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General Information
TitleThe Dark Child
Real NameAnnie Hastur
Release DateFebruary 21, 2009
Cost450 BE 260 RP

594 (+ 102)

5.5 (+ 0.55)

418 (+ 25)

8 (+ 0.8)


50 (+ 2.63)

0.579 (+ 1.36%)


19 (+ 5.2)

30 (+ 1.2)
Developer Info
DDragon KeyAnnie
Integer Key1
External Links
Game Info Wikileagueoflegends.fandom.com

Annie is a champion in League of Legends.


For outdated and now non-canon lore entries, click here.
  • Biography
  • Story
Dangerous, yet disarmingly precocious, Annie is a child mage with immense pyromantic power. Even in the shadows of the mountains north of Noxus, she is a magical outlier. Her natural affinity for fire manifested early in life through unpredictable, emotional outbursts, though she eventually learned to control these “playful tricks.” Her favorite includes the summoning of her beloved teddy bear, Tibbers, as a fiery protector. Lost in the perpetual innocence of childhood, Annie wanders the dark forests, always looking for someone to play with.

Boram Darkwill’s last years on the throne were a time of great uncertainty for Noxus, and many with an aptitude for magic left the capital for the relative peace of more distant provinces. Gregori the Gray and his wife, a witch by the name of Amoline, preferred to demonstrate their Noxian strength by taming the borderlands, rather than partaking in the political intrigue of the noble houses.

The young couple claimed a piece of land beyond the Ironspike Mountains to the north, finishing their small home just before winter and the arrival of their first child. During their journey, other colonists’ tales of the great shadow bears that once roamed the territory had captivated Amoline—now heavily pregnant, she passed the time sitting near the fireplace, creating a toy version of the protective creatures. Just as she finished sewing the last button eye on the stuffed bear, the quickening of labor overcame her. Gregori remarked later that his daughter was eager to play with her new toy, for there, on an ember-warmed hearth, Amoline brought Annie into the world.

When Annie was still a toddler, she and her father took ill. As night fell, Annie began to burn with fever, and soon she was so hot, she could no longer be held in her mother’s arms. Amoline grew desperate, deciding at last to fetch icy water from the nearby river. The next morning Gregori awoke, weak and groggy from his sickness. In the crib, a now-healthy Annie played with her stuffed bear, Tibbers, but Amoline was gone.

Naïvely, Annie believed her mother would one day return. Gregori would often find the girl sitting in her mother’s rocking chair near the hearth, hugging Tibbers and staring into a crackling fire, where he was sure there had been nothing but cold ashes. He chalked up these slips of the mind to the burden of parenting a child alone.

Years passed, bringing more colonists to the region. And in time, Gregori met Leanna, a woman seeking a new life outside the capital with her own young daughter, Daisy.

Annie was eager for a playmate, but spoiled by the indulgences of being an only child, so acclimation to her new stepfamily was difficult. Whenever Annie’s fiery temper erupted, it left Leanna uneasy, and quick to take her own daughter’s side. It fell to Gregori to keep an uneasy peace between the three.

Unused to the dangers of the untamed borderlands, Daisy’s playing ended in catastrophe for the family. Leanna, of course, blamed Annie for the loss of her daughter, focusing her rage and grief on her stepdaughter’s most prized possession: Tibbers. Annie was horrified as the last physical memory of her mother was threatened. The girl’s terror grew to an unbridled rage, releasing her latent and powerful pyromancy, and the stuffed bear was brought to life in a maelstrom of protective fire.

When the flames died down and the swirl of ash settled, Annie was left orphaned and alone.

Believing most city adults to be like her stepmother, Annie has kept to the wilder parts of her frontier homeland. On occasion, she will use her disarmingly adorable exterior to be taken in by some pioneer family long enough to be offered new clothes and a hot meal. However, fire and death awaits anyone foolish enough to try parting Annie from the stuffed bear at her side.

Kept safe by Tibbers, she wanders the dark forests of Noxus, oblivious to danger—and the dangers posed to others by her own unchecked power—hoping, one day, to find someone like her to play with.

"Ashes, ashes, they all fall down."

- AnnieSquare.pngAnnie

Annie TROUBLE.jpg

If there was one thing Marcin knew how to do, it was to keep his head down.

