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Aatrox
General Information
TitleThe Darkin Blade
PronounsHe/Him
Release DateJune 13th, 2013
Cost4800 BE 880 RP
PrimaryFighter
SecondaryTank
Statistics

HP
650 (+ 114)

HPR
3 (+ 0.5)

MS
345

AD
60 (+ 5)

AS
0.651 (+ 2.5%)

RNG
175

AR
38 (+ 4.8)

MR
32 (+ 2.05)
Developer Info
DDragon KeyAatrox
Integer Key266
External Links
Universeuniverse.leagueoflegends.com
Game Info Wikiwiki.leagueoflegends.com

Aatrox is a champion in League of Legends.

Lore

For outdated and now non-canon lore entries, click here.
  • Biography
  • Story
Once honored defenders of Shurima against the Void, Aatrox and his brethren would eventually become an even greater threat to Runeterra, and were defeated only by cunning mortal sorcery. But after centuries of imprisonment, Aatrox was the first to find freedom once more, corrupting and transforming those foolish enough to try and wield the magical weapon that contained his essence. Now, with stolen flesh, he walks Runeterra in a brutal approximation of his previous form, seeking an apocalyptic and long overdue vengeance.

Whether mistaken for a demon or god, many tales have been told of the Darkin Blade... but few know his real name, or the story of his fall.

In ancient times, long before desert sands swallowed the empire, a mighty champion of Shurima was brought before the Sun Disc to become the avatar for a now forgotten celestial ideal. Remade as one of the Ascended, his wings were the golden light of dawn, and his armor sparkled like a constellation of hope from beyond the great veil.

Aatrox was his name. He was at the vanguard of every noble conflict. So true and just was his conduct that other god-warriors would always gather at his side, and ten thousand mortals of Shurima marched behind him. When Setaka, the Ascended warrior-queen, called for his help against the rebellion of Icathia, Aatrox answered without hesitation.

But no one predicted the extent of the horrors that the rebels would unleash—the Void quickly overwhelmed its Icathian masters, and began the grinding annihilation of all life it encountered.

After many years of desperate battle, Aatrox and his brethren finally halted the Void’s perverse advance, and seared the largest rifts shut. But the surviving Ascended, the self-described Sunborn, had been forever changed by what they had encountered. Though Shurima had triumphed, they all had lost something in their victory... even noble Aatrox.

And in time, Shurima fell, as all empires must.

Without any monarch to defend, or the existential threat of the Void to test them, Aatrox and the Sunborn began to clash with one another, and eventually this became a war for the ruins of their world. Mortals fleeing the conflict came to know them instead by a new and scornful name: the darkin.

Fearing that these fallen Ascended were as dangerous to Runeterra’s survival as the Void incursions had been, the Targonians intervened. It is said that the Aspect of Twilight gave mortals the knowledge to trap the darkin, and the newly reborn Aspect of War united many in fighting back against them. Never fearing any foe, Aatrox and his armies were ready, and he realized only too late that they had been deceived. A force greater than a thousand dead suns pulled him inside the sword he had carried into battle countless times, and forever bound his immortal essence to it.

The weapon was a prison, sealing his consciousness in suffocating, eternal darkness, robbing him even of the ability to die. For centuries, he strained against this hellish confinement... until some nameless mortal was foolish enough to try and wield the blade once more. Aatrox seized upon this opportunity, forcing his will and an imitation of his original form onto his bearer, though the process quickly drained all life from the new body.

In the years that followed, Aatrox groomed many more hosts—men and women of exceptional vitality or fortitude. Though his grasp of such magics had been limited in life, he learned to take control of a mortal in the span of single breath, and in battle he discovered he could feast on his victims to build himself ever larger and stronger.

Aatrox traveled the land, searching desperately, endlessly, for a way return to his previous Ascended form… but the riddle of the blade proved unsolvable, and in time he realized he would never be free of it. The flesh he stole and crudely shaped began to feel like a mockery of his former glory—a cage only slightly larger than the sword. Despair and loathing grew in his heart. The heavenly powers that Aatrox had once embodied had been wiped from the world, and all memory.

Raging against this injustice, he arrived at a solution that could only be born of a prisoner’s desperation. If he could not destroy the blade or free himself, then he would embrace oblivion instead.

Now, Aatrox marches toward this merciless goal, bringing war and death wherever he goes. He clings to a blind hope: if he can drive all of creation into a final, apocalyptic battle—where everything, everything else is destroyed—then maybe he and the blade will also cease to exist.

"I must destroy even hope…"

- Aatrox

THE CAGE

Darkness.

The breath I cannot take plagues me.

It is an emptiness in my lungs and throat. As if I had stopped mid-breath, and then held my lungs cruelly waiting. My mouth open, throat hollow, unable to pull in air. My chest, the horrible tension on my thorax.

My limbs and muscles refuse to move. I cannot breath. I am choking. The pressure builds. The stillness spreads to my chest and limbs. I want to scream, to tear at my face, to wail—but I am trapped. I cannot move. I cannot move.

Darkness.

I must remember. I must remem—

The battle. I lost control. It was foolish. The mortals formed in ranks against me. I crashed into them. Drank from them. The temptation was too great. As I reaped, I reforged their flesh into a better approximation of my true shape. Desperately, I consumed more and more, hoping for the briefest echo of what I once was. Instead, like a fire, I burned too quickly, destroying even my host’s form.

