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Ambessa
AmbessaSquare
General Information
TitleMatriarch of War
PronounsShe/Her
Release DateNovember 06, 2024
Cost6300 BE 975 RP
PrimaryFighter
SecondaryAssassin
Statistics

HP
630 (+ 110)

HPR
9 (+ 0.7)

EP
200 (+ 0)

EPR
50 (+ 0)

MS
335

AD
63 (+ 3)

AS
0.625 (+ 2.5%)

RNG
125

AR
35 (+ 4.9)

MR
32 (+ 2.05)
Developer Info
DDragon KeyAmbessa
Integer Key799
External Links
Universeuniverse.leagueoflegends.com
Game Info Wikiwiki.leagueoflegends.com

Ambessa is a champion in League of Legends.

Lore[]

  • Story
All who know the name Medarda respect and fear the family’s leader, Ambessa. As a Noxian general, she embodies a deadly combination of ruthless strength and fearless resolve in battle. Her role as matriarch is no different, requiring great cunning to empower the Medardas while leaving no room for failure or compassion. Embracing the merciless ways of the Wolf, Ambessa will do whatever it takes to protect her family's legacy, even at the cost of her own children's love. Born into one of the most powerful families in modern Noxus, Ambessa Medarda was perhaps always destined for greatness. Her family was not counted among the old noble houses, yet they had gained immense respect and influence across the empire since its founding—and young Ambessa’s first exposure to bloodshed came early, watching Reckoners risk their lives for a chance at glory in the arenas. Though she was too young to know the thrill of battle herself, she studied every match and internalized every move.

In the aftermath of the Battle of Hildenard, her father sent her to collect the blades of fallen soldiers. Though still a child, Ambessa never once averted her eyes from the death and carnage around her… and by the end of the day, she knew death was not something to be feared, but respected.

Sacrifice was a noble thing. Greatness demanded it.

The Medarda family code, passed down through generations since their earliest days as traders on the Shuriman coast, espoused the virtues of both the desert fox, and the fearsome wolf of legend. So it was no surprise that Ambessa would choose a soldier’s life, carrying the memories of her childhood lessons with her always, holding others to the ideals of familial honor and decisive action.

She was a proud daughter of the Medardas—a born warrior, soon enough a general in command of several warbands—and clearly one of her grandfather Menelik’s favorites, as patriarch. And yet, she was so much more—a woman, a lover, and a mother. In her appetite for life, Ambessa experienced it all. But the moment she held her son Kino for the first time, she finally understood what it meant to devote herself to someone unconditionally.

And with that came the potential for profound disappointment. While she loved him dearly, it was clear that Kino would never have the strength of a warrior in his heart.

Not long after, Ambessa almost met her end in battle defending her ancestral home of Rokrund, while pregnant with her daughter Mel. As she lay among the bodies of her allies and foes alike, she drifted near death and experienced visions that she would speak of to few others in her lifetime. Whatever it was Ambessa had seen, it alloyed her resolve and ambition. She would bend the world to her will, so that any weakness in her children would not be something her enemies could exploit.

From that moment, Ambessa's rise became almost meteoric. She led from the front in every battle, fearlessly staring death in the eye. And with every victory, she grew more resourceful, more daring, and more uncompromising.

When old Menelik Medarda finally passed, he named no heir from his deathbed, sending several branches of the family into a conflict of succession. But Ambessa knew they clawed at air, for this was her destiny. She defeated her rivals and vowed to forge a legacy worthy of the Medarda name. Worthy of her own childrens' inheritance.

As the new matriarch, Ambessa began to speak more often of her own personal mantra.

In all things, be the Wolf.

She would tolerate no weakness or dissent in those around her, lest that weakness spill over into her. She even sent her daughter Mel away to the distant city of Piltover.

Years passed before Ambessa began to hear murmurs of a new and powerful invention called "hextech"—from the soft-spined idealists of Piltover, no less. Intrigued by the potential of such a discovery, Ambessa traveled to the gilded city to visit her daughter, determined to find out if this technology could be used to leverage even more power for the Medarda family…

"Any enemy of mine is an enemy of my family."

- AmbessaSquareAmbessa

Abilities[]

Drakehound's Step Drakehound's Step [Passive]

Innate: During the delay or otherwise lockout of Ambessa's abilities, inputting an attack or movement command causes her to dash to or in the direction of the target or location, respectively, after the lockout ends. This dash cannot pass through terrain.


Innate: Whenever Ambessa casts an ability, she generates a stack of Medarda Maxim after the ability's respective lockout for 4 seconds, refreshing with subsequent casts and stacking up to 3 times.

Medarda Maxim: Ambessa's next basic attack on-attack is empowered to have an uncancellable windup, gain 75 bonus range and 50% bonus attack speed, and consume a stack to deal bonus physical damage and restore energy.

Bonus Physical Damage: 5 − 30 (based on level) (+30% bonus)
Restore Energy : 40 / 55 / 70 (based on level)
Cunning Sweep Cunning Sweep / Sundering Slam [Q]
Cost: 70 Energy Cooldown: 14 / 13 / 12 / 11 / 10 seconds

Sundering Slam
Cunning Sweep: After a 0.225-second delay, Ambessa slashes in a cone in the target direction, dealing physical damage to enemies hit, doubled against those hit by the outer edge.