Before him, rowdy voices intermingled with the clatter of tankards and the sloshing of beer. Every once in a while, someone barked a drink order, and just as soon as their coin landed on the bar, a drink slid in front of their waiting hands. His quick and silent service kept him unnoticed—and as such, uninvolved in any trouble.

And there was always trouble.

It took on many forms. A belligerent brawler, itching for a fight. A transaction among cloaked figures that ended with a dagger through a throat. Or, perhaps most unexpectedly, a little girl, pushing through the heavy tavern door.

Marcin watched the girl hum and skip her way toward the bar. Behind her, the door slammed shut, one last swirl of winter air blasting across the room, the loud bang grabbing the last few eyes that weren’t already following her, baffled by her presence.

The girl clambered up a stool, barely peeking over the edge of the bar. Marcin took in the child’s bright red hair, the tattered toy clutched in her grip, the frayed satchel on her back, and the ragged, unseasonably short-sleeved, dress.

“What can I get for you?” he asked.

The girl stood on the stool and plopped her toy on the counter, peering at the many bottles on shelves. Marcin could see it was a stuffed bear, once well crafted, since well loved. The stitching at its limbs were visible after many years of stress. Somewhere in its life it had lost one of its button eyes.

“Could I get a glass of milk, please?”

Marcin raised an eyebrow but said nothing. He walked toward the far end of the bar to fetch the ceramic jug.

“Awfully late for you to be out by yourself, ain’t it?” a deep voice rumbled.

Marcin sighed. Trouble always attracted more trouble. He pulled the jug down from the shelf and gazed back down the bar. A large man next to the girl had turned to peer down at her with his one good eye. Seated in front of him, the girl looked like a pebble at the foot of a mountain. He was a pile of muscles criss-crossed with scars. The loops of ropes, chains, and hooks at his belt, along with the massive blade slung across his back, loudly announced him as a bounty hunter.

The girl looked up at him and flashed a smile. “I’m not alone. Tibbers is here with me. Aren’t you, Tibbers?” She held up the bear, beaming.

The bounty hunter laughed out loud. “Surely your parents must be missing you.”

The girl’s hands dropped to her side as her eyes drifted down and away. “I don’t think so,” she replied.

“Aw, but I do think so. Would pay a pretty penny to see you home safe, I imagine.” Marcin could practically hear the coins clinking in the bounty hunter’s mind, the man already tallying up the prize for her safe return.

“They can’t. They’re dead.” The girl plopped back down on the stool, staring into the button eye of her bear.

The bounty hunter started to speak again just as Marcin placed the mug down on the counter with a percussive thud.

“Your milk,” he said.

The girl turned and beamed at him, breaking from her sullen mood.

“Thank you, sir!”

She set her bear on the table and reached back into her knapsack. Marcin waited, prepared to accept any coin she put down as payment enough.

He did not expect the massive purse that landed with a clatter.

A few golden coins bounced onto the counter, one rolling toward the edge. Marcin stopped it on reflex, one finger pinning the escapee. Slowly, he lifted it from the bar, its heft and texture proclaiming it as authentic Noxian mint.

“Oopsie!” the little girl giggled.

Marcin swallowed, his mouth suddenly dry. He reached over, hoping to shove the coin and the purse back into the girl’s satchel before anyone else noticed—

“That’s a mighty big purse for a mighty small girl,” the bounty hunter growled, far too loudly.

“Tibbers found it,” the girl replied.

The bounty hunter snorted. “Is that so?”

“It was on the man who stopped me in the road. He was a real meanie.” The girl took a sip of her milk, her attention back on her bear.

“That’s too bad…” The bounty hunter leaned in closer on his stool, hand sliding towards the purse.

The girl looked up at him, a playful smile dancing across her face.

“Tibbers ate him.”

For a moment, everything stood still. Then the bounty hunter’s laugh cut across the room.

“I’m sure he did,” he roared. He thrust a meaty hand forward, grasping the toy by the head and yanking it away from the girl. “This big ol’ scary monster.”

“Let Tibbers go!” the girl cried out, reaching up for the bear. “He doesn’t like being pulled.” The bounty hunter just laughed harder.

Marcin pocketed the coin in his hand and turned away, walking unnoticed toward the back. He wished he could help, but he hadn’t survived this long by sticking around longer than he should.