Darkness.

It was raining when we fought. What if the mud and filth cover me? What if I’m hidden for thousands of years? Trapped in this prison. The horror of that idea feeds my panic. The battle is ending. I can feel it. I must will my form upright. I must… I must...

I have no arms or legs. The darkness binds me, like a cocoon.

No. I will myself upright. But I can’t know if it is working. I cannot know anything but the darkness.

Please. Let some mortal find me. Please. I beg the darkness endlessly, but the humiliation of my plea is answered only with silence.

But then…

I feel a mortal nearby. I have no eyes, no ears, but I can feel his approach. He is fleeing from adversaries. He must try to defend himself. He must grasp me.

Can he see me? He could run past me. I would be left here.

I feel his hand grip this form and… and his consciousness opens to me!

I burrow into him, pulling him down. I am like a drowning man thrown into the sea by a shipwreck, dragging myself to the surface by clawing past my fellows.

“What’s happening?!” the mortal screams. But he is silenced by the darkness—the endless darkness I have just escaped.

And I have eyes.

I can see the falling rain. The muck. The blood of this slaughtering field. In front of me stand two weary knights with spears. I cut them apart, and drink in their forms, recrafting this body to my needs.

They are weak. I must move quickly. I must find a better wielder. A better host. Around me are only the dead and dying. I hear their souls retreating from this world.

The fighting has not ended. It’s moved inside the city walls. I force my new shape—limping, crawling—toward the sounds of battle. Toward a better host.

I roar. But not in triumph. Never in triumph.

I will drink from that city, but I will achieve only a grotesque mockery of my former glory. I was shaped by the stars, and the purity of my aspect. I was light and reason given shape. I defended this world in the greatest battles ever known. Now, blood and ichor drips from this stolen flesh as it decays. The muscles and bones struggle, tear, and protest the abomination I have become.

I take a breath.

“No, Aatrox,” I say, my voice wet and echoing off the dead that surround me. “We will go onward... and onward… and onward…”

Until the final oblivion comes.

Abilities

Deathbringer Stance [Passive]
Cost: No Cost Cooldown: 22 - 10 seconds (based on level)

Innate: Aatrox's next basic attack gains 50 extra range and deals percent Health as magic damage (max: 100 against monsters), healing Aatrox for 80% of the damage dealt (25% when stabbing minions).

Cooldown is reduced by 2 seconds when Aatrox hits a champion or large monster with a spell or attack, doubled when hitting with the Edge of  The Darkin Blade. Multi hits only reduce the cooldown once.

Magical Damage: [+4 - 12% target's max health]
The Darkin Blade [Q]
Cost: No Cost Cooldown: 14 / 12 / 10 / 8 / 6 Range: Varied



Active: Aatrox slams his greatsword down, dealing physical damage. This ability may be re-cast 2 additional times, each one increasing the damage by 25%.

Strikes that hit with the Edge knock enemies up for 0.25s and deal 60% more damage.

Deals reduced damage to minions, and the knock-up duration is doubled against monsters.

1st Cast Damage: 10 / 25 / 40 / 55 / 70 (+60 / 67.5 / 75 / 82.5 / 90% total AD)
1st Sweetspot Damage: 16 / 40 / 64 / 88 / 112 (+96 / 108 / 120 / 132 / 144% total AD)
2nd Cast Damage: 12.5 / 31.25 / 50 / 68.75 / 87.5 (+75 / 84.375 / 93.75 / 103.125 / 112.5% total AD)
2nd Sweetspot Damage: 20 / 50 / 80 / 110 / 140 (+120 / 135 / 150 / 165 / 180% total AD)
3rd Cast Damage: 15 / 37.5 / 60 / 82.5 / 105 (+90 / 101.25 / 112.5 / 123.75 / 135% total AD)
3rd Sweetspot Damage: 24 / 60 / 96 / 132 / 168 (+144 / 162 / 180 / 198 / 216% total AD)
Maximum Non-Minion Damage: 60 / 150 / 240 / 330 / 420 (+360 / 405 / 450 / 495 / 540% total AD)
Infernal Chains [W]
Cost: No Cost Cooldown: 20 / 18 / 16 / 14 / 12 seconds Range: 825

Active: Aatrox smashes the ground, dealing magic damage to the first enemy hit and slowing them for 1.5 seconds.

Champions or Large Monsters have 1.5s to leave the impact area or be dragged back and damaged again.

Magic Damage:: 30 / 40 / 50 / 60 / 70 (+40% total AD)
Minion Damage: 60 / 80 / 100 / 120 / 140 (+80% total AD)
Total Damage:: 60 / 80 / 100 / 120 / 140 (+80% total AD)
Slow: 25 / 27.5 / 30 / 32.5 / 35%
Umbral Dash [E]
Cost: No Cost Cooldown: 9 / 8 / 7 / 6 / 5 Range: 300

Passive: Aatrox heals 16% [+0.9% per 100 bonus] of the non-periodic damage he deals to champions.
Active: Aatrox lunges, resetting his attack timer. Umbral Dash can be used during his other spell casts without interrupting them.
World Ender [R]
Cost: No Cost Cooldown: 120 / 100 / 80 seconds

Active: Aatrox reveals his true demonic form for the next 10 seconds. On activation, he fears nearby enemy minions for 3 seconds and gains Movement Speed, decaying over the duration. While World Ender persists, he gains Attack Damage and receives increased self-healing.

