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Ancient Krug
Ancient KrugSquare
Bounty
Gold Gain15
Experience Gain15 - 22.5
Creep Score2
Statistics

HP
1350 (+135 per level starting at...)

MS
250

AD
57 - 171

AS
0.613

RNG
150

AR
42

MR
42
Timers
Initial1:42
Respawn2:15
ExternalLinks
Game Info Wikiwiki.leagueoflegends.com

Overview[]

The Ancient Krug is a neutral monster found on the updated Summoner's Rift along a normal KrugSquareKrug. Killing the Ancient Krug will spawn four Lesser KrugSquareLesser Krug.

Patch History[]

Patch 13.20

MONSTER HEALTH VALUES

  • Ancient Krug Health: 1350-2700 (levels 1-11) ⇒ 1350-3172.5 (levels 1-18)


Patch 12.22

  • Ancient Krug Health: 1050 ⇒ 1350
  • Ancient Krug Attack Damage: 74 ⇒ 57
  •  NEW  On-Hit Damage: Ancient Krug now deals 3% of its target’s current health on hit
  • Krug Health: 500 ⇒ 650
  • Ancient Krug and Krugs Death Animation/Smaller Krug Spawn Time: 1.3 seconds ⇒ 1 second
  •  REMOVED  Keeping It Together: Ancient Krug no longer spawns 2 Krugs when killed and instead spawns 4 mini Krugs
  •  NEW  1=2: Ancient Krug is now counted as 2 CS (Note: The Krugs camp as a whole will still be counted as 4 CS)


Patch 11.20

ANCIENT KRUG BASE AD : [78] 74


Patch 11.10

Jungle Camp Attack Damage:

BIG KRUG : [80-303 (levels 1-18)] 78-234 (levels 1-18)


Patch 11.4

We've seen junglers have a bit more control over games, in large part due to their increased purchasing power early game turning into combat stats, which then accelerates their experience and gold growth. We're pulling back on their experience and income a bit to compensate. As a result of these changes, we're holding off on nerfing some borderline OP jungle champions until we see how these changes shake out.

EXPERIENCE : [37/37.925/39.775/42.55/42.55/46.25/46.25/49.95 (levels 1/3/4/5/7/9)] 27/27.675/29.025/31.05/31.05/33.75/33.75/36.45 (levels 1/3/4/5/7/9)
GOLD : [42] 32


Patch 10.23

ARMOR : [10-20 (levels 1-8)] 20 at all levels
MAGIC RESIST : [15-30 (levels 1-8)] 20 at all levels
HEALTH : [1250-2188 (levels 1-11)] 1050-1785 (levels 1-11)
MOVEMENT SPEED : [185] 250


Patch 10.3

After the 2019 preseason jungle changes, we nerfed junglers through their EXP

UNIQUE - Monster Hunter

LARGE MONSTERS EXP : [50] 60
FIRST LARGE MONSTER BONUS EXP : [165] 150
MINION GOLD PENALTY : [10 less gold from lane minions if more than half of your farm gold is from minions; removed on item completion] 13 less gold from lane minions if more than half of your farm gold is from minions; removed at 14 minutes

Krugs

KRUG CAMP TOTAL EXP : [160] 175
KRUG CAMP TOTAL GOLD : [125g] 135g
LARGE KRUG BASE EXP : [55] 37
MEDIUM KRUG BASE EXP : [15] 18
SMALL KRUG BASE EXP : [10] 14
LARGE KRUG BASE GOLD : [65g] 42g
MEDIUM KRUG BASE GOLD : [10g] 13g
SMALL KRUG BASE GOLD : [5g] 9g


Patch 9.23

We're incentivizing junglers to prioritize farming rather than just fitting camps in between ganks. Higher camp uptime ensures junglers have consistent access to gold and XP on their side of the map, and the removal of catchup XP steepens the cost of failed ganks. Since junglers will be able to clear their camps more frequently, we're reducing the gold and experience a full clear grants so they don't take over games. We're also ensuring both sides of the jungle get junglers to level 3 in their first clear.

Jungle Item XP

CATCH-UP XP Jungle items no longer grant additional XP on monster kill if you're behind in levels (epic monsters still innately have catch-up XP though)
FIRST CAMP BONUS XP : [120] 165

Camp Timers

SMALL CAMP RESPAWN : [150] 120 seconds
SMALL CAMP RESPAWN ICONS If your team had vision of a small camp when it was killed, you'll see a respawn icon on the minimap 15 seconds before respawn
BUFF CAMP RESPAWN ICONS : Buff camp respawn icons change from gray to yellow [20 seconds]
15 seconds before respawn

Krugs

BASE XP : [247 (217 on first clear)]
160 (Ancient Krug's first clear penalty removed)
BASE GOLD : [125] 120

Murkwolves

BASE XP : [115] 95
BASE GOLD : [84] 70

Gromp

BASE HEALTH : [1800] 2100
BASE XP : [115] 135
BASE GOLD : [86] 105

Raptors

BASE XP : [115] 95
BASE GOLD : [112] 85


v4.21 +1 to the number of attacks needed to stun a monster with the Heavy Hands buff.

"It turns out that a stun based on basic attacks + high attack speed champions = very strong junglers who can safely farm to infinity. In general, we're okay with Heavy Hands adding more safety to a jungle clear but, for some champions, it got a little obnoxious."
  • REQUIRED HITS TO STUN : 5 6

v4.20

  • Jungle Remade, refer to patch notes for more information.

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