Her voice stopped him cold.

“I said. Let. Tibbers. Go.”

The words rumbled with gravel and rage, cutting through the din. Against all his better judgement, Marcin paused and looked back. The girl stood on the bar, staring at the bounty hunter, fury smoldering in her eyes.

Then chaos erupted.

A flare of light and a burst of heat erupted from the girl. Too late, Marcin threw his arms up, crying out in pain. He stumbled back, knocking into the shelves behind him. Several bottles crashed around him as he ducked beneath the bar, cursing his idiotic hesitation. The screams of men and the sound of breaking wood punctuated a growing roar of flame. A guttural, impossible sound reverberated through the air, rattling his bones. Marcin crawled, still half-blinded, toward where he hoped the doors to the kitchens were. Around him, the screams heightened—then stopped with a stomach-turning crack.

For the second time that day, Marcin forgot all his honed skills of avoiding trouble and peered over the edge of the bar.

A hulking beast loomed, silhouetted against the firelight. Thick strands of sinew bound its limbs to its torso like stitching. With a start, Marcin realized the beast itself burned, unharmed by the hungry tongues of flame that danced across its fur. In its claws it held aloft, by the head, the slumped, bloody form of the bounty hunter, a limp rag doll in the massive paws of the monster.

Before it, the little girl stood wreathed in fire.

“You’re right, Tibbers,” she said. “He didn’t like being pulled either.”

Marcin looked around the room in horror. Throughout his tavern, overturned chairs and tables ignited, raising a thick, black smoke. The smell of blood and burning flesh crawled inside his nose, and Marcin choked back a cough, his stomach turning.

The beast turned and looked at him.

A whimper escaped Marcin’s lips. He gazed into the glowing abyss of the bear’s eyes, and swallowed in the certainty of his end.

A peal of laughter rang out over the crackle of flames.

“Don’t worry,” the little girl said, peering around the monstrosity. “Tibbers likes you.”

Marcin watched, frozen, as the girl hopped, skipped, jumped her way through the burning tavern, the beast lumbering behind her. He stared as it smashed the heavy door off its hinges. He gaped as the little girl turned back one last time, a sweet smile back on her face.

“Thanks for the milk, sir.”

And then, the girl walked out into the snowy night as the tavern collapsed behind her


Pyromania.png Pyromania [Passive]

Innate: After every 4 spell casts, Annie's next offensive spell will stun its target.
Stun Duration: 1.25 / 1.5 / 1.75 seconds
Disintegrate.png Disintegrate [Q]
Cost: 60 / 65 / 70 / 75 / 80 Mana Cooldown: 4 seconds Range: 625

Active: Annie shoots a mana infused fireball, dealing magic damage to her target. The mana cost is refunded if it kills the target. Magic Damage: 80 / 115 / 150 / 185 / 220 (+80%)
Incinerate.png Incinerate [W]
Cost: 90 / 95 / 100 / 105 / 110 Mana Cooldown: 8 seconds Area of Effect: 600

Active: Annie casts a cone of fire in front of her, dealing magic damage to all enemies in the area. Magic Damage: 70 / 115 / 160 / 205 / 250 (+85%)
Molten Shield.png Molten Shield [E]
Cost: 20 Mana Cooldown: 14 / 13 / 12 / 11 / 10 seconds Range: 800

Active: Annie grants herself or an ally and Tibbers a shield for 3 seconds and Movement Speed decaying over 1.5 seconds.

While the shield is active, enemies who basic attack it take magic damage.

Shield: 40 / 85 / 130 / 175 / 220 (+35%)
Movement Speed: 20 - 50% (based on level)
Magic Damage: 20 / 30 / 40 / 50 / 60 (+20%)
Summon Tibbers.png Summon: Tibbers [R]
Cost: 100 Mana Cooldown: 120 / 100 / 80 seconds Range: 600 Area of Effect: 290

Active: Summons Tibbers, dealing magic damage to enemies in the target area. For the next 45 seconds, Tibbers burns nearby enemies as magic damage. Annie can control Tibbers by reactivating this ability.

Tibbers enrages when: summoned; Annie stuns a Champion with Pyromania.png Pyromania; and when Annie dies.

Enrage: Tibbers gains 275% Attack Speed and 100% Movement Speed, decaying over 3 seconds.