On enemy champion takedown, World Ender is extended (refreshing its effects) by 5 seconds (up to the original amount).

Movement Speed: 60 / 80 / 100%
Bonus Attack Damage: (+20 / 30 / 40% total)
Increased Healing: 50 / 75 / 100%

Patch History

Patch 14.22

R damage decreased.

Aatrox has been one of the best low-MMR top laners, and players have discovered new tech with Spear of Shojin, which will raise him up even farther, so it's time to bring him down to size. We're siphoning off a bit of his late game raid bossing in order to narrowly target lower MMR play where he's overperforming.

R - World Ender

  • Total Attack Damage: 20/32.5/45% ⇒ 20/30/40%


Patch 14.12
Health regeneration growth decreased, armor growth increased. E healing decreased, no longer increased during World Ender. R increased healing increased.

Our goal with these changes is to return Aatrox to a successful heavy frontliner who deals lots of damage. Not a tank, not even a juggernaut, and certainly not an assassin. We're retuning some of his numbers to incentivize health purchases and further ramp up his self-healing, coming at a small cost to his damage since he likely won't be buying lethality any more. This should result in slightly less E healing overall, but more from his passive and item effects like Sundered Sky, Death's Dance, and maybe even Ravenous Hydra.

Base Stats

  • Health Regeneration Growth: 1 ⇒ 0.5
  • Armor Growth: 4.45 ⇒ 4.8
E - Umbral Dash
  • Healing: 18/19.5/21/22.5/24% ⇒ 16% (+0.9% bonus Health)
  • Umbral Dash's healing is no longer increased by 20/24/28/32/36% during World Ender
R - World Ender
  • Increased Healing: 25/35/45% ⇒ 50/75/100%


Patch 13.17
Passive damage type adjusted to magic damage. W damage type adjusted to magic damage.

Aatrox’s most common build right now is Duskblade into Serylda's, which leaves him incredibly squishy when it comes to team fights, making Aatrox very feast or famine. Switching his passive and W to magic damage means that lethality and armor penetration won’t scale his damage or self-healing as much since that healing is post-mitigation. Lowering the opportunity cost of tankier options like Goredrinker, Stridebreaker, or Black Cleaver should allow him to play a bit more like a juggernaut and less like a diver-assassin.

Passive - Deathbringer Stance

  • Damage Type: Physical ⇒ Magic
W - Infernal Chains
  • Damage Type: Physical ⇒ Magic


Patch 13.15
Q damage decreased.

The Aatrox buffs from last patch went a bit aa-wry, so we’re back to tone it down a little. This nerf is meant to dial back some of the big damage numbers he got last patch without changing the much-needed wave clear buff he received.

Q - The Darkin Blade

  • First Cast Damage: 10/25/40/55/70 (+60/70/80/90/100% AD) ⇒ 10/25/40/55/70 (+60/67.5/75/82.5/90% AD) (Note: The second cast of Q will still deal 25% more than base damage and the third cast will still deal 50% more.)


Patch 13.14
Q damage increased, minion damage modifier increased.

Aatrox hasn't been on his Aa-game since the end of last year. Not only is his win rate for most players quite low, there is also a criminal lack of A Darkin Carry (ADC) in Pro play. In all seriousness, Aatrox has been lacking since we took down his self-healing. We'd like to give Aatrox players power in ways they'll appreciate without it being simply more sustain, so we’re bumping his AD ratios and wave clear power up which should keep him on AD builds and increase his ability to carry come late game.

Q - The Darkin Blade

  • First Cast Damage: 10/30/50/70/90 (+60/65/70/75/80% AD) ⇒ 10/25/40/55/70 (+60/70/80/90/100% AD) (Note: This will be a buff at 0/100/100/100/100 AD. The 2nd cast of Q will still deal 25% more than base damage and the 3rd cast will still deal 50% more.)
  • Minion Damage Modifier: 55% ⇒ 55/60/65/70% (levels 1/6/11/16)


Patch 13.9
Passive damage increased. R movement speed increased.

Aatrox has been struggling to make an impact in top lane. To bring him back in line with the power level of his peers, we’re increasing the scaling damage he gains from his Deathbringer passive and increasing the bonus movement speed he gains from his ultimate, allowing him to better stick to targets.

Passive - Deathbringer Stance

  • Bonus Physical Damage: 4-10% (based on level) of target's maximum health ⇒ 4-12% (based on level) of target's maximum health
R - World Ender
  • Bonus Movement Speed: 50/65/80% ⇒ 60/80/100%


Patch 13.5
W cooldown decreased late, slow now increases with rank. R bonus AD granted increased later.

Aatrox was slightly overnerfed as a reaction to his dominance last season. We felt that his Q and E were relatively capped on power and didn't want to put strength back into those skills, so instead we opted to make his W scale into the late game better. As an important tool for catching enemies, the slow needs to be more powerful to pull enemies later in the game when movement options are faster and more plentiful. The R buff is another way to give some scaling power back into his kit as well.

