Item was removed in Patch 9.23. | |
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Ancient Coin | |
"Gold dust rises from the desert and clings to the coin." - Historian Shurelya, 11 November, 23 CLE | |
Passive | |
UNIQUE - Favor: Nearby enemy minions, killed by any ally other than you, will sometimes drop a coin that can be picked up to either grant 25 gold or restore (+6% missing mana) (minimum 10). Cannon minions will drop a coin as long as you don't kill them. | |
UNIQUE - Quest: Earn 500 gold using this item and upgrade to Nomad's Medallion. REWARD: Permanently upgrades Nomad's Medallion to Nomad's Eye and Remnant of the Ascended to Eye of Ascension, giving them the Warding active with respectively 3 and 4 wards in stock. | |
Statistics | |
CDR | 5% |
MovespeedPercent | 5% |
GGen | +2 per 10 seconds |
Additional Information | |
Limitations | Limited to 1 Jungle or Gold Income item |
Map Availability | SR |
Tier | Basic |
Recipe | |
Total Cost: 400 | |
Sold For: 160 | |
Builds Into | |
ExternalLinks | |
Game Info Wiki | wiki.leagueoflegends.com |
Notes[]
- The quest reward can only be obtained after being out-of-combat for 5 seconds.
- If the last coin to drop was a gold coin, the next coin will be a mana coin. If the last coin was a mana coin, the next coin will be a gold coin.
- The coin drop rate can be estimated to be about 1.8 per minion wave without siege minion.
- From this, we can determinate the average passive gold value of UNIQUE - Favor: 7.5 Gold per 10 seconds.
- On minion wave with siege minion, this is increased to: 11.67 Gold per 10 seconds.
Trivia[]
- The item's caption references Miyuki 'Shurelia' Mitsuhashi, a former Associate Game Designer at Riot Games Inc. This was added in response to negative feedback that renaming
Shurelya's Reverie was an attack on Shurelia's legacy.
Similar Items[]
Patch History[]
Where Spellthief's established itself as the aggressive support item line, Ancient Coin and Relic Shield overlapped in rewarding more defensive, attrition-based playstyles. With the switch toward allowing ranged champions to use Relic Shield, we're retiring the Ancient Coin line.
v8.15
Cost of starting support items increased.
The current cost of support items lets support players mitigate a pretty high amount of poke through potions, which makes trading feel more ineffective than we'd like.
Ancient Coin
Relic Shield &
Spellthief's Edge
v8.5
Bandit passive removed. Targon's passive gold increased. Frostfang's Tribute gold increased. Nomad's Medallion gold coin reward increased.
We're still seeing non-supports use gold items to ramp up their gold generation, and the key culprit here is the Bandit passive. We're removing it and adding more gold into the existing sources within each item line. NOTE: we'd considered holding this change for 8.6, but data from the start of 8.5 shows that it's still quite necessary, so we're putting it in now.
All Support Items
Targon's Brace and Remnant of the Aspect
Spellthief's Edge, Frostfang, and Eye of the Watchers
Nomad's Medallion and Remnant of the Ascended
v8.4
Now with extra movement speed!
Ancient Coin and its upgrades aren't doing as well as the other gold income items. In particular, they just don't offer much during the laning phase. Before, their quest reward was pulling some of that weight, but with that gone it needs something to make it worthwhile early on.
By the way, there's currently a bug where the gold gained from Ancient Coin's pickups is not being reflected in the tooltip which tracks how much gold the item has accrued, but you still have the gold.
Ancient Coin
v7.20
Coins restore less mana.
Ancient Coin’s mana restore is meant to allow supports to use their abilities frequently, provided they’re willing to risk walking into the minion wave to pick up their coins. Odd as it sounds, Coin’s mana restore is so generous it’s disincentivizing supports from taking the intended risks. When blue coins are too potent, supports can afford to miss drops while still having enough mana to stay in lane. Why risk taking damage (let alone death) if you’re not even close to OOM?
In this regard, reducing Coin’s mana restore makes the cost of missing a drop higher, since Coin users will need to more consistently pick up their blue coins to stay in lane. That in turn makes it easier for opponents to force Coin users back to base, whether due to low health (they took damage while grabbing coins) or low mana (they didn’t grab their coins).
v7.16
Mana coins restore less mana.
We recently double-buffed the Ancient Coin line by increasing the gold and mana bonuses provided by coin drops, then reworking its quest reward the following patch. These changes left Coin too strong overall. We’re pulling back on the mana it provides so supports like Soraka and Sona aren’t able to keep their lane partners perpetually healthy.
v7.14
Quest reward now grants movement speed to approaching allies instead of an early skill point.
While an early skill point was a unique and novel reward for Ancient Coin’s quest, it also didn’t line up well with what Coin’s core users want to do: guide their team into and out of fights (your Rakans, your Jannas). We’re replacing it with a more familiar effect that provides supports the means to serve as “GO HERE” guideposts for their teammates, giving them the edge when determining where a fight goes down.
v7.13
Coin rewards increased.
The Coin line is underperforming to a pretty significant degree. Hence, buffs.
Nomad's Medallion, Talisman of Ascension & Eye of the Oasis
Just a few usability improvements to the coin drop mechanic.
While the Targon’s and Spellthief’s lines encourage supports to play an active role in the laning phase (last-hitting/trading), Ancient Coin’s gameplay consists of “be in lane”. We want to make Ancient Coin’s rewards less consistently safe, allowing users more ways to show off skillful aggression while giving opponents more opportunity to punish mistakes.
Favor update
Supports often lag behind the rest of their team in experience, denying them access to base stats and skill ranks. Ancient Coin’s new quest gives supports a boost to stay competitive in ability ranks, granting them a skill point when they complete it.
Quest rewards
v6.13
Early cooldown reduction increased. Talisman of Ascension now builds out of Raptor’s Cloak instead of Forbidden Idol.
For an item that enables explosive initiation, Talisman of Ascension isn’t giving its users the tankiness they might need to survive contact with the enemy. Forbidden Idol as a component didn’t leave much room for defensive stats, so we’re replacing it with Raptor’s Cloak - a natural fit given its movement speed passive. Ancient Coin and Nomad’s Medallion are also struggling in lane, so granting them Talisman’s CDR a bit early should help them feel better.
v5.22
probably worth a lot
- "Short story: Ancient Coin's in a pretty rough spot. Not only does it give less combat stats and less gold than its gold generating brethren (aka you give up a lot of lane presence and don't get much in return), but Righteous Glory has also gone and stolen Talisman's premier "push a button and run at them fast" item identity. We're not going to take away Righteous Glory's hard-earned... glory, but we're just bringing some parity to the playground while also giving some more "run at your fast" potential with that lower active cooldown."
- BONUS GOLD :
2 gold per nearby minion death⇒ 3 gold per nearby minion death - GOLD COLLECTION RANGE :
1100⇒ 1400
- BONUS GOLD :
- (NEW) PASSIVE FAVOR:
Old Favor Passive⇒ Being near a minion death without dealing the killing blow grants 2 Gold and 5 Health. - HEALTH REGEN:
5⇒ 0 - MANA REGEN: +3 mana regeneration
- Costs 365 Gold
- +5 Health Regen per 5 seconds
- +3 Mana Regen per 5 seconds
- UNIQUE Passive - Favor: Being near a minion death without dealing the killing blow grants 2 Gold.
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