Magic Damage: 150 / 275 / 400 (+65%)
Burn Damage: 20 / 30 / 40 (+12%)
Tibbers Attack Damage: 50 / 75 / 100 (+15%)
Tibbers' Resistances: 30 / 60 / 90
Tibbers Health: 1,300 / 2,200 / 3,100

Patch History[]

Patch 11.8

W cost increased early.

Lately, Annie’s been blazing down her foes. By increasing the cost on her W, she’ll have to be more careful when deciding whether to burn up minions or enemy champions.

Incinerate.png W - Incinerate

COST : [70/80/90/100/110 mana] 90/95/100/105/110 mana

Patch 11.1
 Champion Base Stat Cleanup

We've cleaned up some champions' base stats over the years and are rounding out the remaining 99 champions.

BASE AD, ARMOR, MR, MANA : Rounded to the nearest 1
AD / MR / ARMOR GROWTH : Rounded to the nearest 0.01. Except for Vel'Koz's AD growth, which is 3.142.

Patch 10.25
E bonus movement speed decreased.

Annie has seen strong success with her pick-and-burst potential. As the new season also brought a trove of Annie-friendly toys, we're toning back some of the movement that helped her run it down.

Molten Shield.png E - Molten Shield

BONUS MOVEMENT SPEED : [30%-60% (level 1-18)] 20%-50% (level 1-18)

Patch 10.23

Molten Shield.png E - Molten Shield

BUGFIX : No longer castable on allies beyond its maximum range

Patch 10.22
E now provides a shield instead of damage reduction; shield can now be cast on target ally champions; shield animation updated; cost and range increased; shield always applies to Tibbers when he's summoned

We’re giving Annie more ways to use her shield while keeping it a simple and intuitive defense when Annie just wants to play on her own.

Molten Shield.png E - Molten Shield

SHIELD [Grants Annie 13/17/21/25/29% damage reduction for 3 seconds]
Grants any target ally champion a 40/90/140/190/240 (+0.4 AP) shield for 3 seconds (bonus movement speed buff is applied to the shielded target)
SHIELD VFX Annie’s E now has a new animation and visual effects better scaled for other champs
COST : [20] 40 mana
RANGE : [400 (self cast)] 800 (self or ally targeted)
TARGETING Will cast on ally if targeted or if very close to targeting them (within a range of 225); otherwise will self cast
PROTECC TIBBERS TIbbers always gains the benefits of the shield, regardless of target

Patch 10.15

Pyromania.png Passive - Pyromania

BUGFIX : No longer loses her stacks upon revival if she's at full stacks

Patch 10.10
E damage reduction increased; Tibbers Burning Aura buffed

We’re hop, skip, jumping to give Tibbers a buff to encourage Annie to bring him out to play more often. We’re also bringing up Molten Shield's damage reduction, which was left in a weak state after her mini-update in 9.18.

Molten Shield.png E - Molten Shield

DAMAGE REDUCTION : [10/13/16/19/22%]

Summon Tibbers.png R - Summon: Tibbers

TIBBERS AURA DAMAGE : [10/15/20 (+0.1 AP)]
20/30/40 (+0.12 AP)

Patch 10.3

BASIC ATTACK : New missiles and hits
PYROMANIA : Cleaned up indicator and added a hit overlay on those stunned by Annie
DISINTEGRATE : New missiles and hits; now has a small cast effect
INCINERATE : Updated cone AoE and made it match the actual hitbox; added a hit effect; made a new UI QuickCast indicator
MOLTEN SHIELD : Added and modernized the ripple effect often used in damage reduction shields
SUMMON: TIBBERS : New cast effect with better hitbox representation; new idle effects on Tibbers; now has a fire effect all around Tibbers to indicate AoE damage range
IDLE EFFECTS : Modernized idle fire effect
ALL SKINS : Cleaned up and matched for base changes
GOTH ANNIE : Recolored from base
ANNIE IN WONDERLAND : Added additional VFXs to her kit, dance, and recall
FROSTFIRE ANNIE : Recolored from base
FRANKENTIBBERS : Added recolored VFXs to match the skin
PANDA ANNIE : Cleaned up and matched for base changes
HEXTECH ANNIE : W hitbox adjusted; cleaned up and matched for base changes
SUPER GALAXY ANNIE : Cleaned up and matched for base changes
ANNIE-VERSARY : Matched for base changes

Patch 9.19
E movement speed increased; cooldown now scales.