W - Infernal Chains

  • Cooldown: 20/18.5/17/15.5/14 seconds ⇒ 20/18/16/14/12 seconds
  • Slow: 25% at all ranks ⇒ 25/27.5/30/32.5/35%
R - World Ender
  • Bonus AD: 20/30/40% AD ⇒ 20/32.5/45% AD


Patch 13.1
Passive damage decreased. E increased healing from R decreased. R bonus movement speed decreased.

Aatrox has been bringing death to the top lane for a while now, and with Preseason shipped and the new season kicking off, now is a great time to address his strong presence in top. We’re tapping down his damage, healing, and move speed which should help bring the Darkin more in line with other top laners.

Passive - Deathbringer Stance

  • Bonus Percent Maximum Health Damage: 5-12% (based on level) ⇒ 4-10% (based on level)
E - Umbral Dash
  • Passive Increased Healing during World Ender: 25/30/35/40/45% ⇒ 20/24/28/32/36%
R - World Ender
  • Bonus Movement Speed: 60/80/100% ⇒ 50/65/80%


Patch 12.20
Passive heal decreased.

Aatrox's Passive not only gives him tons of damage, but also tons of healing when Lethality amplifies his percent max health damage. While the Eclipse nerfs last patch did weaken him a little, he's still too powerful when picking up Eclipse and Goredrinker. We're taking his healing down a notch so that he'll need to rely more on landing skillshots to sustain himself.

Passive - Deathbringer Stance

  • Heal: 100% of post-mitigation damage ⇒ 80% of post-mitigation damage


Patch 12.14
Health growth increased. E’s healing passive decreased late. R bonus healing decreased late.

With the Grievous Wounds nerf in patch 12.11 Aatrox’s life-stealing drain tanking has gotten a bit out of hand. We're shifting his power a bit by bringing down his overall healing in favor of increasing the Darkin's baseline durability.

Base Stats

HEALTH GROWTH : [104] 114

E - Umbral Dash

PASSIVE HEALING : [18/20/22/24/26%] 18/19.5/21/22.5/24%

R - World Ender

INCREASED HEALING : [25/40/55%] 25/35/45%


Patch 12.10

E - HEALING AGAINST CHAMPIONS : [20/22.5/25/27.5/30%] 18/20/22/24/26% of damage dealt
E (EMPOWERED DURING R) - HEALING AGAINST CHAMPIONS : [26/32/38/44/50%] 25/30/35/40/45% of damage dealt
R - INCREASED SELF-HEALING : [30/45/60%] 25/40/55%


Patch 12.4
Q Sweetspot bonus damage increased.

We’re still keeping an eye on the changes to the fighter item system, but it’s clear that Aatrox drew the short sword. This buff should hit the sweet spot.

Q - The Darkin Blade

SWEETSPOT DAMAGE : [150%] 160%


Patch 11.2
E’s self-healing now increases during R. R self-healing decreased.

Champions like Aatrox and Olaf are able to reach a scary state with massive burst healing from items (Goredrinker and Ravenous Hydra) and runes (Conqueror and Ravenous Hunter). The moments where they feel untouchable aren’t healthy, so we’re shifting their healing to be sourced more from their kit rather than from systems.

E - Umbral Dash

IT DOESN’T END HERE Umbral Dash’s self-healing now increases to 26/32/38/44/50% during R - World Ender

R - World Ender

SELF-HEALING : [50/75/100%] 30/45/60%


Patch 11.1
 Champion Base Stat Cleanup

We've cleaned up some champions' base stats over the years and are rounding out the remaining 99 champions.

BASE HEALTH & MANA REGEN : Rounded to the nearest 0.1 or 0.25


Patch 10.20
R self-healing increased later.

Aatrox wants to step into his full potential as the unkillable DPS monster, so we’re helping him harness his darkin power by curbing some of his mid- to late-game falloff. Hopefully now this warrior demon won’t fall flat in late game teamfights.

R - World Ender

SELF-HEALING : [50/60/70%]
50/75/100%


Patch 10.17
R Bonus damage ratio increased later.

Aatrox is on the fringes of pro play, hanging on for dear life. Since he’s restrained in that MMR, he has room for us to push him into a much better state for all players.

R - World Ender

BONUS DAMAGE RATIO : [0.2/0.25/0.3 ]
0.2/0.3/0.4 attack damage


Patch 10.15

R - World Ender

BUGFIX : Now properly Fears and stops Zyra's enraged Thorn Splitters


Patch 10.11

Passive - Deathbringer Stance
/ E - Umbral Dash

BUGFIX : Now properly heals when attacking an enemy Malphite with Granite Shield.


Patch 10.9

QOL CHANGE : Aatrox’s taunt lines have been moved to his joke. Three of his old ultimate's revive lines have been repurposed as his taunt.


Patch 9.19
Q minion damage reduction increased.

We overnerfed Aatrox in 9.18 and are giving back some of the waveclear he lost.

Q - The Darkin Blade

MINION DAMAGE REDUCTION : [40%] 55%


Patch 9.18
Passive now heals for less against minions. Q damage to minions reduced and flattened.

Aatrox is still highly valued in pro play, so we're taking another swing at him. We're nerfing his sustain and waveclear at the late laning phase points (around level 7-11) to hit his flexibility in lane matchups and his ability to flex into multiple roles.