If this hits at least one enemy, Ambessa can cast Sundering Slam within the next 4 seconds.

Against monsters, Cunning Sweep deals 125 bonus physical damage and the damage based on their health ratio is capped at 100 − 300 (based on level).

Sundering Slam: After a 0.225-second delay, Ambessa slams her blades down in a line in the target direction, dealing physical damage to enemies hit, doubled against the first enemy hit.

Against monsters, Sundering Slam deals 125 bonus physical damage and the damage based on their health ratio is capped at 100 − 300 (based on level).

Cunning Sweep Physical Damage: 20 / 30 / 40 / 50 / 60 (+30% bonus) (+ 1 / 1.5 / 2 / 2.5 / 3% (+ 1.5% per 100 bonus AD) of the target's maximum health)
Cunning Sweep Increased Physical Damage: 40 / 60 / 80 / 100 / 120 (+60% bonus) (+ 2 / 3 / 4 / 5 / 6% (+ 3% per 100 bonus AD) of the target's maximum health)
Sundering Slam Physical Damage: 25 / 37.5 / 50 / 62.5 / 75 (+45% bonus) (+ 1 / 1.5 / 2 / 2.5 / 3% (+ 2% per 100 bonus AD) of the target's maximum health)
Sundering Slam Increased Physical Damage: 50 / 75 / 100 / 125 / 150 (+90% bonus) (+ 2 / 3 / 4 / 5 / 6% (+ 4% per 100 bonus AD) of the target's maximum health)
Repudiation Repudiation [W]
Cost: 70 Energy Cooldown: 18 / 17 / 16 / 15 / 14 seconds Area of Effect: 325

Active: After a 0.5-second delay, Ambessa smashes the ground beneath her, dealing physical damage to nearby enemies.


If Repudiation is used to perform Drakehound's Step's dash, the delay is reduced to 0.225 seconds and Ambessa will smash the ground at the end of the dash instead of after the delay. Additionally, inputting Drakehound's Step's dash in the last 0.225 seconds of Repudiation's delay ends it prematurely to trigger the dash instantly.

After 0.01 seconds into the delay, Ambessa additionally shields herself for 85 − 350 (based on level) (+175% bonus) for 2 seconds. If the shield mitigates any amount of damage taken from champions, large monsters, or turrets before Ambessa smashes the ground, Repudiation's damage is increased by 50%.

Physical Damage: 50 / 75 / 100 / 125 / 150 (+50% bonus)
Increased Physical Damage: 75 / 112.5 / 150 / 187.5 / 225 (+75% bonus)
Lacerate Lacerate [E]
Cost: 70 Energy Cooldown: 13 / 12 / 11 / 10 / 9 seconds Area of Effect: 325

Active: Ambessa slashes to deal physical damage to nearby enemies and slow them by 99% decaying over 1 second.


Ambessa is unable to act for 0.225 seconds after casting Lacerate. She may perform Step Drakehound's Step's dash after this lockout by inputting a command during it or by doing so within 0.275 seconds of the lockout ending to dash instantly, slashing another time at the end of the dash in either case.

Physical Damage: 40 / 65 / 90 / 115 / 140 (+40 / 50 / 60 / 70 / 80% bonus)
Total Physical Damage: 80 / 130 / 180 / 230 / 280 (+80 / 100 / 120 / 140 / 160% bonus)
Public Execution Public Execution [R]
Cooldown: 130 / 115 / 100 seconds Range: 1250

Passive: Ambessa gains armor penetration and heals herself for a percentage of the post-mitigation damage dealt to enemies, reduced to 25% against minions and 40% versus monsters.
Active: Ambessa prepares a strike in a line in the target direction, then blinks behind the farthest enemy champion within the area to seize them. If she successfully seizes the target, Ambessa attaches them to herself and suppresses them for 0.75 seconds, during which she reveals them and picks them up off the ground to afterwards crash them back down, dealing physical damage and stunning them for 0.45 seconds.


Ambessa is displacement immune and unable to act during the cast time and while the target is suppressed, lingering for 0.1 seconds afterwards. She may perform Drakehound's Step's dash after this lockout by inputting a command during it or by doing so within 0.275 seconds of the lockout ending to dash instantly.

Armor Penetration:: 10 / 20 / 30%
Healing Percentage: 10 / 12.5 / 15% (+ 50% life steal)
Minion Healing Percentage: 2.5 / 3.125 / 3.75% (+ 12.5% life steal)
Monster Healing Percentage: 4 / 5 / 6% (+ 20% life steal)
Physical Damage: 150 / 250 / 350 (+80% bonus)

Patch History[]

Patch 14.23

Q cast window increased. Bugfixes.

We're keeping Ambessa's tuning state the same for this patch but there are some small bugs to fix and minor QoL to provide. We're matching Q2's hold duration to her passive and fixing some bugs.

Cunning Sweep Q - Cunning Sweep / Sundering Slam

  • Sundering Slam Cast Window: 3.5 ⇒ 4 seconds
Bugfixes
  • Passive - Drakehound's Step: Dashes no longer go over player-created terrain.
  • R - Public Execution: Movement commands issued before a successful cast will be discarded after slamming the enemy to avoid pathing the player towards a place they are no longer near.


Patch 14.22

AmbessaSquareAmbessa released.

Additional Content[]

Champion Information[]


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