Following up on the 9.18 changes since we ended up going with a more conservative approach than necessary.

Molten Shield.png E - Molten Shield

MOVEMENT SPEED : [25-50.5%]
COOLDOWN : [15] 14/13/12/11/10 seconds

Patch 9.18
E now grants decaying movement speed; damage reduction decreased; cooldown increased.

Giving Annie more pep in her step in lane with an additional benefit on her E so she can make more plays when on her own.

Molten Shield.png E - Molten Shield

MOVEMENT SPEED Annie gains 25% + 1.5% per level decaying bonus movement speed over a 1.5 second duration
DAMAGE REDUCTION : [16/22/28/34/40%]
COOLDOWN : [10] 15 seconds

Attack range increased.

Right now, Annie doesn't really have gameplay outside of dumping all of her spells at once. Returning to her longer attack range lets her trade and harass with autos as an alternate pattern of aggression.

ATTACK RANGE : [575] 625


25 mages have more mana regen and base mana, but less mana growth. 5 other mages have more mana regen.

We’re increasing mana regen on the champions most affected by the changes to Doran's Ring and Last Chapter. Mages are also getting some changes to their mana pools and their mana growth. Overall, they’ll be up a bit of starting mana and mana regen, but be substantially down on mana per level.


BASE HEALTH : [511.68] 524


With Aegis of the Legion's old aura out of the game, squishy champions who were relying on it to give them enough magic resist find themselves a bit on the burstable side.

HOORAY : Champions who previously gained no magic resist per level now gain 0.5 per level

Tibbers’ enrage wears off faster after Annie dies.

One of our goals for Annie’s mid-season update was to let Tibbers realize the fantasy of infernal guardian. Enraging on Annie’s death is one of the approaches we took, the idea being that giant frothing hellbears are terrifying and you should run away from them. For that to work, however, players should feel like they stand a fair chance of outrunning Tibbers, so we’re toning his enrage down.

Summon Tibbers.png R - Summon: Tibbers

ANGER MANAGEMENT : Tibbers’ bonus movement and attack speed after Annie’s death decays 20% faster

Tibbers is a less dumb bear. Still growls, though.

Just a few more improvements to Tibbers following Annie’s midseason update. With a smarter bear, the sky’s the limit for Annie players everywhere.

Summon Tibbers.png R - Summon: Tibbers

BEARISH INITIATIVE : If Tibbers’ target enters Fog of War, Tibbers now continues pathing to the target’s last known location, rather than stopping in his tracks
BEARISH FIGHTING : Tibbers no longer forgets how to attack his target if crowd controlled
BEARISH VANDALISM : Fixed a bug where Tibbers couldn’t be ordered to attack Inhibitors or the Nexus, though he sometimes decided to do so on his own
BEARISH VENGEANCE : Fixed a bug where Tibbers could fail to go berserk if Annie gave him a command at the moment she died


Annie's simplicity as one of League’s original 40 belies a surprising amount of depth, but there arfew areas where her gameplay simply needs to be brought up to modern standards. The first is the lack of clarity around her stun. A skilled Annie learns to bypass Pyromania's indicator by sitting on three stacks, then burning Molten Shield to proc Pyromania as she throws out a near-instant stun. While this lends some degree of mastery to Annie's kit, it means a significant chunk of her has been tied to outplaying the UI. Pyromania is now tracked on a resource bar and we’re moving that elsewhere -- more on that later.

The other half of Pyromania’s problem is actually Molten Shield, whose outdated design doesn’t offer enough for Annie to value it as anything other than a cheap Pyromania stack. Molten Shield is being modernized to a shorter, situationally powerful tool with clearer anti-burst uses against the likes of Zed ult, giving Annie a reason to feel good about it.

Returning to the question of how we’re compensating Annie for losing her invisible stun, that is being reallocated to Tibbers, the most unrealized aspect of Annie's fantasy as pyro girl with giant bear guardian. For being such an integral part of Annie’s character, Tibbers serves little purpose outside of a safer AoE spell than Incinerate foflash-stun combo. We're putting some fury into Tibbers’ bear swipes and smartening up his AI to make him a persistent threat until killed, befitting his status as the infernal familiar Annie's always deserved.