Passive - Deathbringer Stance

HEAL : Heals for [bonus physical damage dealt to anything]
25% of the damage dealt when stabbing a minion (healing vs. other targets unchanged)

Q - The Darkin Blade

DAMAGE TO MINIONS : [50-100% (levels 1-18)]
40% at all levels


Patch 9.14
Base health regen growth increased. R no longer revives Aatrox; amplified self-healing increased; cooldown decreased.

Despite the adjustments we've made over the past couple of patches, Aatrox has remained a stalwart presence in pro play. We're making him less reliable as a blind pick with the removal of revives from his ultimate.

Base Stats

HEALTH REGEN GROWTH : [0.75] 1

R - World Ender

MORTAL Aatrox no longer earns a Revive through kills
AMPLIFIED SELF-HEALING : [40/55/70%]
50/60/70%
COOLDOWN : [140/120/100]
120/100/80


Patch 9.12
Passive cooldown now scales based on level. R healing bonus now only applies to self-healing.

We're following-up with the changes we made to Aatrox in 9.9 since right now he heals way too often in lane (via his passive) and heals way too much late-game (from book cats and star goats).

Passive - Deathbringer Stance

COOLDOWN : [15] 24-12 (level 1-18) seconds

R - World Ender

HEALING BONUS : [All incoming healing] Self-healing only


Mid-Patch

BASE ARMOR : [33] 38
BASE HEALTH GROWTH : [80] 90
PASSIVE DAMAGE AND HEALING : [5-10%]
5-12% (based on level) of the target's maximum health

Q - The Darkin Blade

FIRST SWING AD RATIO : [55/60/65/70/75%]
60/65/70/75/80%

Patch 9.9
Passive attack now also heals Aatrox and mutilation removed. Q cooldown adjusted and damage increased. W slow flattened and cooldown increased. E heal trigger adjusted. Revive no longer a baseline effect on R. Takedowns now extend R and enable revive, movement speed adjusted, increases healing. LOTS of tuning… Just read the full changelist for this one.

Where do we even begin? Since his rework, Aatrox has settled into a diving, one-shot playstyle that’s protected by the guaranteed safety of a revive. Rather than number tuning to make the revive less powerful, we’re making mechanics changes across the board to even the scales between reliable power that's valued in pro and power that's more fitting of Aatrox’s fantasy. Most notably, the revive on his ultimate is much less reliable, freeing up a lot of room to give him buffs (which make up the majority of the other changes here). Overall, this patch pushes Aatrox toward a more bruisery, drain-tanky playstyle and his list of strengths will include more than one, all-in dive combo, accentuating his thematic as a life-draining war machine.

Base Stats

HEALTH REGEN : [8] 3

Passive - Deathbringer Stance

MUTILATION Aatrox no longer reduces healing and shielding on champions
I NEED HEALING Heals Aatrox for bonus physical damage dealt
BONUS DAMAGE : [8-16%]
5-10% (lvl 1-18) of the target's maximum health
COOLDOWN : [25] 15 seconds
COOLDOWN REFUND : [2 seconds per ability cast and per champion hit with the edge of the Darkin Blade] 2 seconds per attack or ability hit on enemy champions and large monsters and per champion hit with the edge of the Darkin Blade
MAXIMUM DAMAGE VS MONSTERS : [400] 100
PICTURE PERFECT : Attack frame adjusted to better match Aatrox's basic attacks

Q - The Darkin Blade

COOLDOWN TIMER START : [On first cast] After Q3 cast or after Q cast window expires
COOLDOWN : [16/15/14/13/12]
14/12/10/8/6
DAMAGE : [10/25/40/55/70]
10/30/50/70/90

W - Infernal Chains

SLOW : [15/20/25/30/35%]
25% at all ranks
COOLDOWN : [18/17/16/15/14]
26/23/20/17/14

E - Umbral Dash

ATTACK DAMAGE No longer grants 15/25/35/45/55 attack damage for 1.5 seconds
HEAL TRIGGER : [Physical damage vs champions] Any non-periodic damage vs champions (heal percentages unchanged)

R - World Ender

FREEVIVE Taking lethal damage during World Ender no longer revives Aatrox over 3.25 seconds, unless...
GOT THE RESET Takedowns extend World Ender by 5 seconds, refresh its movement speed, and allow Aatrox to revive upon taking lethal damage while World Ender is active
AMNESIA Reviving no longer clears temporary buffs on Aatrox (e.g. Conqueror stacks)
MOVEMENT SPEED : [120/180/240 flat for 1 second on cast and while out of combat during World Ender]
60/80/100% decaying over World Ender's duration
FRIENDLY FEAR Aatrox no longer fears nearby allied minions on cast
STAYIN' ALIVE Aatrox receives 40/55/70% increased healing during World Ender
COOLDOWN TIMER START : [After World Ender expires] On cast
COOLDOWN : [160/140/120]
140/120/100
CAST TIME : [0.5] 0.25 seconds
SLOW DURING REVIVE : [25%] 99%
HEAL DURING REVIVE : [10-50% Aatrox's maximum health (based on Blood Well)]
30% Aatrox's maximum health


Patch 9.6
Aatrox now pulls targets even when they're untargetable. Passive no longer cancels when reviving.

Bugfixin'.

