at other tiers.

Severum, the Scythe Pistol Severum, the Scythe Pistol

INNATE - RESURGENT HEAL : [8-25% (levels 1-18)]
3-20% (levels 1-18) of damage dealt

Infernum, the Flamethrower Infernum, the Flamethrower

INNATE - INCENDIARY AOE DAMAGE TO MINIONS : [45%] 30% (level 9) of the AoE damage

Crescendum, the Chakram Crescendum, the Chakram

24-164% total attack damage

Patch 10.4
Players can now see both of Aphelios' guns. Calibrum no longer resets basic attack timer after consuming a mark. Crescendum sentries die faster. R range decreased.

Aphelios is the galaxy brain marksman whose kit has a billion things you have to learn, but he's stressing out opponents who can't understand what he's doing and seems to be lacking adequate counter play at higher ranked games. Better clarity will lead to a drop in Aphelios' performance since opponents will more frequently make correct decisions, but we also threw some raw nerfs with a focus on making sure opponents have successful ways to catch him and beat him up.

Weapons of the Faithful Passive - Weapons of the Faithful

WEAPON VIEW Players can now see both guns Aphelios is holding next to his health bar

Calibrum, the Rifle Calibrum, the Rifle

BASIC ATTACK RESET Aphelios no longer resets his attack timer right after consuming a mark (his attack timer still resets for the mark attack)

Crescendum, the Chakram Crescendum, the Chakram

RED VS. BLUE : Aphelios' sentry's range indicators are now red for enemies when it's inactive
BASE NUMBER of SENTRY ATTACKS : [4] 3 (the number of attacks still scale with attack speed)
SENTRY HEALTH AGAINST RANGED : Ranged basic attacks deal [2] 3 damage (Sentries have 6 health)
SENTRY HEALTH AGAINST AOE : AoE attacks deal [2] 4 damage (Sentries have 6 health)
SENTRY BUGFIX : Aphelios' sentries no longer occasionally die upon being activated

Moonlight Vigil R - Moonlight Vigil

RANGE : [1600] 1300

Patch 10.3 Q marked enemy attack range no longer infinite.

Giving Aphelios some limitations so he's not shooting enemies all the way to the moon.

Calibrum, the Rifle Calibrum, the Rifle


Patch 10.2 Calibrum basic attack mark damage now flat; Calibrum Q cooldown increased. Crescendum mirror Chakrams do less damage after the first one. Severum onslaught damage ratio decreased.

Following up with a couple of more adjustments based on his performance since launch and how he's stacked up after the couple of bugfixes and changes at the start of the year.

Calibrum, the Rifle Calibrum, the Rifle

BASIC ATTACK MARK DAMAGE : [20/25/30/35/40 (+0.3 bonus AD) (levels 1-9)]
15 (+0.2 bonus AD)
Q COOLDOWN : [9/8.25/7.5/6.75/6]
10/9.5/9/8.5/8 seconds (levels 1-9)

Crescendum, the Chakram Crescendum, the Chakram

130-223% total attack damage (mirror Chakrams 1-10)

Severum, the Scythe Pistol Severum, the Scythe Pistol

Q DAMAGE : [10/15/20/25/30 (+0.35 bonus AD)]
10/15/20/25/30 (+0.3 bonus AD) per hit (levels 1-9)

Patch 10.1

FLAMETHROWER SPLASH DAMAGE BUGFIX : Aphelios' Q's splash damage now properly originates from where the primary target was hit and deals the proper amount of damage depending on his level

Base movement speed and health decreased. Infernum R AoE damage decreased on secondary targets.

Infernum should be Aphelios’ best ultimate option when 3-5 enemies are standing on top of each other, but 'best' doesn't have to mean 1-shotting a whole team. We believe we can trim some damage and still retain its position as the best against stacked enemies, so we're doing just that.

Base Stats

MOVEMENT SPEED : [330] 325
HEALTH : [530] 500

Moonlight Vigil R - Moonlight Vigil

INFERNUM EMPOWERED AOE DAMAGE : [100%] 75% on secondary targets

Patch 9.24b Calibrum mark bugfixed; marked damage ratio decreased. Infernum R damage ratio and explosion radius decreased.

This went out yesterday in a mid-patch update, but we wanted to include it here ICYMI! We're still giving Aphelios time to settle in before deciding on any bigger changes, but it's clear that some things landed a little too strong. In particular, his Infernum-empowered ultimate is too easily attainable (and a bit too strong when attained!) and Calibrum-empowered marks are a bit too punishing for how reliable they can be. We're going to pull back on those for now.

Calibrum, the Rifle Calibrum, the Rifle

BUGFIX : Attacks that consume Calibrum marks no longer apply on-hit effects an additional time
MARKED DAMAGE RATIO : [0.4] 0.3 bonus attack damage

Moonlight Vigil R - Moonlight Vigil

INFERNUM EMPOWERED DAMAGE RATIO : [0.4] 0.3 bonus attack damage

Patch 9.24

We're still giving Aphelios time to settle in before deciding on any bigger changes, but it's clear that some things landed a little too strong. In particular, his Infernum-empowered ultimate is too easily attainable (and a bit too strong when attained!) and Calibrum-empowered marks are a bit too punishing for how reliable they can be, so we're going to pull back on those for now.

CALIBRUM BUGFIX : Attacks that consume Calibrum marks no longer apply on-hit effects an additional time
CALIBRUM MARK DAMAGE RATIO : [0.4] 0.3 bonus attack damage
INFERNUM-EMPOWERED ULTIMATE DAMAGE RATIO : [0.4] 0.3 bonus attack damage

Aphelios and Alune will find victory in the whispers of the moon in 9.24.

High-res versions of Aphelios' splash arts are available on League Displays!

Additional Content[]

Champion Information[]


Champion Spotlight

Champion Trailer

Champion Theme