Pyromania.png Passive - Pyromania

LET’S COUNT TO FIVE : Pyromania stacks are now displayed under Annie’s health bar (similar to Jhin’s bullets)

Incinerate.png W - Incinerate

RANGE : [560] 625
HEAT WAVE : Fixed a bug where units would be hit if they had escaped the area after the cast

Molten Shield.png E - Molten Shield

DURATION : [5 seconds] 2.5 seconds
DAMAGE ON BEING BASIC ATTACKED : [20/30/40/50/60] 30/45/60/75/90
DAMAGE RETURN RATIO : [0.2 ability power] 0.3 ability power
RESISTANCES No longer gives 10/20/30/40/50 armor and magic resist
DAMAGE REDUCTION Now gives 16/22/28/34/40% damage reduction for the duration
SPEED BEAR No longer speeds up Tibbers

Summon Tibbers.png R - Summon: Tibbers

DAMAGE : [175/300/425] 150/275/400
RATIO : [0.8 ability power] 0.65 ability power
AURA DAMAGE : [20/30/40] 10/15/20
AURA RATIO : [0.2 ability power] 0.1 ability power
TIBBERS ATTACK DAMAGE : [80/105/130] 50/75/100
TIBBERS ATTACK RATIO 0.15 ability power
PRESENCE OF MIND : Tibbers’ AI has been improved to better follow Annie’s commands and reduce cases where he suddenly stops doing anything
FOLLOW ME Annie can command Tibbers to follow her by selecting herself as Tibbers’ target
KEEP UP While out of combat for at least a seconds, Tibbers gains movement speed when moving toward Annie and regenerates 6.0% of his maximum health every second
BEARROIDS : Tibbers enrages on summon, ignoring unit collision and gaining 275% bonus attack speed and 100% bonus movement speed (decaying over 3 seconds)
BURNING RAGE : Using Pyromania on an enemy champion also causes Tibbers to enrage
BEAR VENGEANCE : If Annie dies while Tibbers is summoned, Tibbers instantly regenerates 50% of his missing health, enrages, and targets Annie’s killer. If Annie’s killer is too far away, Tibbers will focus the lowest health champion instead.

Annie's basic attack range is shorter.

"For a bear-toting powder keg of midlane murder, Annie's ranges have always made it difficult to interact. Though her attack range is still above average, keeping it in-line with her spells helps opponents skirt the dangerous line between 'On-Fire' and 'about to be'."
  • General
    • ATTACK RANGE : 625 575

Tibbers aura damage scales with rank.

"For a long time we've been pushing Annie into being League's Premier "bear-mage" (that's a thing), be it by lowering Tibbers' cooldown, giving him better defenses, or sharing Molten Shield. With plays beginning to fully respect Tibbers as an entity (he has feelings too, you know), we're pulling back on some of the free damage you get just for being within hugging distance. "
  • Summon Tibbers.png R - Summon:Tibbers

TIBBERS AURA BASE DAMAGE : 35 magic damage 20/30/40 magic damage


"Though Annie is definitely less powerful in a world without Deathfire Grasp, she's still one of the strongest burst-initiators in the game and can still one-shot squishies even with different items. Still, we wanted to give some love to the cutest pyromaniac in League (sorry Brand) and Molten Shield felt like the right place (as it's also her least-interesting ability). Ultimately these changes help push Annie closer to her unique identity as a teddy bear-centric mage (that's a thing)."
  • Molten Shield.png E - Molten Shield
    • ARMOR / MAGIC RESISTANCE BONUS : 20/30/40/50/60 10/20/30/40/50
  • Summon Tibbers.png R - Summon: Tibbers
    • [NEW] DON'T RUN FROM BEARS : When Annie casts Molten Shield, Tibbers gains +300 bonus movement speed, decaying over 0.75 seconds
    • [NEW] MOLTEN TIBBERS : Tibbers now also receives the benefits of Molten Shield when Annie casts it while he's up
    • DIET TIBBERS : Tibbers' collision radius has been reduced to let him move past minions easier

We like Annie's versatility, but some of her base damage is too high for how she's currently being used. Our goal is to introduce more interesting choices in Annie's kit (particularly on that Disintegrate buff) as we looked for ways to buff her late game scaling when she builds more traditional AP items.