General

BUGFIX : Buff icons on the buff/debuff bar no longer show up as blank boxes

W - Infernal Chains

BUGFIX : Aatrox now properly pulls targets even if they're untargetable

R - World Ender

BUGFIX : Aatrox's passive is no longer removed when he's reviving


Patch 9.3
Health regen increased. Aatrox no longer heals off damage to non-champions. E no longer stores charges but cools down faster than it previously charged.

Where last patch focused on dropping Aatrox's raw power, this patch focuses on exposing more weaknesses for the Darkin Blade. We're trading his ability to sustain off minions for higher baseline regen so he can't fall back as effectively on passive farming to recover from enemy aggression. Removing Umbral Dash's second charge makes Aatrox's skill check for landing all three Q hits steeper and means if enemies can bait his dash, he won't have a second one to use as an escape.

Base Stats

HEALTH REGEN : [5] 8
HEALTH REGEN GROWTH : [0.25] 0.75

E - Umbral Dash

HEALING VS NON-CHAMPIONS Aatrox no longer heals for 3/3.34/3.75/4.13/4.5% of the damage he deals to non-champions
CHARGES Aatrox no longer stores a charge of Umbral Dash every 26/22/18/14/10 seconds
COOLDOWN : [3/2.5/2/1.5/1]
9/8/7/6/5 seconds, now reduced by cooldown reduction (CDR previously affected charge rate rather than cooldown)


Patch 9.2
Q damage ratio decreased. E recharge time increased.

True to his nature as an unkillable ancient terror, Aatrox survived the nerfs we threw at him during preseason and is still savaging both pro and regular play. This patch, we're dropping his damage across the board (higher E cooldown means less reliability on Q) but are especially focusing on his early game.

Q - The Darkin Blade

BASE DAMAGE : 10/25/40/55/70 (unchanged))
RATIO : [0.64/0.68/0.72/0.76/0.80]
0.55/0.60/0.65/0.70/0.75 total attack damage
FULL COMBO BASE DAMAGE : 56.25/140.63/225/309.38/393.75 (unchanged)
FULL COMBO RATIO : [3.6/3.825/4.05/4.275/4.5]
3.09/3.38/3.66/3.94/4.22 total attack damage (numbers rounded because they're gross)

E - Umbral Dash

RECHARGE TIME : [24/20/16/12/8]
26/22/18/14/10 seconds


Patch 8.24
Q no longer deals bonus damage to monsters.

This mechanic was originally added to let players explore the possibility of jungle Aatrox, which never really took off. Mid Aatrox is now using it in tandem with Smite to create a lead his opponents have no real way to punish, so we're removing it as an unintended lane strength.

Q - The Darkin Blade

MONSTER HATE No longer deals an additional 0.1 attack damage against monsters


v8.23
R duration decreased; now always grants max heal if Blood Well is over 80% filled.

Aatrox won't have as long to wreak havoc with the promise of revival during World Ender, but he'll max out the revive heal sooner. A few clarity improvements will help enemies make the best choice when deciding when and if to kill him the first time or wait out the clock to deny the revive.

R - World Ender

DURATION : [12] 10 seconds (now matches Blood Well's charge-up duration)
HEAL ON REVIVE : [0.5% max health per 1% Blood Well] 0.5% max health per 1% Blood Well up to 80% Blood Well; 50% max health for 80% Blood Well or higher (resource bar now turns red at the 80% mark)


v8.18
E passive healing increased at later ranks. R bonus attack damage increased at later ranks.

Our last set of Aatrox changes brought his lane bullying under control, giving us room to improve his scaling into later phases of the game.

E - Umbral Dash

PASSIVE HEALING VS CHAMPIONS : [20/21.25/22.5/23.75/25%]
20/22.5/25/27.5/30%

R - World Ender

BONUS ATTACK DAMAGE : [20/22.5/25%]
20/25/30%


v8.16
E passive healing against non-champions decreased. Charges granted on learning E decreased. R cooldown increased at early ranks.

We've mostly gotten Aatrox's power level to a good place, but we still need to trim a bit of his laning strength to prevent him from being so much of a bully.

E - Umbral Dash

PASSIVE HEALING AGAINST NON-CHAMPIONS : [33%] 15%
CHARGES WHEN LEARNED : [2] 1

R - World Ender

COOLDOWN : [140/130/120]
160/140/120 seconds


v8.14
Base health decreased. Q base damage decreased. E recharge rate decreased early, increased later. R bonus attack damage increased. Q timer freezes while reviving.

Now that Aatrox players have gotten some games under their belt and mastered his pretty unique spells, it turns out he's pretty strong, especially in lane. We're pulling some of his early game power in exchange for some more late-game consistency.

General

BANNER OF.... In addition to switching Aatrox's sword stance, toggling CTRL+5 now unfurls banner-style wings

Base Stats

HEALTH : [610] 580

Q - The Darkin Blade

BASE DAMAGE : [20/35/50/65/80]
10/25/40/55/70
Q2 DAMAGE : 125% of Q1 damage (unchanged)
Q3 DAMAGE : 150% of Q1 damage (unchanged)
SWEET SPOT DAMAGE : 150% of Q1, Q2, or Q3 damage (unchanged)
DAMAGE TO MINIONS : [65-100%]
50-100% (at levels 1-18) of base damage

E - Umbral Dash

RECHARGE RATE : [20/18/16/14/12]
24/20/16/12/8 seconds

R - World Ender

BONUS ATTACK DAMAGE : [20%] 20/22.5/25% total attack damage
PAUSING THE APOCALYPSE Q's recast timer is now frozen while reviving

Mid-Patch 8.13 Updates
These changes went live partway through 8.13.

Q1 LENGTH : [625] 650
Q1 WIDTH : [175] 200
Q2 LENGTH : [500] 525 (sweet spot size unchanged)


v8.13

Q1 LENGTH : [625] 650
Q1 WIDTH : [175] 200
Q2 LENGTH : [500] 525 (sweet spot size unchanged)

Base health increased. Q damage increased. E healing increased. E distance increased. E now resets attack timer. R cooldown decreased at early ranks.

Aatrox has released weaker than we'd like, so we're adding power into his baseline damage and durability and making some quality of life changes to his E.

Base Stats

BASE HEALTH : [580] 600

Q - The Darkin Blade

Q1 DAMAGE : [15/30/45/60/75]
20/35/50/65/80
Q2 DAMAGE : 125% of Q1 damage (unchanged)
Q3 DAMAGE : 150% of Q1 damage (unchanged)
SWEET SPOT DAMAGE : 150% of damage (unchanged)

E - Umbral Dash

PASSIVE HEALING : [15/16.25/17.5/18.75/20%]
20/21.25/22.5/23.75/25%
DASH RANGE : [250] 300
C-C-C-COMBO Now resets your basic attack timer
World Ender :
COOLDOWN : [160/140/120 seconds]
140/130/120 seconds

Aatrox, the Darkin Blade will bring ruin upon us this patch! Prepare for obliteration with these links:

Classic
Justicar
Mecha
Sea Hunter


For full-res splashes, grab the League Displays app!


v7.24b

Base stats

BASE ATTACK DAMAGE : [68] 70

Q - Dark Flight

BASE DAMAGE : [10/35/60/95/120]
20/50/80/110/140

E - Blades of Torment

BASE DAMAGE : [75/115/155/195/235]
80/120/160/200/240


v7.22

BASE ARMOR : [24.38] 33
BASE ATTACK DAMAGE : [60.38] 68

W - Blood Price

BASE DAMAGE : [45/80/115/150/185] 50/85/120/155/190

E - Blades of Torment

BASE DAMAGE : [70/110/150/190/230]
75/115/155/195/235


v7.19
Now unstoppable during Q’s descent. R bonus attack range increased.

Aatrox is struggling to impose himself in teamfights these days. We're focusing on improving his access to priority targets: Dark Flight is now a more reliable tool for diving the backline, while Massacre’s increased additional attack range will boost his reach as he’s wailing on his foes.

Q - Dark Flight

DON’T STOP ME NOW Aatrox is now unstoppable during Dark Flight’s descent

R - Massacre

ADDITIONAL ATTACK RANGE : [175] 225


v7.16
W third-hit effects no longer proc against wards.

Changing Blood Thirst / Blood Price to be consistent with the on-hit context above, though Aatrox comes with a few extra considerations. The Darkin Blade benefitted from his on-hit bonuses proccing on wards: Thirst is a heal and Price stacks the Blood Well. We discussed special-casing Aatrox to let W continue proccing on wards, but came up against another issue. We removed the ability to lifesteal off wards during preseason, and Blood Thirst’s heal is inconsistent with that change. This shifted the scales back toward standardizing W’s interaction with wards. While the loss of situational utility stings, it shouldn’t critically impact Aatrox’s strength since he can’t control when he has an enemy ward to attack.

W - Blood Thirst / Blood Price

WARDS AREN’T PEOPLE : Blood Thirst / Blood Price’s on-hit effects no longer proc against wards


v7.8
Hellbent attack speed up and now refreshes on monsters. W missing health heal up.

Despite some love in patch 7.6, Aatrox is still struggling with consistency (especially in the jungle). His new passive is much more difficult to access in the jungle than the old one, so we’re tuning that. As well, we’re adding some power back into his self-healing to help him feel safer staying in fights.

Passive - Blood Well

MONSTROUS DETERMINATION Hellbent now refreshes when fighting monsters
ATTACK SPEED : [20/30/40/50%] 30/40/50/60%

W - Blood Thirst

HEAL : [5%] 6.5% of Aatrox’s missing health


v7.6
After reviving, Aatrox now keeps his primed Blood Price/Thirst hits and gets full Blood Well.

Between the depth of Aatrox’s changes last patch and the buffs we shipped shortly thereafter, the dust has yet to settle. We’re holding off on targeted balance follow-up until his performance has stabilized, but in the interim, we’re delivering some quality of life changes that should make the revive experience feel more consistent. Also... is it Darkin here or were Aatrox’s tooltips just hard to read? Turns out, a bit of the latter, so we’re doing some cleanup work.

Passive - Blood Well

NOT ACTUALLY DRAVE : Aatrox’s full Blood Well buff is now “Hellbent”, not “Blood Rush”
THIS ISN’T EVEN MY FINAL FORM : On reviving from his passive, Aatrox now has a full Blood Well
WAIT FOR IT : Aatrox now no longer loses his third hit from Blood Price/Thirst after reviving
DARK BUT NOT MYSTERIOUS : Aatrox’s passive tooltips rewritten for clarity

These changes are already live; we’re just putting them here as a reminder.