We've reduced Disintegrate's cooldown by half on any kill (champion or minion). We've also fiddled with Incinerate and Tibbers so they do less base damage but scale better with AP.

  • Disintegrate.png Q - Disintegrate
    • NEW UTILITY: Reduces cooldown by half on all kills (champion or minion)
    • BASE DAMAGE: 85/125/165/205/245 ⇒ 80/115/150/185/220
    • ABILITY POWER RATIO: 0.7 ⇒ 0.8
  • Incinerate.png W - Incinerate
    • BASE DAMAGE: 80/130/180/230/280 ⇒ 70/115/160/205/250
    • ABILITY POWER RATIO: 0.75 ⇒ 0.85
  • Summon Tibbers.png R - Summon: Tibbers
    • BASE DAMAGE: 200/325/450 ⇒ 175/300/425
    • ABILITY POWER RATIO: 0.7 ⇒ 0.8

Summary: Pyromania’s stun duration is now shorter at earlier levels but Summon: Tibbers’ cooldown has been reduced at later levels to compensate.

Annie’s a terrifying kid to play against in the early phases of the game – even before Tibbers joins the party– mostly due to her long duration stun at level 1. With these changes, we want to give Annie’s lane opponents some more room to breathe against her early threat, but we’ve given Tibbers more late game playtime to compensate. This should lessen a bit of Annie’s power without incinerating her overall strengths.

  • Pyromania.png Passive - Pyromania
    • Stun duration now scales 1.25/1.5/1.75 seconds at levels 1/6/11 (from 1.75 seconds at all levels)
  • Summon Tibbers.png R - Summon Tibbers
    • Cooldown reduced to 120/100/80 seconds (from 120 at all ranks)

We’ve made some changes to Tibbers to make him a tankier and more threatening presence in late game team fights beyond his initial burst damage.

  • Summon: Tibbers
    • Tibbers’ Health increased to 1,200 / 2,100 / 3,000 from 1,200 / 1,600 / 2,000
    • Tibbers’ Magic Resist increased to 30 / 50 / 70 from 25 / 45 / 65
    • Mana cost reduced to 100 at all ranks from 125 / 175 / 225


  • Received a visual upgrade.


  • Disintegrate
    • Mana cost reduced to 60 / 65 / 70 / 75 / 80 from 60 / 70 / 80 / 90 / 100
  • Incinerate
    • Targeting cone is now attached to AnnieSquare.pngAnnie
  • Molten Shield
    • Cooldown reduced to 10 seconds from 16
    • Duration reduced to 5 seconds from 8


  • Base Movement Speed increased by 25.


  • Updated tooltips


  • Summon: Tibbers
    • Reactivating while the Bear is active now allows you to control your pet, similar to Alt+Right Clicking
    • You will also see a self-only targeting particle when using this ability, depicting what command your pet is following


  • Base Health increased to 460 from 424
  • Incinerate mana cost reduced to 70 / 80 / 90 / 100 / 110 from 80 / 95 / 110 / 125 / 140
  • Molten Shield
    • Fixed a bug where it returned damage to turrets
    • Duration reduced to 8 seconds from 15
    • Cooldown reduced to 16 seconds from 30
    • Mana cost reduced to 20 from 25
    • Armor and Magic Resist increased to 20 / 30 / 40 / 50 / 60 from 10 / 20 / 30 / 40 / 50


  • Pyromania now works like other charged passives (activating a spell with the stun no longer builds a charge, but number of charges required to energize reduced to 4 from 5)


  • Disintegrate
    • Damage reduced to 85 / 125 / 165 / 205 / 245 from 90 / 130 / 170 / 210 / 250
    • Ability power ratio reduced to 0.7 from 0.75
  • Incinerate
    • Damage reduced to 80 / 130 / 180 / 230 / 280 from 85 / 135 / 185 / 235 / 285
    • Ability power ratio reduced to 0.75 from 0.8


  • Fixed a bug where Molten Shield wouldn't trigger if the damage was shielded


  • Disintegrate
    • Ability power ratio increased to 0.75 from 0.6
    • Damage reduced to 90 / 130 / 170 / 210 / 250 from 80 / 125 / 170 / 215 / 260
    • Mana cost reduced to 60 / 70 / 80 / 90 / 100 from 60 / 75 / 90 / 105 / 120
  • Incinerate
    • Ability power ratio increased to 0.8 from 0.6
    • Damage reduced to 85 / 135 / 185 / 235 / 285 from 85 / 145 / 205 / 265 / 325
    • Mana cost reduced to 80 / 95 / 110 / 125 / 140 from 80 / 100 / 120 / 140 / 160
  • Summon: Tibbers
    • Mana cost reduced to 125 / 175 / 225 from 150 / 200 / 250
    • No longer gives experience on death
    • Gold bounty increased to 50 from 15
    • Now gains health per rank - 1,200 / 1,600 / 2,000
    • Now gains armor per rank - 30 / 50 / 70
    • Now gains magic resist per rank - 25 / 45 / 65
    • Lowered the duration to 45 seconds from 60 seconds
    • AoE burn damage is now 35 at all ranks from 40 / 60 / 80, but now has a 0.2 ability power ratio
  • Restored old animation (skip hop run)


  • Run animation has been updated


  • Updated splash art


  • Updated tooltips


  • Summon: Tibbers tooltip cleaned up for clarity and included the damage values for Tibbers' area of effect damage


  • Corrected the buff tooltip on Molten Shield so it correctly states that all attackers receive magic damage


  • Molten Shield now reflects damage to all normal attacks instead of just melee attacks


  • Fixed a bug where using Molten Shield after respawning would not trigger the Pyromania courier


  • Disintegrate missile speed increased


  • Fixed a bug that allowed Annie to double stun


  • Basic Attack Projectile Speed increased to 1,200 from 780


  • When Summon: Tibbers kills a sigil monster, Annie will now receive the sigil
  • Disintegrate spell particle changed back to previous look


  • Incinerate ability power ratio increased from 0.5 to 0.6
  • Summoner: Tibbers ability power ratio increased from 0.6 to 0.7


  • Summon Tibbers AI improved to function better


  • Infernal Guardian renamed to Summon: Tibbers


  • Infernal Guardian area of effect burning aura reduced from 400 to 350
  • Disintegrate damage increased from 80 / 125 / 170 / 215 / 260 to 90 / 130 / 170 / 215 / 260


  • Infernal Guardian cast range reduced from 650 to 600


  • Infernal Guardian now dies after 60 seconds or when Annie dies

July 10, 2009 Patch

  • Reduced attack speed to be in line with other casters
  • Infernal Guardian damage reduced from 250 / 375 / 500 to 200 / 325 / 400

June 26, 2009 Patch

  • Pyromania stun duration modified from 1 / 1.25 / 1.5 / 1.75 / 2 / 2.25 / 2.5 to 1.75 at all levels
  • Attack speed reduced to be in line with other casters

June 19, 2009 Patch

  • Infernal Guardian cast range reduced from 800 to 700

June 12, 2009 Patch

  • Increased base damage from 40 to 49

May 15, 2009 Patch

  • Updated recommended items

April 25, 2009 Patch

  • Updated recommended items

Alpha Week 7

  • Incinerate damage increased to 85 /145 / 205 / 265 / 325 from 80 / 135 / 190 / 245 / 300
  • Infernal Guardian damage increased to 250 / 375 / 500 from 200 / 325 / 450
  • Ability power growth per level reduced to 0 from 6

Alpha Week 4

  • Molten Shield
    • Ability power ratio increased to 0.2 from 0.15
    • Damage to attacker changed from 10 / 20 / 30 / 40 / 50 to 20 / 30 / 40 / 50 / 60

Alpha Week 3

  • Pyromania spell casts required for stun increased from 4 to 5
  • Disintegrate
    • Damage reduced from 80 / 130 / 180 / 230 / 280 to 80 / 125 / 170 / 215 / 260
    • Ability power ratio changed from 75% to 60%

Alpha Week 2

  • Reduced the attack damage and armor of Tibbers
  • Fixed attack timing bugs
  • Fixed a bug with Paranoia which caused her passive to not activate with some spells
  • Fixed tooltip typos for Disintegrate, Incinerate, and Infernal Guardian
  • Fixed tooltip funcitonality for Molten Shield


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