Base stats
HEALTH : [537.8] 580
Q - Dark Flight
COOLDOWN : [16/15/14/13/12] 13/12.5/12/11.5/11 seconds
W - Blood Price
BASE DAMAGE : [30/60/90/120/150] 45/80/115/150/185


v7.5
Health costs reduced. Blood Well now gives a large buff when filled.

It’s been awhile since we’ve given the Darkin Blade a patch note (to say the least), and we owe Aatrox players an apology for that. We know it doesn’t feel good to hear that your champion is a “game health issue”, and it’s even more demoralizing when we don’t do anything to solve that.

When we have talked about Aatrox, we’ve typically focused on his self-heal based gameplay, and how difficult it is to maintain. Tackling a project that large is something more appropriate for a full VGU or a champion class update, but that focus has led us to neglect Aatrox for far too long. Aatrox has other problems besides the dicey-ness of self-healing, and we’re taking this time to tackle some of those problems. Hopefully, we’ll come out the other side more comfortable giving Aatrox balance tweaks in the future.

As it stands, Aatrox is always perched on a fine line between smashing everything and not having any options at all. His abilities cost health, which makes fighting from behind even harder. And since his healing scales with his damage, building tanky not only hurts his kill potential, but also doesn’t make him that much harder to kill (because he sacrifices healing potential in the process). We want to give Aatrox more to do in the games he’s not running away with. That means making it more rewarding for him to invest some gold in durability, as well as making it less punishing for him to use his abilities.

PS - turns out a certain Glorious Executioner has an ability called Blood Rush. We’ll be fixing the mix-up next patch.

Passive - Blood Well

BLOOD WELL : Aatrox fills his Blood Well through his abilities. When he reaches 100%, Blood Well begins to drain over 4 seconds, giving him Blood Rush for the Duration.
BLOOD RUSH : Aatrox gains 25% base AD and 20-50% attack speed depending on his level. Upon taking fatal damage, Aatrox will revive and recover 30% of his max health.
REVIVE COOLDOWN : [225/200/175/150 (at levels 1/6/11/16)] 180-120 seconds (at levels 1-18)

Q - Dark Flight

COST [10% current health] No cost
BASE DAMAGE : [70/115/160/205/250 (+.6 bonus AD)] 10/35/60/95/120 (+1.1 total AD)
FOR THE BLOOD GOD Now fills 20% of Blood Well upon cast

W - Blood Thirst

HEAL : [20/25/30/35/40 (+0.25 bonus AD)] 30/45/60/75/90 (+5% missing health)
BLOODIED No longer triples the healing while below 50% health

W - Blood Price

COST [15/23.75/32.5/41.25/50 health] No cost
DAMAGE : [60/95/130/165/200 (+1.0 bonus AD)] 30/60/90/120/150 (+0.75 bonus AD)
FOR THE BLOOD GOD Now fills 20% of Blood Well on proc

E - Blades of Torment

COST : [5% current health] 30 health
DAMAGE : [75/110/145/180/215 (+0.6 AP) (+0.6 bonus AD) magic damage] 70/110/150/190/230 (+.7 bonus AD) physical damage
SLOW POTENCY : [40% at all ranks] 30/35/40/45/50%
SLOW DURATION : [1.75/2/2.25/2.5/2.75 seconds] 2 seconds at all ranks
FOR THE BLOOD GOD Now fills 20% of Blood Well upon cast


v5.11
Blood Well's cooldown lowered at later levels.

"Aatrox is a champion that seeks to constantly all-in and punish poor positioning by diving head-first into battle, but this has always been at odds with Blood Well's monstrous cooldown. No longer! You should expect Aatrox's early dives to stay as tame as they've ever been, but now his team doesn't have to wait an eternity for him to be ready to throw-down in a late-stage moshpit (what else are you picking an ancient blood-god for, anyway?)."
  • Passive - Blood Well
    • COOLDOWN : 225 seconds at all levels 225/200/175/150 (at levels 1/6/11/16)



v5.6
Massacre fills Aatrox's Blood Well.

"Often times Aatrox would find himself wanting to use Dark Flight for a massive knockup into the enemy team, only realizing he didn't have much to be doing once he was in. Whether you're diving the backlines or just brawling the old-fashioned way, Massacre makes sure you've got enough fire in your veins when you decide to dive-kick your way into combat. "
  • R - Massacre
    • [NEW] DRINK THEIR BLOOD : Now grants 20% of Maximum Blood Well for each enemy hit

v4.6

  • W - Blood Thirst
    • BUGFIX: Fixed a bug where the stance effect would sometimes trigger every 2 attacks instead of 3

v3.13
Summary: Blood Well’s passive attack speed bonus now scales with character level (lower at earlier levels, higher at max level). Blades of Torment’s damage has been reduced (equal at lower levels, lower at max levels).

Context: Any champion can be frustrating to play against when they’re capable of building very tanky while still outputting considerable DPS, so we're lowering some of Aatrox’s innate damage. With this change, Aatrox must build items for damage and won’t be able to simultaneously tank and smash face as easily.

  • Blood Well
    • Passive Attack Speed changed to 30/35/40/45/50/55% (upgrades every 3 champion levels) (from 50% flat)
  • Blades of Torment
    • Damage reduced to 75/110/145/180/215 (from 75/120/165/210/255)

v3.08
Aatrox released.


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